FastBurst
Refugee
Has anyone figured out how to change the RWGmixer yet? I have tried to edit a few things but nothing seems to be really changing much or at all.
Example Seeds (EverQuest and A17) - in A16 they are drastically different worlds generated. in A17 they seem and look very similar.
Also I commented out Wasteland and Burnt Forest and replaced them with Pine_Forest for example. Yet when generated there are still Wasterlands and Burnt_Forest areas on the map. So I am not entirely sure that the RWG is even rendering properly or if it is just set in stone for now. Can anyone else verify that they are actually seeing changes on theirs?
Example I am seeing the Exact same Road Layouts and flat areas, hardly any water or mountains anywhere.
I am only editing the Vanilla mixer file itself - I haven't even added in any custom prefabs or tweaks to it other than literally replacing Wasteland and Burnt_forest to located at the bottom of the file.
If it is locked down for now and changing or editing this files makes no difference on the RWG right now then I don't want to try to keep editing it if it doesn't work.
Example Seeds (EverQuest and A17) - in A16 they are drastically different worlds generated. in A17 they seem and look very similar.
Also I commented out Wasteland and Burnt Forest and replaced them with Pine_Forest for example. Yet when generated there are still Wasterlands and Burnt_Forest areas on the map. So I am not entirely sure that the RWG is even rendering properly or if it is just set in stone for now. Can anyone else verify that they are actually seeing changes on theirs?
Example I am seeing the Exact same Road Layouts and flat areas, hardly any water or mountains anywhere.
I am only editing the Vanilla mixer file itself - I haven't even added in any custom prefabs or tweaks to it other than literally replacing Wasteland and Burnt_forest to located at the bottom of the file.
If it is locked down for now and changing or editing this files makes no difference on the RWG right now then I don't want to try to keep editing it if it doesn't work.