I'm looking into styling my own maps, I seriously don't like the 'veroni' style patchwork of biomes, what alternatives do I have ?
I have tried a snippet of code that uses cylinders and bands, but it throws an error and stops generation. I don't know enough about rwgmixer to figure out if its a typo, coding error or if its even valid.
Any help would be appreciated.
This is the chunk of code that seems to be throwing a pair of Null reference errors, I remove it and put the veroni code back in and it works just fine.
EDIT
OK, I have something serviceable using the veroni generation, just reduced its frequency by many orders of magnitude. Now my problem is that there's cell towers everywhere, holy beans !!!
My new focus is on hub and prefab rules... Any suggestion on how I can get a better distribution of quality buildings ?
It almost looks as if town and industrial zones are flipped which not only reduces the number of stores but makes scapers VERY scarce. I found a fire station which only shows up in the downtown region while theres an overabundance of utility pois.
Looking into the POI xml files, the celltower is only allowed to spawn in industrial zones which would mean that the most of the city is considered an industrial zone.... that would be a serious bug methinks...
I have tried a snippet of code that uses cylinders and bands, but it throws an error and stops generation. I don't know enough about rwgmixer to figure out if its a typo, coding error or if its even valid.
Any help would be appreciated.
This is the chunk of code that seems to be throwing a pair of Null reference errors, I remove it and put the veroni code back in and it works just fine.
Code:
<module name="bands" type="Cylinders">
<property name="frequency" value="0.00112"/>
</module>
<module name="rotate" type="RotateInput">
<property name="sourceModule" value="bands"/>
<property name="xAngle" value="0"/>
<property name="zAngle" value="1"/>
</module>
OK, I have something serviceable using the veroni generation, just reduced its frequency by many orders of magnitude. Now my problem is that there's cell towers everywhere, holy beans !!!
My new focus is on hub and prefab rules... Any suggestion on how I can get a better distribution of quality buildings ?
It almost looks as if town and industrial zones are flipped which not only reduces the number of stores but makes scapers VERY scarce. I found a fire station which only shows up in the downtown region while theres an overabundance of utility pois.
Looking into the POI xml files, the celltower is only allowed to spawn in industrial zones which would mean that the most of the city is considered an industrial zone.... that would be a serious bug methinks...
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