PC Server Side VS Client Mods

AaronG85

Active member
I know with Server Side mods the servers sends everything to the client so the client doesn't need to have them downloaded, but what i was wondering if is there any plans to make the same system for mods that required additional .dll, assets, ECT?

I'm a mod developer but also use GeForce NOW to play and would to expand my mods.

 
Workshop support is on the roadmap.

That leaves Non-Steam platforms SoL, and I have mentioned this to the team a couple of times. IMHO, they should use another platform for it like some other games do that allows for the mods to be shared on most/all platforms. (Sorry consoles, your hardware cannot handle overhauls)

 
I wonder if server-distributed DLLs might open up the clients to malware. That is, a server installs a DLL with malicious code in it and then since it sends the DLL to the clients the code is trusted and executed on the client side.

I also wonder if POI modlets might one-day actually work completely as a server-side modlet? They kind of work, kind of don't work, that way today as some information is not shared by the server.

There are some modlets I hate to see as server-side, such as UI modlets, but that's not an easy situation. What I mean is some people like individually customized UIs, some overhauls like to change the UI experience, and some servers like to change the UI experience. I prefer not to modify the UI and don't really care for servers that change it. I kind of wonder if there should be some kind of UI order of precedence, like local > server > overhaul/vanilla. That's probably too simplistic when it comes to overhauls since they can add elements not found elsewhere.

 
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