SevenDaysToDieModEditor
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this sdx sample is gameoversetting and possible to less than 70 MinWellness
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set gamestage.xml //gamestages/config/@GameOverMode
GameOverMode = 0 no gameover.
GameOverMode = 1 Game over when Wellness becomes lower than MinWellness.
GameOverMode = 2 dead is dead.
example
MinWellness can be reduced to less than 70 by changing progression.xml as below.
before change
changed
this mod used by 7 days to die mod editor
https://7daystodie.com/forums/showthread.php?48140-7-days-to-die-mod-editor
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set gamestage.xml //gamestages/config/@GameOverMode
GameOverMode = 0 no gameover.
GameOverMode = 1 Game over when Wellness becomes lower than MinWellness.
GameOverMode = 2 dead is dead.
example
Code:
<config GameOverMode ="1" startingWeight="1" scavengerGameDifficultyBonus="0"
adventurerGameDifficultyBonus="0.1" nomadGameDifficultyBonus="0.2" warriorGameDifficultyBonus="0.6" survivalistGameDifficultyBonus="1.0" insaneGameDifficultyBonus="1.5" daysAliveDifficultyBonus="0.1" daysAliveChangeWhenKilled="2" diminishingReturns="0.2" />
before change
Code:
<perk name="Health Nut" icon="run" description_key="healthNutDesc" title_key="healthNut" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" always_fire="true" group="health">
<requirement perk_level="1" required_skill_name="Athletics" required_skill_level="1"/>
<requirement perk_level="2" required_skill_name="Athletics" required_skill_level="10"/>
<requirement perk_level="3" required_skill_name="Athletics" required_skill_level="20"/>
<requirement perk_level="4" required_skill_name="Athletics" required_skill_level="40"/>
<requirement perk_level="5" required_skill_name="Athletics" required_skill_level="60"/>
<effect name="MinWellness">
<add perk_level="0" value="0" />
<add perk_level="1" value="5" />
<add perk_level="2" value="10" />
<add perk_level="3" value="20" />
<add perk_level="4" value="30" />
<add perk_level="5" value="50" />
</effect>
Code:
<perk name="Health Nut" icon="run" description_key="healthNutDesc" title_key="healthNut" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" always_fire="true" group="health">
<requirement perk_level="1" required_skill_name="Athletics" required_skill_level="1"/>
<requirement perk_level="2" required_skill_name="Athletics" required_skill_level="10"/>
<requirement perk_level="3" required_skill_name="Athletics" required_skill_level="20"/>
<requirement perk_level="4" required_skill_name="Athletics" required_skill_level="40"/>
<requirement perk_level="5" required_skill_name="Athletics" required_skill_level="60"/>
<effect name="MinWellness">
<setvalue perk_level="0" value="30" />
<setvalue perk_level="1" value="30" />
<setvalue perk_level="2" value="30" />
<setvalue perk_level="3" value="30" />
<setvalue perk_level="4" value="30" />
<setvalue perk_level="5" value="30" />
</effect>
https://7daystodie.com/forums/showthread.php?48140-7-days-to-die-mod-editor