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Royals Vanilla+ Mod

Quests Oversight

Quests at start

0E11F4CE483F9FE85D61F0AB493E4494B60D58B1


Startequipment

80D34964E0783047F839DF06C8133AD3E9E48CBA


After you visited the first trader

88C839209BF2DCAFC594850E1DAECF0A145CEE47


Equipment during/after that

8AFA5FB5EC1BDB96A1B5D0859A50517425CAD77B


90 Skillpoints and all that fine Equipment might look mba on the first view. But let us be realistic

Normally you start a game

* Harvest Trees

* Harvest Boulders

* Harvest Grass

* Loot a few Cars

* Loot some Containers

* Hunt some Animals

* Build a Forge

And at the end of the first day you have a comparable equipment. But it depends much on your loot luck.

There are games you have at end of day one a AK, a Mining Helmet and some other 550+ items you buyed at the trader from the money the Oilbarrels from the Refinery gave you.

And there are other days, you have nearly zero items and starve in a hole.

That you get a full inventory of items means not that you are unbeatable. It means only that you consider what you throw away to make at least a bit free space. At least my testplays showed that the items and skillpoints make the startgame easyer, but not easy.

The 90 Skillpoints you get sound nice, but remember that you now get only 3 Skillpoints per level. Means you will have times when they are obnoxious rare. (at lvl 200 you will have 690 instead of 1200)

 
Last edited by a moderator:
Startup Quests: Part1

The hijacket Vanilla startquest

Code:
[color="#00ff00"]
<!-- ###################################MOD#################################### -->
<quest id="quest_BasicSurvival1" name_key="Vanilla+ Start" subtitle_key="Vanilla+ Start" icon="ui_game_symbol_arrow_right" description_key="This quest started Vanilla+">		
	<reward type="Quest" id="+quest_Vanilla+Startup0+" />		
	<reward type="Item" id="bedroll" value="1" />		
	<reward type="Item" id="woodFrameBlock" value="5" />
	<reward type="Item" id="yuccaFibers" value="50" />		
   </quest>
<!-- ###################################MOD#################################### -->
[/color]
The serverinfo quests that add only Serverinfos as Questtexts.

I was forced to do it this way because there is no other way to push texts to clients

Code:
[color="#00ff00"]
<!-- ###################################MOD#################################### -->
<quest id="+quest_ServerInfo0+" group_name_key="Info" name_key="Server Info" subtitle_key="Server Info" icon="ui_game_symbol_computer" description_key="This is the text the admin did not change
Yes i know, thats bad^^" >
</quest>
<!-- ###################################MOD#################################### -->	
<quest id="+quest_ServerInfo1+" group_name_key="Info" name_key="Server Info Rules" subtitle_key="Server Info" icon="ui_game_symbol_computer" description_key="Rules:
Because the admin did not changed that text here 
it looks like there are no rules " >
   </quest>	
<!-- ###################################MOD#################################### -->	
[/color]
The Vanilla+ quests that add only Vanilla+ infos as Questtexts.

Code:
[color="#00ff00"]
<!-- ###################################MOD#################################### -->
<quest id="+quest_Vanilla+Info0+" group_name_key="Info" name_key="Vanilla+ Info Vanilla+" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="Because this mod shall run with EAC and without manuall downloads
The only way to add text is this here in Questtexts." >
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+quest_Vanilla+Info1+" group_name_key="Info" name_key="Vanilla+ Info Placeholder" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="The placeholder are a workarround to prevent that the player loose Quest rewards if there is not enough space n inventory
If you have some left (Because the new items joined existent Stacks, you can throw them away)" >
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+quest_Vanilla+Info2+" group_name_key="Info" name_key="Vanilla+ Info Quests" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="There are a few Quests new in Vanilla+ and one Less
There are 4 Contract questlines for rewards. Bloodoons, Wandering Hordes, Stufff and Valuable Crates
A Survival and a Build Questline to help new players
And some quests around the gamestart so that the player can choose how difficult he like the Gamestart" >
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+quest_Vanilla+Info3+" group_name_key="Info" name_key="Vanilla+ Info Startclasses" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="There are 6 Optional Startclasses, you can alternate them by crafting the others with the old one as ingredient" >
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+quest_Vanilla+Info4+" group_name_key="Info" name_key="Vanilla+ Info Ammonition Changes" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="Vanilla+ remove the ability to Craft modern ammonition, but it adds +44Bullets+ and raise the availability from other sources" >
</quest>
<!-- ###################################MOD#################################### -->	
<quest id="+quest_Vanilla+Info5+" group_name_key="Info" name_key="Vanilla+ Info Weapon Changes" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="New in Vanilla+ is the ability to Produce a Rifle and a Revolver. And there are very rare ´Moded Weapons´ you can get from rewardchests or buy them at traders in endgame" >
</quest>	
<!-- ###################################MOD#################################### -->	
<quest id="+quest_Vanilla+Info6+" group_name_key="Info" name_key="Vanilla+ Info Infection changes" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="The infection last now 14 Days before it will kill you.
But there is only a very rare special Antibiotic that can heal you, all other Medicine will only reduce the stage to the first stage.
Stage one 3 Days no Drawbacks, Stage 2 last 4 Days and can be reduced to Stage 1 with Honey has a very small drawback at Stamina. Stage 3 (4 days) and 4 (3 Days) are worse. Stage 5 kill you instand" >
</quest>
<!-- ###################################MOD#################################### -->	
<quest id="+quest_Vanilla+Info7+" group_name_key="Info" name_key="Vanilla+ Info Car Respawner" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="When you Dissassemble a Car you will see a small Bush, this Bush will spawn a new Car or something else after a few days" >
</quest>	
<!-- ###################################MOD#################################### -->	
<quest id="+quest_Vanilla+Info8+" group_name_key="Info" name_key="Vanilla+ Info Trinium Items" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="The Admins have via CM menue Access to undestroyable Trinium Items. These Blocks are thought to make raidsafe Bunkers.  
They downgrade into themself, to get rid of them the admin need to upgrade the Block with the Superwrench (and with the Trinium Master as Ammo) into a Hay Bale Block " >
</quest>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
Startup Quests: Part 2

Code:
[color="#00ff00"]
<!-- ###################################MOD#################################### -->
<!-- Autostart this quest -->	
<quest id="+quest_Vanilla+Startup0+" name_key="Vanilla+ Start place Sleeping bag" subtitle_key="Place your Sleeping bag to have a Spawnpoint" icon="ui_game_symbol_arrow_right"   description_key="Place your Sleeping bag to have a Spawnpoint">
	<action type="TrackQuest" />
	<objective type="BlockPlace" id="bedroll" value="1" />		
	<reward type="Quest" id="+quest_Vanilla+Startup1+" />			
   </quest>
<!-- ###################################MOD#################################### -->
<quest id="+quest_Vanilla+Startup1+"  name_key="Vanilla+ Start place Frames" subtitle_key="Jump up and place Woodframes during that under you, its named ´Nerdpoling´. Then you are safe enough to read the informations you find (after that) in the quest overview" icon="ui_game_symbol_arrow_right"  description_key="Jump up and place Woodframes during that under you, its named ´Nerdpoling´. Then you are safe enough to read the informations you find (after that) in the quest overview">
	<objective type="BlockPlace" id="woodFrameBlock" value="3" />
	<reward type="Quest" id="+quest_Vanilla+Startup2+" />
	<reward type="Quest" id="+quest_ServerInfo0+" />
	<reward type="Quest" id="+quest_ServerInfo1+" />		
	<reward type="Quest" id="+quest_Vanilla+Info0+" />	
	<reward type="Quest" id="+quest_Vanilla+Info1+" />	
	<reward type="Quest" id="+quest_Vanilla+Info2+" />	
	<reward type="Quest" id="+quest_Vanilla+Info3+" />	
	<reward type="Quest" id="+quest_Vanilla+Info4+" />	
	<reward type="Quest" id="+quest_Vanilla+Info5+" />	
	<reward type="Quest" id="+quest_Vanilla+Info6+" />	
	<reward type="Quest" id="+quest_Vanilla+Info7+" />	
	<reward type="Quest" id="+quest_Vanilla+Info8+" />		
   </quest>
<!-- ###################################MOD#################################### -->
<quest id="+quest_Vanilla+Startup2+"  name_key="Vanilla+ Start unpack your Bag" subtitle_key="Craft Placeholder to unpack your stuff, imagine it as make room in your backpack. Tip: Enter a + in the crafting menue" icon="ui_game_symbol_arrow_right" description_key="Craft Placeholder to unpack your stuff, imagine it as make room in your backpack
Try to have never more than one of this quests active that ask for Placeholder Black
Enter a + in the crafting menue can be very helpfull to find Vanilla+ items" >
	<objective type="FetchKeep" id="yuccaFibers" value="14" />
	<objective type="Craft" id="+Placeholder_Black+" value="14" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="14" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="coffee" value="3" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="foodYuccaJuice" value="2"  />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
		<reward type="Item" id="foodYuccaFruit" value="10" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="canChili" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="firstAidBandage" value="2" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
 		<reward type="Item" id="aloeCream" value="4" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="herbalAntibiotics" value="1" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="torch" value="2" />	

	<reward type="Item" id="+Placeholder_Black+" value="-1" />			
	<reward type="Item" id="+Book: How to Survive+" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />			
	<reward type="Item" id="+Book: How to Build+" value="1" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />	
	<reward type="Item" id="+YourFirstTraderAdvertisement+" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />			
	<reward type="Item" id="+YourOptionalStartItems+" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />			
	<reward type="Item" id="+YourOptionalStartRessources+" value="1" />	

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="+GoldenCoin+" value="1" />
	<reward type="SkillPoints" value="30" />		

   </quest>
<!-- ###################################MOD#################################### -->
<quest id="+Quest_OptionalStartupItems+" group_name_key="" name_key="Open your bag" subtitle_key="Optional Startup Equipment" description_key="Optional: Get items to speed up the start" icon="ui_game_symbol_treasure" category_key="Startup" offer_key="Any quest open that need Placeholder_Black+ ?  If yes Decline ! (else you need 11) This reward is Optional, Decline and throw it away if you like the challenge">
	<action type="TrackQuest" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="11" />


	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="pufferCoatBrown" value="1" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="animalHidePoncho" value="1" />			
	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="+TriniumOreaxe+" value="100" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="blunderbuss" value="100" />		
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="blunderbussAmmo" value="64" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />	
	<reward type="Item" id="forgedIron" value="100" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="crossbow" value="100" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="huntingKnife" value="100" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="ironCrossbowBolt" value="50" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="coffee" value="2" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="+EscapeDrug+" value="2" />		

	<reward type="SkillPoints" value="15" />		
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+Quest_OptionalStartupRessources+" group_name_key="" name_key="Open your bag" subtitle_key="Optional Startup Ressources" description_key="Optional: Get ressources to speed up the start" icon="ui_game_symbol_treasure" category_key="Startup" offer_key="Any quest open that need Placeholder_Black+ ?  If yes Decline ! (else you need 7) This reward is Optional, Decline and throw it away if you like the first day grind">
	<action type="TrackQuest" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="7" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="yuccaFibers" value="250" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="wood" value="500" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="rockSmall" value="500" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="scrapIron" value="250" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clayLump" value="500" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />	
	<reward type="Item" id="feather" value="50" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />	
	<reward type="Item" id="cloth" value="150" />		
</quest>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
Startup Quests: Part 3 (At trader)

Code:
[color="#00ff00"]
<!-- ###################################MOD#################################### -->
<quest id="+quest_GetFirstRewardChest+" group_name_key="quest_WhiteRiverCitizen" name_key="quest_WhiteRiverCitizen1" subtitle_key="quest_WhiteRiverCitizen1_subtitle" description_key="quest_WhiteRiverCitizen1_description" icon="ui_game_symbol_map_trader" category_key="quest" difficulty="medium">
	<action type="TrackQuest" />
	<objective type="FetchKeep" id="yuccaFibers" value="13" />
	<objective type="Craft" id="+Placeholder_Black+" value="13" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="13" />
	<objective type="Buff" id="+NearTrader+" />		

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="+ClassChest_Normal_Deluxe+" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clothBoots" value="200" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clothJacket" value="200" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clothHat" value="200" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clothGloves" value="200" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clothPants" value="200" />			
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="+Contract bloodmoon+" value="1" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="+Contract wandering horde+" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="+Contract stuff deliverys+" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="+Contract valuable crate delivery+" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="+Revolver+" value="200" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="+44Bullet+" value="50" />		
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="+GoldenCoin+" value="1" />		
   </quest>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
Class giving quests

Code:
[color="#00ff00"]

<!-- ###################################MOD#################################### -->
<quest id="+Quest_StartupDeluxe+" repeatable="false" group_name_key="" name_key="Choose Class Vanilla Deluxe" subtitle_key="Choose Class Vanilla Deluxe" description_key="You choose to start Deluxe" icon="ui_game_symbol_character" offer_key="You can switch the class by craft a other chest.
Any quest open that need Placeholder_Black+ ?  
If yes Decline !

Q300 Trinium Oreaxe
Q300 Blunderbuss with 128 Bullets
Q1 Mining Helmet
Athletics+14">
	<objective type="Craft" id="+Placeholder_Black+" value="4" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="4" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="+TriniumOreaxe+" value="300" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="blunderbuss" value="300" />		
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="blunderbussAmmo" value="128" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
 		<reward type="Item" id="miningHelmet" value="1" />
	<reward type="Skill" id="Shotguns" value="9" />		
	<reward type="Skill" id="Athletics" value="14" />		
</quest>
<!-- ###################################MOD#################################### -->
<!-- ###################################MOD#################################### -->
<!-- NOT USED THE CRAFTING PERKS ARE BUGGY IF GIVEN BY A QUEST -->
<!-- ###################################MOD#################################### -->
<quest id="+Quest_StartupScientist+" group_name_key="" name_key="Open your chest" subtitle_key="Class Crazy Scientist" description_key="You choose to start as Crazie Scientist" icon="ui_game_symbol_treasure" category_key="Startup" offer_key="You can switch the class by craft a other chest.
+Any quest open that need Placeholder_Black+ ?
If yes Decline !

Q50 Pickaxe iron
2 Grain Alokohol
1 First Aid Kit
CraftSkills Weapons, Tools, Guns, Science, Armor +3 ">
	<objective type="Craft" id="+Placeholder_Black+" value="3" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="3" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="pickaxeIron" value="50" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="grainAlcohol" value="2" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="firstAidKit" value="1" />	
	<reward type="Skill" id="craftSkillWeapons" value="3" />		
	<reward type="Skill" id="craftSkillTools" value="3" />	
	<reward type="Skill" id="craftSkillGuns" value="3" />
	<reward type="Skill" id="craftSkillScience" value="3" />
	<reward type="Skill" id="craftSkillArmor" value="3" />			
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+Quest_StartupSalesman+" group_name_key="" name_key="Open your chest" subtitle_key="Class Salesman" description_key="You choose to start as Salesman" icon="ui_game_symbol_treasure" category_key="Startup" offer_key="You can switch the class by craft a other chest.
+Any quest open that need Placeholder_Black+ ?
If yes Decline !

3000 Casino Coins
Q50 Pistol with 100 Bullets 
Recipe Pistol
Scavenging Skill +9
Bartering Skill +14">
	<objective type="Craft" id="+Placeholder_Black+" value="7" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="7" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="9mmBullet" value="100" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsPistol_grip" value="300" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsPistol_receiver" value="300" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsPistol_parts" value="300" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsPistol_barrel" value="300" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clubIron" value="300" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />			
	<reward type="Item" id="+GoldenCoin+" value="3" />		
	<reward type="Recipe" id="gunPistol" />		
	<reward type="Skill" id="Scavenging" value="9" />	
	<reward type="Skill" id="Barter" value="14" />		
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+Quest_StartupFarmer+" group_name_key="" name_key="Open your chest" subtitle_key="Class Farmer" description_key="You choose to start as Farmer" icon="ui_game_symbol_treasure" category_key="Startup" offer_key="You can switch the class by craft a other chest.
+Any quest open that need Placeholder_Black+ ?
If yes Decline !

Q300 Ironshovel
Q300 Iron Pickaxe
Q50 Hunting Rifle with 50 Bullets
Recipe Hunting Rifle
Mining Tools Skill +9 ">
	<objective type="Craft" id="+Placeholder_Black+" value="7" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="7" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="shovelIron" value="300" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="pickaxeIron" value="300" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsHuntingRifle_stock" value="50" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsHuntingRifle_receiver" value="50" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsHuntingRifle_parts" value="50" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsHuntingRifle_barrel" value="50" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="762mmBullet" value="50" />		
	<reward type="Recipe" id="gunHuntingRifle" />			
	<reward type="Skill" id="Mining Tools" value="9" />			
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+Quest_StartupWrecker+" group_name_key="" name_key="Open your chest" subtitle_key="Class DaWrecker" description_key="You choose to start as DaWrecker" icon="ui_game_symbol_treasure" category_key="Startup" offer_key="You can switch the class by craft a other chest.
+Any quest open that need Placeholder_Black+ ?
If yes Decline !

Q300 Wrench
Q300 Spiked Club
100 Forged Iron
Skill Construction Tools +9
Skill Clothing/Armor +9
SKill Medicine +9 ">
	<objective type="Craft" id="+Placeholder_Black+" value="3" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="3" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="forgedIron" value="100" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="wrench" value="300" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clubSpiked" value="300" />		
	<reward type="Skill" id="Construction Tools" value="9" />
	<reward type="Skill" id="Clothing/Armor" value="9" />	
	<reward type="Skill" id="Medicine" value="9" />			
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+Quest_StartupSurvivor+" group_name_key="" name_key="Open your chest" subtitle_key="Class Survivor" description_key="You choose to start as Survivor" icon="ui_game_symbol_treasure" category_key="Startup" offer_key="You can switch the class by craft a other chest.
+Any quest open that need Placeholder_Black+ ?
If yes Decline !

2 Beer
200 Forged Iron
Q300 Tazaks Stoneaxe
Q300 Crossbow with 50 Iron Bolts
Q300 Hunting Knife
Skill Archery +9 and Skill Athletics +9">
	<objective type="Craft" id="+Placeholder_Black+" value="6" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="6" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="beer" value="2" />		
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="tazasStoneaxe" value="300" />		
	<reward type="Item" id="+Placeholder_Black+" value="-1" />	
	<reward type="Item" id="forgedIron" value="200" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="crossbow" value="300" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="huntingKnife" value="300" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="ironCrossbowBolt" value="50" />	
	<reward type="Skill" id="Archery" value="9" />	
	<reward type="Skill" id="Athletics" value="9" />		
</quest>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
+Placeholder+ items

Because the quest engine delete all item rewards that find no place in the inventory i created the "+Placeholder+" workarround

Code:
[color="#00ff00"]
<!-- ###################################MOD#################################### -->
<item id="1513" name="+Placeholder_Black+">
   <property name="CustomIcon" value="cntMedicineCabinet"/>   
   <property name="CustomIconTint" value="ffffff"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="45"/>
<property name="Stacknumber" value="1"/>
<property name="Weight" value="10"/>
<property name="EconomicValue" value="0"/>
<property name="SellableToTrader" value="false"/>
<property name="Group" value="Resources"/>
</item>
<!-- ###################################MOD#################################### -->
<item id="1514" name="+Placeholder_Blue+">
   <property name="CustomIcon" value="cntMedicineCabinet"/>   
   <property name="CustomIconTint" value="0000ff"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="45"/>
<property name="Stacknumber" value="1"/>
<property name="Weight" value="10"/>
<property name="EconomicValue" value="0"/>
<property name="SellableToTrader" value="false"/>	
<property name="Group" value="Resources"/>
</item>
<!-- ###################################MOD#################################### -->
<item id="1515" name="+Placeholder_Red+">
   <property name="CustomIcon" value="cntMedicineCabinet"/>   
   <property name="CustomIconTint" value="ff0000"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="45"/>
<property name="Stacknumber" value="1"/>
<property name="SellableToTrader" value="false"/>	
<property name="Weight" value="10"/>
<property name="EconomicValue" value="0"/>
<property name="Group" value="Resources"/>
</item>
<!-- ###################################MOD#################################### -->
<item id="1516" name="+Placeholder_Green+">
   <property name="CustomIcon" value="cntMedicineCabinet"/>   
   <property name="CustomIconTint" value="00ff00"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="45"/>
<property name="Stacknumber" value="1"/>
<property name="Weight" value="10"/>
<property name="EconomicValue" value="0"/>
<property name="SellableToTrader" value="false"/>	
<property name="Group" value="Resources"/>
</item>
<!-- ###################################MOD#################################### -->
<item id="1517" name="+Placeholder_Yellow+">
   <property name="CustomIcon" value="cntMedicineCabinet"/>   
   <property name="CustomIconTint" value="ffff00"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="45"/>
<property name="Stacknumber" value="1"/>
<property name="Weight" value="10"/>
<property name="EconomicValue" value="0"/>
<property name="SellableToTrader" value="false"/>	
<property name="Group" value="Resources"/>
</item>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
Quests Introduction

I plan to add a massive amount of (Task alike) quests.

Vanilla Starterquest

Nearly deleted, use this quest only as startup

+Questrow Survivorquests+

Comparable to the Vanilla Startquest row but about Surviving

+Questrow Builderquests+

Comparable to the Vanilla Startquest row but about Building

Hordenight Rewardquests

Rewardquests for defend 7th day hordes

Wandering Hordes Rewardquests

Rewardquests for defend wandering hordes

Poi scout Rewardquests

Rewardquests for scout Pois as first

Reward for beeing the first

Poi loot Rewardquests

Rewardquests for looting Pois.

Make it sensefull to loot normal houses

Rewardquests

Quests as Container with defined loot

 
Last edited by a moderator:
TraderAdvertisement

Add to world

The player can find advertisement that help him to locate the near trader

in items.xml

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<item id="1579" name="+TraderAdvertisement+"> 
<property name="CustomIcon" value="treasureQuestMaster"/>
<property name="CustomIconTint" value="f7f7c2"/>
<property name="Extends" value="questMaster"/>
<property name="EconomicValue" value="160"/>	
<property class="Action1">
	<property name="QuestGiven" value="+Quest_TraderAdvertisement+"/>		
</property>
</item>	
<!-- ###################################MOD#################################### -->
[/color]
in quests.xml

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<!-- Journey to Settlement -->
<quest id="+Quest_TraderAdvertisement+" group_name_key="quest_WhiteRiverCitizen" name_key="quest_WhiteRiverCitizen1" subtitle_key="quest_WhiteRiverCitizen1_subtitle" description_key="quest_WhiteRiverCitizen1_description" icon="ui_game_symbol_map_trader" category_key="quest" difficulty="medium">
	<objective type="Goto" id="trader" value="5" />
   </quest>
<!-- ###################################MOD#################################### -->
[/color]
 
Last edited by a moderator:
Questrow Starterquest

Modification

Reason for this Modification

Dependencys to other Modifications outside this post:



Code:
[color="#FF0000"]<!-- -->[/color]
[color="#00FF00"][/color]
Craft a Stone axe

Craft a Wooden Club

Craft Fiber Clothes

Wear Fiber Clothes

Craft a bow with arrows

Move to next Trader Reward: Starts Survival Quests Reward: Starts Builder Quests

 
Last edited by a moderator:
+Questrow Survivorquests+

* Make a bone shiv

* Boil water in a empty Can

* Boil a Egg

* Hoe some ground and plant crops

* Make yucca juice

* Make firstAidBandage

* Move to next trader

 
Last edited by a moderator:
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