gamerpaddy
New member
Every new alpha a relatively well visited server im playing on server gets a inrush of new and old players for the first 2..3 months all the way back since alpha 14 or even earlier.
now withA22 1.0 it didnt go smooth at all compared to previous times.
the server just ran fine the first few days, no lags, around 36 players. all great.
after a few days of players building stuff, generating chunks etc. zombies started lagging or not spawn etc.
traders started to not open up at all or teleport you out mid-day
we tought its vehicle related so we disallowed vehicles above 25 players .. which helped in the beginning but after a few more days it lagged again and traders still wont open/let you in..
now we are at ingame day 190+ and it became unplayable even at 15..20 players. zombies just either dont spawn or not move.
the servers are restarting every 4 hours, after that it works for about an hour but then it becomes unplayable again.
same for the second server which has a little lower player count.
it gets worse and worse every day.
compared to A21 and prior versions which we reached day 5000+ and beyond, while still being able to handle 20+ players
sure there were some moments where it was unplayable too, but overall it was okay especially at just 20 players.
the server hardware (from 2021. windows 10 root-server with amd 3700x 64gb ram, NVMe ssd's) isnt even fully loaded, ram and cpu loads are low..
The server is running allocs fixes and csmm(patron), together with a webserver and ts3 and two instances of 7dtd server.
Those Servers are using basic xml mods.. besides just a few modified items (like more damage pickaxe etc.) there isnt anything that could cause these issues, no scripts.
Many of the Players that are there every new alpha since years told me, its the worst so far.
everyone i ask says "its a game made for just 8 players" but how are there servers running 30..50 or even 100 without the game being totally unplayable by now.
How does other servers get away with this performance problems?
What are your experiences playing on big servers or managing them?
Are there any ideas and fixes for issues like this?
now with
the server just ran fine the first few days, no lags, around 36 players. all great.
after a few days of players building stuff, generating chunks etc. zombies started lagging or not spawn etc.
traders started to not open up at all or teleport you out mid-day
we tought its vehicle related so we disallowed vehicles above 25 players .. which helped in the beginning but after a few more days it lagged again and traders still wont open/let you in..
now we are at ingame day 190+ and it became unplayable even at 15..20 players. zombies just either dont spawn or not move.
the servers are restarting every 4 hours, after that it works for about an hour but then it becomes unplayable again.
same for the second server which has a little lower player count.
it gets worse and worse every day.
compared to A21 and prior versions which we reached day 5000+ and beyond, while still being able to handle 20+ players
sure there were some moments where it was unplayable too, but overall it was okay especially at just 20 players.
the server hardware (from 2021. windows 10 root-server with amd 3700x 64gb ram, NVMe ssd's) isnt even fully loaded, ram and cpu loads are low..
The server is running allocs fixes and csmm(patron), together with a webserver and ts3 and two instances of 7dtd server.
Those Servers are using basic xml mods.. besides just a few modified items (like more damage pickaxe etc.) there isnt anything that could cause these issues, no scripts.
Many of the Players that are there every new alpha since years told me, its the worst so far.
everyone i ask says "its a game made for just 8 players" but how are there servers running 30..50 or even 100 without the game being totally unplayable by now.
How does other servers get away with this performance problems?
What are your experiences playing on big servers or managing them?
Are there any ideas and fixes for issues like this?
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