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Royals Deluxe Prefabs

Royal Deluxe

New member
In the following my Prefabs

They work fine in Vanilla but i balance them for Vanilla+

https://7daystodie.com/forums/showthread.php?103985-Vanilla-modlet-collection

Version 0.1

https://drive.google.com/open?id=1mcyzZ9826BjQ8k4b9bBbUWfVROThl6d0

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The content of the Prefabs folder belongs in the Prefabs folder of the game

In my case

E:\SteamLibrary\steamapps\common\7 Days To Die\Data\Prefabs

The content of the Mods folder belongs in the Mods folder of the game

In my case

E:\SteamLibrary\steamapps\common\7 Days To Die\Mods

(if you have no modlets you need to make this folder)

 
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This Prefab is not long term tested until now

The City Trader

(On A17.2 B20 and the seed "gimme good map" the modlet give me 9 of this trader)

The Prefab has 2 traders, but (and i have currently no clue why) only one trader is there if placed on a RWG map

A1B5647EB8631F86CEB74D1E91F5F360CAB3477D


CCFB64C1B439354FE9387DE36308C93878345C4D


Need still 8 placeholder

 
nicely done and pretty usefull I will spawn one of them asap, and add it with the CP to my rwg :)

just a question what is the 0_CityTrader2 called in your rwg prefab rules since i only see 0_CityTrader in prefabs?

 
nicely done and pretty usefull I will spawn one of them asap, and add it with the CP to my rwg :) just a question what is the 0_CityTrader2 called in your rwg prefab rules since i only see 0_CityTrader in prefabs?
I believe he means in one poi there are 2 traders

 
N̶o̶ ̶s̶o̶r̶r̶y̶,̶ ̶t̶h̶e̶n̶ ̶i̶ ̶a̶d̶d̶e̶d̶ ̶a̶c̶c̶i̶d̶e̶n̶t̶i̶a̶l̶l̶y̶ ̶a̶ ̶f̶i̶l̶e̶ ̶(̶m̶o̶r̶e̶ ̶f̶i̶l̶e̶s̶?̶)̶ ̶o̶f̶ ̶o̶f̶ ̶a̶ ̶o̶t̶h̶e̶r̶ ̶p̶r̶e̶f̶a̶b̶ ̶i̶ ̶w̶o̶r̶k̶ ̶o̶n̶.̶ ̶(̶N̶o̶t̶ ̶s̶u̶r̶e̶ ̶i̶f̶ ̶a̶n̶d̶ ̶i̶f̶ ̶h̶o̶w̶ ̶i̶ ̶w̶i̶l̶l̶ ̶r̶e̶l̶e̶a̶s̶e̶ ̶i̶t̶)̶

This is a other prefab in early WIP i spawned during the tests

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With 2 Traders i mean this (This is a Picture taken inside the "Playtest" world)

(And i have no clue why only one show up ingame of a RWG world)

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nicely done and pretty usefull I will spawn one of them asap, and add it with the CP to my rwg :) just a question what is the 0_CityTrader2 called in your rwg prefab rules since i only see 0_CityTrader in prefabs?
Btw, you find such Codeghosts in my Vanilla+ mod too. ts simply because i release my mods as i testet/played them.

Means if i make things for myself i dont want to make public i only remove the "point" they are accessable ingame.

Or different said, i try to change so less as possible in the files after the testgame

In this case i generated the map very often with both Prefabs and after i got the balance i wanted i tested only once with the file as you can download it. And i GUESS the next release will have both but with a lower chance for both.

But i have no clue, today i start a decent testplay and after that i decide if i want more changes to the Trader topic

 
I used it on my last playthrough (they are never long playing permadeath) and placed it manually in industrial_Bldgs into my rwg and it's really good for replacing the missing traders :)

Maybe I will add a maxcount or a prob cos' 8 to 10 a map is a lot, but again since the wilderness and other traders doesn't appears as expected it's a very good (and cosy) way to replace them with this gorgeous prefab.

Love it and can't wait for the other file!

 
The next i release will not be the other trader prefabs. Instead i start by making some biome decoration prefabs that make staying away from towns more .... pleasant

I guess in 1-2 Hours i can post 1-2 Screenshots.

 
Hmm sure that it is 2019, feels like 2017 when the damn water screwed my prefabs.

I need to write it anyway for myself, so why not write my plan here

I make dfferent kind of Deco pois, each kind get a sorting number

0 = Stashes

1 = ponts and wells

2 = Small Gardens or wild Crops

3 = Rock formations

4 = Deer stand

5 = Watchtower, Defense points

6 = Survivor bases

7 = Survivor Bunkers

8 = Mines and co

9 = ...

But different to A16 i try to stay really small, the biggest one is the survivor base with a max of 11x11

At least thats the plan

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very intereresting Royal!

Iam sure that would give a Lot more variety to the landscapes (when used gently)

But atm rwg is in a emergency-state as u surly know (tbh its totally screwdup atm)

First I want to see a bugfree Rwg-world (mixer,engine,streets,etc.) before I go any step further

When I reached status quo with the COMPOPACK again I def wanna give these decorations a try

 
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