Viktoriusiii
Refugee
Well it finally happened. The first Alpha I am REALLY happy with since Pre 17.
I actually enjoy playing the game. SO many changes to things I have critizised like years ago.
It truely does feel like there is a dev that reads all my posts, even those that get massive heat, and likes them and implements them... even if it takes years to do so
Negatives first:
balancing will be a major point in this alpha. Food is weird (I live a paleo diet. Meats and eggs 24/7), hunger for doing literally nothing is WAY too high. (I lost 60-90 food in a night just sitting in a corner)and water is literally never an issue (I think making the crafting time like 100x what it is right now could solve that, but that would only lead to campfirespamming)
Alphawolves still spawn day 2 and the trader opens up at random now? (maybe this is a deliberate change but is REALLY annoying without a good reason)
Ammo is still VERY plentiful (could be reduced by 50-80%), but since you don't get good weapons early, this isn't THAT much of a big deal.
And that is pretty much everything I have to complain about. I didn't get to hordenight yet (I will update this once in a while) so lategame balance will be adressed later.
Neutral:
cities/villages have a VERY square'ish feel to them. I love the layout but I think they need to be randomized a bit more (the spacing, not the POIs)
I always play on insane and I still think base hp of zombies is too low. I think Zombie HP on insane is maybe a tiny bit too high, but everyone should play at least on warrior in my opinion.
Positives:
every other change.
Love the buildmenu
love the upgrading
love the traderquests (the new one and that you can chose the tier)
love the rewards (far better balanced); love the end of tier rewards (I got a bike for finishing T1!!!!)
love the pricing at the trader
love all the new pois
love how the city actually feels like a city now
love the zombie spawning inside of cities (spawn dogs or vultures again! I want cities to be even more dangerous!)
absolutely adore the pipeweapons. Still useful (unlike the blunderbuss) but have severe drawbacks, but can also be repaired with pipes.
I love the droprate for schematics. I wasn't in a single bookstore and yet I found 5 schematics that needed and that I now don't need to skill into anymore.
I really like the zombie A.I. it finally feels more like random'ish movements, even though they still follow a certain path.
Love all the new animations, artstyles,zombies and general graphicsoverhaul
love the weather! OMG I LOVED IT WHEN SUDDENLY I COULDN'T SEE BECAUSE OF THE FOG!!!
and finally, the most important thing (that needs to be expanded upon):
The music. For the first time in... 5-6 years I actually felt scared being outside at night. When that creepy music starts playing, I check every minute for zombies while I am in my mine.
Hell even in my little house I was SO SCARED. And when I heard footsteps outside I didn't think "ouh xp-piniata" I thought "@%$#@%$#@%$#@%$#!!!"
this little change made this game a Zombie-Horror game for me again. EXPAND ON IT. I only heard 2-3 creepy songs by now. It needs to be 30 or so... and if possible it should be dependant on your surrounding (out in the open, inside walls, surrounded by stone) but that might be too much work. BUT I LOVE IT.
There is so much more little details that I really enjoyed. Honestly... I still really dislike the point-buy system. But with THIS game, I can overlook it.
Because I didn't skill anything specific, but what I absolutely needed. And it actually felt like I am a survivor.
Congratz Pimps. You finally got me, one of your greatest haters, to acknowledge that you did a great job.
Well done.
Now lets see how the mid-late game looks. I will keep you updated if I find anything that breaks the game for me again
DOWNSIDES:
Well I am further in the game now and the glaring faults that I thought were fixed have shown their faces again.
I still enjoy it, but I probably got overly excited by all the new and shiny stuff.
Many things have already been said, but I will just quickly mention them (the big ones deserve their own topic):
I love the new POI designs.
What I don't like is that THERE WARE ZOMBIES IN WALLS EVERYWHERE.
WHY??? Who plastered them in there? Were they built into the house?
Inside cupboards I can understand. They have hidden from Z's after getting bitten and now the player comes along and triggers them.
But in walls and unreachable ceilings? WTF.
Also STOP AUTODETECT. Seriously. Remove it. If there isn't a mod yet, I implore any modder to get on it.
There is basicially no reason for this. Either give us SOME counterplay (a tripwire alarm that can be lockpicked/cut or a trashpile that starts this) or AT THE VERY LEAST make the percentage of autodetect Z's dependant on your level of hiddenness. Value of 25 when entering the room? every 2nd Z' starts waking up.
Value of 5? Every 10th Z wakes up (50 as a baseline. Everything above can't be considered sneaking)
Sneakbuilds have one purpose: To clear POIs effectively without fighting.
If you take that away, it has literally no use anymore.
You re-HEALLY don't want us to have steel, do you?
When we said we wanted more endgame content we didn't mean "drag it out for hours", but actually stuff to do.
Bring back polished steel blocks and hide them behind INT 10.
But being an INT focused player and needing to be lvl 60 to get steel (I need some harvesting, I need something to defend, I need some for mining...) is too much.
This is a pure INT char. Now imagine someone who doesn't want to skill into INT. He will probably never get it. (Maybe there is a cruicible recipe, but I bet that is loottable-level locked as well) you get an auger before oyu get a steel pick... where is the sense in that???
BALANCE!!! WE NEED BALANCE.
I saw this when I started, but it has become EVEN MORE obvious.
Weapons are REALLY not balanced. Especially melee ones.
I like the bow/crossbow changes. But the machete is still by far the strongest weapon, the stunbaton stuns too frequently (to a point where there is basicially no danger) and every weapon staggers on hit. (it should be based on weight. So a knife should never stagger, a spear only on heavys, a club semi-regular and a sledgehammer every hit.
Why doesn't hordenight end???
Previously there was a max amount of Z's you had to kill.
Now there doesn't seem to be a limit anymore.
I have 90min days and I threw 25 molotovs and 19 granades... and they STILL kept on coming.
All I could do was repair @%$#. All of this was on day 7. (yes with 300% xp so a bit higher level but still)
If this wasn't changed, feel free to correct me. But I never had this issue before.
I actually enjoy playing the game. SO many changes to things I have critizised like years ago.
It truely does feel like there is a dev that reads all my posts, even those that get massive heat, and likes them and implements them... even if it takes years to do so

Negatives first:
balancing will be a major point in this alpha. Food is weird (I live a paleo diet. Meats and eggs 24/7), hunger for doing literally nothing is WAY too high. (I lost 60-90 food in a night just sitting in a corner)and water is literally never an issue (I think making the crafting time like 100x what it is right now could solve that, but that would only lead to campfirespamming)
Alphawolves still spawn day 2 and the trader opens up at random now? (maybe this is a deliberate change but is REALLY annoying without a good reason)
Ammo is still VERY plentiful (could be reduced by 50-80%), but since you don't get good weapons early, this isn't THAT much of a big deal.
And that is pretty much everything I have to complain about. I didn't get to hordenight yet (I will update this once in a while) so lategame balance will be adressed later.
Neutral:
cities/villages have a VERY square'ish feel to them. I love the layout but I think they need to be randomized a bit more (the spacing, not the POIs)
I always play on insane and I still think base hp of zombies is too low. I think Zombie HP on insane is maybe a tiny bit too high, but everyone should play at least on warrior in my opinion.
Positives:
every other change.
Love the buildmenu
love the upgrading
love the traderquests (the new one and that you can chose the tier)
love the rewards (far better balanced); love the end of tier rewards (I got a bike for finishing T1!!!!)
love the pricing at the trader
love all the new pois
love how the city actually feels like a city now
love the zombie spawning inside of cities (spawn dogs or vultures again! I want cities to be even more dangerous!)
absolutely adore the pipeweapons. Still useful (unlike the blunderbuss) but have severe drawbacks, but can also be repaired with pipes.
I love the droprate for schematics. I wasn't in a single bookstore and yet I found 5 schematics that needed and that I now don't need to skill into anymore.
I really like the zombie A.I. it finally feels more like random'ish movements, even though they still follow a certain path.
Love all the new animations, artstyles,zombies and general graphicsoverhaul
love the weather! OMG I LOVED IT WHEN SUDDENLY I COULDN'T SEE BECAUSE OF THE FOG!!!
and finally, the most important thing (that needs to be expanded upon):
The music. For the first time in... 5-6 years I actually felt scared being outside at night. When that creepy music starts playing, I check every minute for zombies while I am in my mine.
Hell even in my little house I was SO SCARED. And when I heard footsteps outside I didn't think "ouh xp-piniata" I thought "@%$#@%$#@%$#@%$#!!!"
this little change made this game a Zombie-Horror game for me again. EXPAND ON IT. I only heard 2-3 creepy songs by now. It needs to be 30 or so... and if possible it should be dependant on your surrounding (out in the open, inside walls, surrounded by stone) but that might be too much work. BUT I LOVE IT.
There is so much more little details that I really enjoyed. Honestly... I still really dislike the point-buy system. But with THIS game, I can overlook it.
Because I didn't skill anything specific, but what I absolutely needed. And it actually felt like I am a survivor.
Congratz Pimps. You finally got me, one of your greatest haters, to acknowledge that you did a great job.
Well done.
Now lets see how the mid-late game looks. I will keep you updated if I find anything that breaks the game for me again


DOWNSIDES:
Well I am further in the game now and the glaring faults that I thought were fixed have shown their faces again.
I still enjoy it, but I probably got overly excited by all the new and shiny stuff.
Many things have already been said, but I will just quickly mention them (the big ones deserve their own topic):
I love the new POI designs.
What I don't like is that THERE WARE ZOMBIES IN WALLS EVERYWHERE.
WHY??? Who plastered them in there? Were they built into the house?
Inside cupboards I can understand. They have hidden from Z's after getting bitten and now the player comes along and triggers them.
But in walls and unreachable ceilings? WTF.
Also STOP AUTODETECT. Seriously. Remove it. If there isn't a mod yet, I implore any modder to get on it.
There is basicially no reason for this. Either give us SOME counterplay (a tripwire alarm that can be lockpicked/cut or a trashpile that starts this) or AT THE VERY LEAST make the percentage of autodetect Z's dependant on your level of hiddenness. Value of 25 when entering the room? every 2nd Z' starts waking up.
Value of 5? Every 10th Z wakes up (50 as a baseline. Everything above can't be considered sneaking)
Sneakbuilds have one purpose: To clear POIs effectively without fighting.
If you take that away, it has literally no use anymore.
You re-HEALLY don't want us to have steel, do you?
When we said we wanted more endgame content we didn't mean "drag it out for hours", but actually stuff to do.
Bring back polished steel blocks and hide them behind INT 10.
But being an INT focused player and needing to be lvl 60 to get steel (I need some harvesting, I need something to defend, I need some for mining...) is too much.
This is a pure INT char. Now imagine someone who doesn't want to skill into INT. He will probably never get it. (Maybe there is a cruicible recipe, but I bet that is loottable-level locked as well) you get an auger before oyu get a steel pick... where is the sense in that???
BALANCE!!! WE NEED BALANCE.
I saw this when I started, but it has become EVEN MORE obvious.
Weapons are REALLY not balanced. Especially melee ones.
I like the bow/crossbow changes. But the machete is still by far the strongest weapon, the stunbaton stuns too frequently (to a point where there is basicially no danger) and every weapon staggers on hit. (it should be based on weight. So a knife should never stagger, a spear only on heavys, a club semi-regular and a sledgehammer every hit.
Why doesn't hordenight end???
Previously there was a max amount of Z's you had to kill.
Now there doesn't seem to be a limit anymore.
I have 90min days and I threw 25 molotovs and 19 granades... and they STILL kept on coming.
All I could do was repair @%$#. All of this was on day 7. (yes with 300% xp so a bit higher level but still)
If this wasn't changed, feel free to correct me. But I never had this issue before.
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