Sandbox setting suggestion: share crafting level with allies/party/all

All i want is the ability to share my crafing level with other people for a casual pve experience with friends.. Hopefully even while offline. the reasoning is that we constantly have to have all of my group together to effectivly play the game, if one of us is not avalible to play, we are stuck either cheating in items, or just not playing.
 
But then that would defeat the balance and purpose of the game in having the player level up their own crafting naturally like everyone else!
We consolidate our crafting magazines into the host player, we share a base. my point is that it is annoying to do and might be solvable via gamerule. (at least with the current system of crafting level)
 
We consolidate our crafting magazines into the host player, we share a base. my point is that it is annoying to do and might be solvable via gamerule. (at least with the current system of crafting level)
I would also point out that you can turn off the crafting magazines entirely, witch would also break balance. So having the option would be nice.
 
We consolidate our crafting magazines into the host player, we share a base. my point is that it is annoying to do and might be solvable via gamerule. (at least with the current system of crafting level)
Well, I don't play it like that. When I find a magazine in a hosted game, I keep it. You should do the same instead of relying everything to the host to give/craft what you want all the time, like a freeloader and giving him/her all the magazines, that's just fuq'in stupid!

When someone joins my game, I don't expect any help from them, nor make them give me stuff what they find, I let them play the way they want to, with no strings attached, let them live in their own base and get their own loot freely the way the game was meant to be played, with no hierarchy involved.
 
I would also point out that you can turn off the crafting magazines entirely, witch would also break balance. So having the option would be nice.
That's totally different from what you're proposing to be added, it's not the same. Also, playing the game with no magazines makes no sense, I dunno who the hell asked for that, but I guess they want to keep using primitive armor, tools and weapons, until they find better ones in loot or from the trader, which is still manageable even with magazines on.
 
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That's totally different from what you're proposing to be added, it's not the same. Also, playing the game with no magazines makes no sense, I dunno who the hell asked for that, but I guess they want to keep using primitive armor, tools and weapons, until they find better ones in loot or from the trader, which is still manageable even with magazines on.
The turn off magazines just drops the magazine level requirement, allowing you to craft everything. My reccomendation is more balanced.
 
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