str0ngb4d
Refugee
I would love for server-side custom POIs to be fully supported as long as they only use assets (e.g. blocks) that are also server-side friendly.
Custom server-side POIs _sorta_ work. You can build a world using them, visit the POIs, get and complete quests in them, but if you want to use the POI teleporter or know when you're actually inside a custom POI and what tier (skull level) it is, you need at least some of the POI assets on the client as well. There may be other things that are broken, but so far I haven't seen any. It's so close to fully working!
So it seems like a couple small features would unlock a whole lot of potential. POIs are such an amazing part of the game. And not everyone is comfortable installing client mods, or supporting folks in doing that. It would be great if server-side custom POIs were supported.
Regards,
Strong
Custom server-side POIs _sorta_ work. You can build a world using them, visit the POIs, get and complete quests in them, but if you want to use the POI teleporter or know when you're actually inside a custom POI and what tier (skull level) it is, you need at least some of the POI assets on the client as well. There may be other things that are broken, but so far I haven't seen any. It's so close to fully working!
So it seems like a couple small features would unlock a whole lot of potential. POIs are such an amazing part of the game. And not everyone is comfortable installing client mods, or supporting folks in doing that. It would be great if server-side custom POIs were supported.
Regards,
Strong