SDX ERROR when I was building a zombie
The following is the content of the log
ERROR: Could not parse config patch: D:\SDXModding\SDX0.7.1/Targets\7DaysToDie\Mods\SLDAnimal\Config\sldanimal.xml
ERROR: Found errors while parsing import file: D:\SDXModding\SDX0.7.1/Targets\7DaysToDie\Mods\SLDAnimal\Config\sldanimal.xml
ERROR: Aborting...
ERROR: Task Apply mod config patches failed
and XML
<entity_class name="elephant" extends="zombieTemplateMale">
<property name="Class" value="EntityZombieSDX, Mods" />
<property name="AvatarController" value="AnimationSDX, Mods" />
<property name="RootMotion" value="false" />
<property name="WanderSpeed" value="0.8" />
<property name="ApproachSpeed" value="0.8" />
<property name="NightWanderSpeed" value="0.8" />
<property name="NightApproachSpeed" value="1.1" />
<property name="HasRagdoll" value="false" />
<property name="MeshScale" value="4.5,4.5" />
<property name="Mesh" value="#sld?ELEPHANT" />
<property name="LootListOnDeath" value="155" />
<property name="MaxHealth" value="200000" />
<property name="MaxTurnSpeed" value="230" />
<property name="WalkType" value="1" />
<property name="MaxViewAngle" value="270" />
<property name="WanderSpeed" value="0.5" />
<property name="ApproachSpeed" value="1.1" />
<property name="NightWanderSpeed" value="0.5" />
<property name="NightApproachSpeed" value="1.5" />
<property name="PanicSpeed" value="0.6" />
<property name="AnimationIdle" value="idleLookAround" />
<property name="ExperienceGain" value="500" />
<property name="AnimationMainAttack" value="tuskAttackL" />
<property name="AnimationSecondAttack" value="tuskAttackR" />
<property name="AnimationSpecialAttack" value="walk" />
<property name="AnimationJump" value="walk" />
<property name="AnimationPain" value="getHit" />
<property name="AnimationDeath" value="death" />
<property name="AnimationRun" value="walk" />
<property name="AnimationWalk" value="walk" />
<property name="SoundRandom" value="AbominableRandom" />
<property name="SoundAlert" value="AbominableAlert" />
<property name="SoundAttack" value="AbominableAttack" />
<property name="SoundDeath" value="AbominableDie" />
<property name="SoundHurt" value="AbominableHurt" />
<property name="SoundSense" value="AbominableSense" />
<property name="Immunity" value="sickness;disease;bleeding;wellness" />
<property name="Area" value="5" />
<property name="HandItem" value="handAxeZombie2" />
<property name="HeadBoost" value="0.0" />
<property name="BodyNerf" value="0.0" />
<property name="AITask-1" value="BreakDoor" />
<property name="AITask-2" value="BreakBlock" />
<property name="AITask-3" value="Territorial" />
<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityEnemyAnimal" />
<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityPlayer" />
<property name="AITask-6" value="ApproachAndAttackTarget" param1="EntityNPC" />
<property name="AITask-7" value="ApproachAndAttackTarget" param1="EntityStag" />
<property name="AITask-8" value="ApproachSpot" />
<property name="AITask-9" value="Wander" />
<property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityNPC" />
<property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityEnemyAnimal" />
<property name="AITarget-3" value="SetAsTargetIfHurt" param1="EntityPlayer" />
<property name="AITarget-4" value="BlockingTargetTask" />
<property name="AITarget-5" value="SetNearestCorpseAsTarget" param1="EntityPlayer" />
<property name="AITarget-6" value="SetNearestEntityAsTarget" param1="EntityEnemyAnimal" />
<property name="AITarget-7" value="SetNearestEntityAsTarget" param1="EntityPlayer" />
<property name="AITarget-8" value="SetNearestEntityAsTarget" param1="EntityNPC" />
<property name="AITarget-9" value="SetNearestEntityAsTarget" param1="EntityAnimalStag" />
<property name="MaxViewAngle" value="270" />
<property name="TimeStayAfterDeath" value="0.1" />
</entity_class>
The following is the content of the log
ERROR: Could not parse config patch: D:\SDXModding\SDX0.7.1/Targets\7DaysToDie\Mods\SLDAnimal\Config\sldanimal.xml
ERROR: Found errors while parsing import file: D:\SDXModding\SDX0.7.1/Targets\7DaysToDie\Mods\SLDAnimal\Config\sldanimal.xml
ERROR: Aborting...
ERROR: Task Apply mod config patches failed
and XML
<entity_class name="elephant" extends="zombieTemplateMale">
<property name="Class" value="EntityZombieSDX, Mods" />
<property name="AvatarController" value="AnimationSDX, Mods" />
<property name="RootMotion" value="false" />
<property name="WanderSpeed" value="0.8" />
<property name="ApproachSpeed" value="0.8" />
<property name="NightWanderSpeed" value="0.8" />
<property name="NightApproachSpeed" value="1.1" />
<property name="HasRagdoll" value="false" />
<property name="MeshScale" value="4.5,4.5" />
<property name="Mesh" value="#sld?ELEPHANT" />
<property name="LootListOnDeath" value="155" />
<property name="MaxHealth" value="200000" />
<property name="MaxTurnSpeed" value="230" />
<property name="WalkType" value="1" />
<property name="MaxViewAngle" value="270" />
<property name="WanderSpeed" value="0.5" />
<property name="ApproachSpeed" value="1.1" />
<property name="NightWanderSpeed" value="0.5" />
<property name="NightApproachSpeed" value="1.5" />
<property name="PanicSpeed" value="0.6" />
<property name="AnimationIdle" value="idleLookAround" />
<property name="ExperienceGain" value="500" />
<property name="AnimationMainAttack" value="tuskAttackL" />
<property name="AnimationSecondAttack" value="tuskAttackR" />
<property name="AnimationSpecialAttack" value="walk" />
<property name="AnimationJump" value="walk" />
<property name="AnimationPain" value="getHit" />
<property name="AnimationDeath" value="death" />
<property name="AnimationRun" value="walk" />
<property name="AnimationWalk" value="walk" />
<property name="SoundRandom" value="AbominableRandom" />
<property name="SoundAlert" value="AbominableAlert" />
<property name="SoundAttack" value="AbominableAttack" />
<property name="SoundDeath" value="AbominableDie" />
<property name="SoundHurt" value="AbominableHurt" />
<property name="SoundSense" value="AbominableSense" />
<property name="Immunity" value="sickness;disease;bleeding;wellness" />
<property name="Area" value="5" />
<property name="HandItem" value="handAxeZombie2" />
<property name="HeadBoost" value="0.0" />
<property name="BodyNerf" value="0.0" />
<property name="AITask-1" value="BreakDoor" />
<property name="AITask-2" value="BreakBlock" />
<property name="AITask-3" value="Territorial" />
<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityEnemyAnimal" />
<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityPlayer" />
<property name="AITask-6" value="ApproachAndAttackTarget" param1="EntityNPC" />
<property name="AITask-7" value="ApproachAndAttackTarget" param1="EntityStag" />
<property name="AITask-8" value="ApproachSpot" />
<property name="AITask-9" value="Wander" />
<property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityNPC" />
<property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityEnemyAnimal" />
<property name="AITarget-3" value="SetAsTargetIfHurt" param1="EntityPlayer" />
<property name="AITarget-4" value="BlockingTargetTask" />
<property name="AITarget-5" value="SetNearestCorpseAsTarget" param1="EntityPlayer" />
<property name="AITarget-6" value="SetNearestEntityAsTarget" param1="EntityEnemyAnimal" />
<property name="AITarget-7" value="SetNearestEntityAsTarget" param1="EntityPlayer" />
<property name="AITarget-8" value="SetNearestEntityAsTarget" param1="EntityNPC" />
<property name="AITarget-9" value="SetNearestEntityAsTarget" param1="EntityAnimalStag" />
<property name="MaxViewAngle" value="270" />
<property name="TimeStayAfterDeath" value="0.1" />
</entity_class>