What this mod is about
The aim of the mod is to improve the Vanilla Gameplay. Every single change has a reason and try to stay so near to the original gameplay as possible.
This mod help Admins of small servers by
* allow optional undestroyable raidersafe basements/vaults (not against hacker) (Trinium Blocks)
* Activate the developer ingame item tools
* At start the player get some Quest-texts the admins can give them informations like Serverrules
* There is a High Power Generator for the case that a Admin decide to deactivate Solar Cells and Batteriepacks (still dont know if the bug still exists) (x3 output x10 Fueltank)
This mod help new Players
* The Startquests try to teach players the basics.
This mod reduce RNG influence
* Q200 Wrench via quest in the first 1-2 Weeks
* Q200 Bikeparts via quest at Day 3-21 (Frame, Seat and Handlebar, means all you cant collect)
* Pistol, Shotgun and Huntingrifle with ammo and Books via quests in the first 1-2 Weeks
* Vending machines sell more items you need to survive.
* Trader have a larger stock
This mod help long term games
* respawning Cars
* 400 Playerlevel
* Engame weapons, very expensive but really nice to have
This mod help Death is Death playing
* The startequipment remove the Pain (aka reduce the RNG factor) of the first day
* Optional Startclasses speed up the first 1-3 Days a bit.
* Harvestable eatable root in all biomes except desert to prevent starving.
* Weather protection Clothes are now Craftable.
This mod change the Difficulty
* All Weapons and Tools have now a smaller difference between Minimum and MaximumDamage against their Primary target (100% to 175%). Means even low quality Tools and weapons work fine.
* Startgame is Easyer (Startequip)
* Early Midgame is Easyer (More skillpoints and equipment via Quests, more Feathers and Brass available, You can craft a revolver and a Rifle and their cheap Ammo)
* Late Midgame is Harder (Less skillpoints from Leveling and because faster Leveling until lvl 200 = Higher Gamestage as Vanilla)
* Endgame = Harder because now it is really hard to produce modern Ammoniton (but there is enough available)
* Claimblocks need now to "dry", during that they produce a high amount of heat
* Infection is not longer healable by Honey, Herbal Antibiotics and Antibiotics, they only reduce the stage of the infection. The infection last now 14 Days, the first 7 Days are no problem because of no or small drawbacks. The very rare zAntibiotic can heal the infection
This mod helps Nomad gameplay
* Larger Mini Bike Inventory
* A few stacksizes are larger
* Golden Coin allow to transport 30 030 000 Casino Coins in 2 Slots
* (Again) Vending machines sell more items you need to survive.
* Trader open from 4-22
* Recipe 2Eggs + Can of Boiled water = 2 Boiled eggs
* Craftable Rationpacks that combine Food drink and heal to spare slots
* Trinium Ore Axe as a universal tool. Worse than irontools but usable for the small tasks a nomad have. (Imagine a Tazaks Stoneaxe with smaller Drawbacks against Stone, Metal and Soil)
This mod try to make the player participate at all Gamecontent
* Bloodmon Questrow aka contract: Fight the Bloodmoon hordes give nice rewards
* Wandering Horde Questrow aka contract: Fight wandering hordes give nice rewards (Build on surface is now rewarding)
* Collect stuff contract: Loot normal houses give nice rewards. (Additional you will find ammo in kitchens)
* Collect Valuable crates Contract: Not respawning Valuable crates can be found everywhere. So scouting and looting new areas is rewarding.
This mod help at Basebuilding
* There is now a Steelframe that dry direct into a steelblock, cost more than the normal way but is perfect to fill rooms you cant longer access.
* Standing on "dried" Claimblocks give slow stamina and health back (In Base Buff)
* In wilderness you can find a prepared plain piece of land with Fertile Farmand but without sleeper Volumes. (Thought for Surface Bases 61x61)
This mod improve the game (because it is a flavor at least for me)
* Larger Biomes
* Small Deko Prefabs in the Wilderness that give nice but rare loot
* More Wilderness POI´s
* Some citys will have a trader inside, you find them in Radio Towers (I hope the balance is ok, did not testplay the balance)
This mod is Optimized for
* 25% Loot abundance
* Insane Difficulty
* 1-?30? Player (16 is optimal)
* RWG Maps (Most test i have done on "-...eden...-", the best rwg map i know (all letters in "" are the seed))
* Death is Death (at least optional) (
Suggest to use this mod for Dedicated server)
I suggest to use additional on Dedicated servers
For import and some admin tasks
https://7daystodie.com/forums/showthread.php?57569-Bad-Company-Manager-(ApiMod-for-Servers)
For Live map and some admin tasks
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server