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RussianDoods Sweet and Juicy Modlets

No, thank YOU for sharing your work! The farming mod requires a crap ton of grass to turn into animal feed.. needless to say, your grass cutter is making that much easier, and I won't have to spend a full game day cutting grass! ;)
Awesome! Thank's for the kind words :) I am glad you like it!

 
Is there a way to have the Duke's Voucher mod unlocked as soon as I add it, so that it is not gated behind a perk? Is there something I can change in the xml file to achieve this?

Thank you in advance

 
Is there a way to have the Duke's Voucher mod unlocked as soon as I add it, so that it is not gated behind a perk? Is there something I can change in the xml file to achieve this?Thank you in advance
Yup! The best and easiest way is to remove the learnable tag on the voucher in the recipe xml.

Let me know if you would like better instruction or if you have more questions :) .

 
Yup! The best and easiest way is to remove the learnable tag on the voucher in the recipe xml.
Let me know if you would like better instruction or if you have more questions :) .
That worked. Thanks! Love your mods

 
Grass cutter not working on 17.3 experimental. Clients can seeit, hold it, but there is no functionality. Tried searching for what was changed to prevent this from working. I have ADD so I stopped Lol. Can you help please as it is a favorite among my clients?

 
Grass cutter not working on 17.3 experimental. Clients can seeit, hold it, but there is no functionality. Tried searching for what was changed to prevent this from working. I have ADD so I stopped Lol. Can you help please as it is a favorite among my clients?
From what I can tell, it isn't working if the Action1 and Power Attack fields aren't in place. I used the base of the meleeToolMachete and altered the name, color, AttacksPerMinute (300) and ToolCatergory.harvestingTools to it and it's working.

 
From what I can tell, it isn't working if the Action1 and Power Attack fields aren't in place. I used the base of the meleeToolMachete and altered the name, color, AttacksPerMinute (300) and ToolCatergory.harvestingTools to it and it's working.
Ok thanks for the tip!

 
From what I can tell, it isn't working if the Action1 and Power Attack fields aren't in place. I used the base of the meleeToolMachete and altered the name, color, AttacksPerMinute (300) and ToolCatergory.harvestingTools to it and it's working.
Hi, I was the one that requested this mod. It was called Kaj's Lawnmower mod from Alpha 16. I'd like to get it working again, but I don't quite understand what you just said to do to fix it. Could you please explain with more detail to me?

 
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Hi, I was the one that requested this mod. It was called Kaj's Lawnmower mod from Alpha 16. I'd like to get it working again, but I don't quite understand what you just said to do to fix it. Could you please explain with more detail to me?
You probably have this mod installed in Mods\RussianDood's Grass Cutter. Open that directory and you will find there a directory called Config. Open it and there will be a file called items.xml. Backup that file, just in case something goes wrong, so that you can easily restore it. Now open items.xml file for editing and look for the following snippet:

Code:
<property class="Action0">
	<property name="Class" value="DynamicMelee"/>
	<property name="Damage_type" value="Slashing"/>
	<property name="Sphere" value="0.2"/>
	<property name="Sound_start" value="swoosh"/>
	<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
</property>
Now copy and paste the following snippet right below that </property> line:

Code:
<property class="Action1">
	<property name="Class" value="DynamicMelee"/>
	<property name="Damage_type" value="Slashing"/>
	<property name="Sphere" value="0.2"/>
	<property name="Sound_start" value="swoosh"/>
	<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
</property>
So the result will look like this:

Code:
<property class="Action0">
	<property name="Class" value="DynamicMelee"/>
	<property name="Damage_type" value="Slashing"/>
	<property name="Sphere" value="0.2"/>
	<property name="Sound_start" value="swoosh"/>
	<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
</property>

<property class="Action1">
	<property name="Class" value="DynamicMelee"/>
	<property name="Damage_type" value="Slashing"/>
	<property name="Sphere" value="0.2"/>
	<property name="Sound_start" value="swoosh"/>
	<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
</property>
Save the file and start the game again. It should work now.

And before you ask, yes Action1 is actually the exact copy of Action0, but if the game needs both Actions now, so be it. It just means that you can now use both mouse buttons to perform that action. There is no power attack on this one though.

 
Thanks. It works, although it's way, way slower than it used to be. Is that as fast as it will go now?

Oh, nvm I set the attack speed up from 300 to 900 and it's back to normal now.

Thanks again for your help :)

 
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Thanks. It works, although it's way, way slower than it used to be. Is that as fast as it will go now?
Oh, nvm I set the attack speed up from 300 to 900 and it's back to normal now.

Thanks again for your help :)
Not sure what did you mean, it's pretty fast for me, I didn't have to change any value there.

 
The original version of this mod was Kaj's Lawnmower mod for Alpha 16 and it was much faster than this one is @ 300 attacks per minute. I used it quite a lot and if you set this one to 900 it works about the same as the old one that is on Nexus mods.

https://www.nexusmods.com/7daystodie/mods/75

I had asked RussianDood to make a new version for Beta 17.1 and he was kind enough to do so and he made it work exactly the same as the original. If you try it you will see how fast it is.

 
Nevermind. I realize now that my original post was improper of me. I shouldn't be posting codes to "fix" other people's work because it's just not mine to fix. Maybe they don't want a fix. I should ask first because I would want someone to ask me before they post a fix for my mods, it's the polite thing to. I hope other modders can understand my feelings on this. It may not be against the rules, but more a matter of respect.

I apologize for my original post and won't be doing anymore "fixes" without permission. I hope others will consider this and hopefully it will avoid some conflicts between us in the future.

Thanks

Zagan

 
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Works as good as I remember, thanks! Hard to play without that weed whacker once you've tried it.

- - - Updated - - -

Do you think "RussianDood Duke's Voucher" would work on A18? That was another favorite of mine

 
Hey all! Sorry for the radio silence! Currently I am working on getting the Magbow updated first then going to tackle the rest :)

Weed whacker was updated by a few modders already, so I might try something different ;P. Keep an eye out for updates!

 
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