PC RWG can we go back to experimental?

Just get rid of Burning Forrest as a main biome, make it a sub biome and put something better in. It's just wasted space at this point.
The forest has some of the easiest denizens, good visibility at night and is an excellent place to search for your first cooking pot, pipes, and acid. With the burnt homes and trash piles it's a good place to loot at night for extra items/XP if you're not quite up to the task of fighting Zs at night yet.

I get why there's not much in the way of POIs there, but I suppose it could use some "features" to liven it up. Flame columns from underground gas lines/pockets, an occasional cinder-block garage without a roof, small sections of old stone walls or wrought-iron fence.

-Morloc

 
Random world THEME's are needed.

The old style could be 1 such theme. Another theme could be water world, or hell froze over, or the dunes of despair. My fav theme of course would be Window's vista- cause nothing is more scary then that.

Nothing will look quite right imo- until we have good roads. Highways, ramps, ditches, guardrails, powerlines, billboards.

The road system is to me, one of the biggest things holding this game back from that next level of feeling real.

 
17.0 was the worst. No exploring needed. Boooooring af. I would simply wait for A18 and if you really need better maps that you just make them yourself. Didn´t really get into that yet, but there seems to be some nice tools for creation.

 
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