Hi there,
I thought low performance was typical in this game so ive put up with 1-5fps in t6 pois with 3-4 players for a year now (lowest, low, medium 900p-1080p). But when I began to compare with others, i started to think i must be leaving some performance on the table somewhere - i just don't know where.
cpus: 2x e5-2667 v3 turboing to 3.6Ghz
gpu: nvidia quadro p2000
ram: 16GB DDR4 - could be 150GB or so, but im picking it wont help
storage: 5x 900GB 10k SAS in raidz
os: ubuntu 24.04
I haven't done this since a21 but none of it seemed to make any difference in a21 anyway:
- verify game integrity
- turn eac off
- play other servers
I think the gpu is ok since it shows higher utilisation when no players or zombies are around - I can't remember exactly but maybe 50% utilisation. When entering a t6 poi with another couple of players, the gpu utilisation drops down to about 10%. So I was pinning the issue more on the CPU even though that barely punches above 50% utilisation of any core however, I understand this is typical of Unity games.
Now I realise my cpus and gpu are no ideal for gaming but let me explain why i was expecting more than 1-5fps:
- I know someone with a 7800x3d which is only 1.96x faster than mine with single threaded tasks. so I'd expect his fps to be 3-15. However he claims to get no less than 200fps (80x faster) in a t6 poi on lowest graphics.
- I know someone else with a 7700k which is only 0.73x faster than mine with single threaded tasks. so I'd expect his fps to be 2-9. He claims the game was very choppy but still managed to move his character around the world no problem. I find it very difficult to simply move across the ground with that fps.
I understand the game is voxel based which means there's more to compute but I have a couple of issues with this line of reasoning:
- Red faction from around the early 2000s had digging like minecraft & 7days, but it ran great on 2000s hardware
- The game runs pretty smooth (very smooth on lowest) if there are no players or zombies around, yet the game is still voxel based without players and zombies around.
My observations:
If I play by myself, the performance drops noticeably after a while but I don't mind this. There is a noticeable reduction in performance when another player joins. Then there is another noticeable further reduction in performance when another player joins. Zombies + players are where the performance really takes a turn for the worst. It's as if the zombie pathing is calculated client side instead of server side. But none of this really explains why 1.96x faster CPUs allow 80x more fps.
So what are the thoughts out there - does my performance sound about right for my hardware? Is there anything I can do to improve performance or do I need to buy a new computer? (this one is a tough sell for the odd Friday gaming sesh on a single game)
also what's the best way to get logs into the forum here?
I thought low performance was typical in this game so ive put up with 1-5fps in t6 pois with 3-4 players for a year now (lowest, low, medium 900p-1080p). But when I began to compare with others, i started to think i must be leaving some performance on the table somewhere - i just don't know where.
cpus: 2x e5-2667 v3 turboing to 3.6Ghz
gpu: nvidia quadro p2000
ram: 16GB DDR4 - could be 150GB or so, but im picking it wont help
storage: 5x 900GB 10k SAS in raidz
os: ubuntu 24.04
I haven't done this since a21 but none of it seemed to make any difference in a21 anyway:
- verify game integrity
- turn eac off
- play other servers
I think the gpu is ok since it shows higher utilisation when no players or zombies are around - I can't remember exactly but maybe 50% utilisation. When entering a t6 poi with another couple of players, the gpu utilisation drops down to about 10%. So I was pinning the issue more on the CPU even though that barely punches above 50% utilisation of any core however, I understand this is typical of Unity games.
Now I realise my cpus and gpu are no ideal for gaming but let me explain why i was expecting more than 1-5fps:
- I know someone with a 7800x3d which is only 1.96x faster than mine with single threaded tasks. so I'd expect his fps to be 3-15. However he claims to get no less than 200fps (80x faster) in a t6 poi on lowest graphics.
- I know someone else with a 7700k which is only 0.73x faster than mine with single threaded tasks. so I'd expect his fps to be 2-9. He claims the game was very choppy but still managed to move his character around the world no problem. I find it very difficult to simply move across the ground with that fps.
I understand the game is voxel based which means there's more to compute but I have a couple of issues with this line of reasoning:
- Red faction from around the early 2000s had digging like minecraft & 7days, but it ran great on 2000s hardware
- The game runs pretty smooth (very smooth on lowest) if there are no players or zombies around, yet the game is still voxel based without players and zombies around.
My observations:
If I play by myself, the performance drops noticeably after a while but I don't mind this. There is a noticeable reduction in performance when another player joins. Then there is another noticeable further reduction in performance when another player joins. Zombies + players are where the performance really takes a turn for the worst. It's as if the zombie pathing is calculated client side instead of server side. But none of this really explains why 1.96x faster CPUs allow 80x more fps.
So what are the thoughts out there - does my performance sound about right for my hardware? Is there anything I can do to improve performance or do I need to buy a new computer? (this one is a tough sell for the odd Friday gaming sesh on a single game)
also what's the best way to get logs into the forum here?
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