Kosmic Kerman
Scavenger
So far I have completed two play-throughs in 2.0 of the first 2-3 in game weeks. Save for Quality 1 pistols, hunting knifes, and wrenches, every tool or weapon I have used I have crafted. The other tools and weapons I have been able to loot have been completely underwhelming. Everything else has been items which are functionally useless because I can either craft a better quality or tier of those items or they are inferior to a Q1 pistol and hunting knife.
The disparity between what I am able to craft and what I can loot became immediately apparent when I started running into radiated zombies in POIs. Up to this point I had no problem dealing with ferals in POIs or at night. In the last POI I did, I faced 4 radiated soldiers and a feral wight with a Q6 steel spear and a Q1 pistol. It did not go well. The POI made it tricky to kite the zombies and I wasn't able to put sustained damage on the rads to thin their number. I managed to get the wight to run over a landmine but the radiated soliders kept dodging them. Ultimatley, I ran out of stamina at the wrong time and that was all she wrote.
When thinking about how to handle the situation better in the future, it occurred to me that I was hard-locked into subpar ranged weapons. I can't craft meaningfully better ranged weapons, I can't loot better weapons following the ordinary progression, and the crap weapons available from the traders would not have helped either. In my opinion the balance between craftable and lootable weapons seems completely out of whack. It does not feel good that I am pretty much stuck to the weapons I can craft. While I may get lucky at a trader, this does not solve the progression problems I am facing. It is also boring to be stuck to the ranged weapons you can craft.
I think TFP needs to take a hard look at the loot tables if they want this game to be about both looting and crafting. There are also some rough spots in the progression curve that need smoothing. Either the gamestage of POIs needs to be toned down to match the loot that is available to the player or the loot tables need to be more generous. It would also be way more enjoyable to loot an AK or pump shotgun than to have to keep buying books from the trader in the hopes of crafting a Q1 ranged weapon that might give me a fighting chance against radiated zombies.
My experience in 2.0 in this regard is pretty much identical to that in 1.0. It's unfortunate that these rough edges have not been polished yet.
The disparity between what I am able to craft and what I can loot became immediately apparent when I started running into radiated zombies in POIs. Up to this point I had no problem dealing with ferals in POIs or at night. In the last POI I did, I faced 4 radiated soldiers and a feral wight with a Q6 steel spear and a Q1 pistol. It did not go well. The POI made it tricky to kite the zombies and I wasn't able to put sustained damage on the rads to thin their number. I managed to get the wight to run over a landmine but the radiated soliders kept dodging them. Ultimatley, I ran out of stamina at the wrong time and that was all she wrote.
When thinking about how to handle the situation better in the future, it occurred to me that I was hard-locked into subpar ranged weapons. I can't craft meaningfully better ranged weapons, I can't loot better weapons following the ordinary progression, and the crap weapons available from the traders would not have helped either. In my opinion the balance between craftable and lootable weapons seems completely out of whack. It does not feel good that I am pretty much stuck to the weapons I can craft. While I may get lucky at a trader, this does not solve the progression problems I am facing. It is also boring to be stuck to the ranged weapons you can craft.
I think TFP needs to take a hard look at the loot tables if they want this game to be about both looting and crafting. There are also some rough spots in the progression curve that need smoothing. Either the gamestage of POIs needs to be toned down to match the loot that is available to the player or the loot tables need to be more generous. It would also be way more enjoyable to loot an AK or pump shotgun than to have to keep buying books from the trader in the hopes of crafting a Q1 ranged weapon that might give me a fighting chance against radiated zombies.
My experience in 2.0 in this regard is pretty much identical to that in 1.0. It's unfortunate that these rough edges have not been polished yet.
Last edited: