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Romero Mod - A game mode/suite of zombie tweaks

Is there a version of this without bigger backpack/crafting queue, HUD mod, scrap/pipe tools and weapons?

I mean i really like the idea of the scrap and pipe tools and weapons. But as an addition, not instead of stone age. I would love to see this between stone and iron tier.

Bigger backpack just makes it too easy. I wasn´t over encumbered once in my first 3 days. I like the struggle with the inventory. It´s part of the challenge in this game. Also it´s a bit hard for me to read because everything is way smaller. Have mercy with my old eyes.

And if i could i would play without HUD at all. (well obviously not all the time) but that´s not possible sadly.

Other than that this is a great mod. Good job.

 
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Is there a version of this without bigger backpack/crafting queue, HUD mod, scrap/pipe tools and weapons?

I mean i really like the idea of the scrap and pipe tools and weapons. But as an addition, not instead of stone age. I would love to see this between stone and iron tier.

Bigger backpack just makes it too easy. I wasn´t over encumbered once in my first 3 days. I like the struggle with the inventory. It´s part of the challenge in this game. Also it´s a bit hard for me to read because everything is way smaller. Have mercy with my old eyes.

And if i could i would play without HUD at all. (well obviously not all the time) but that´s not possible sadly.

Other than that this is a great mod. Good job.
No.

You can just delete the KHA19-60BBMFW folder in Mods to remove the backpack/food/water stuff. KHA19-12CraftQueue for the 12 slot queue (though imo it should be 5 in vanilla so it lines up properly with the recipes list).

And I 1000% disagree with you on scrap replacing stone age.

WHY would you find stone crap in loot? You wouldn't. It's that simple.

 
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Thx.

It´s all about balance. I feel the scrap stuff is a bit OP for the first few days, got a tier 2 pipe pistol and machete on day one. Default settings on warrior.

Maybe i should add the slow leveling from jaxteller. 

You wouldn´t find stone tools/weapons in containers, that´s true.

 
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First time using this mod and so far impressed.  Simple changes, but it has made a big difference in how I play and approach.  Though I am only on Day 2 and my opinion can change in the future  😉

I do have a question though.  One thing I like about this mod is that you made it simple to reduce conflicts with other modlets.  In future playthroughs, I was thinking of adding some additional changes to ramp up the survivability difficulty.  I was looking through the install folder hoping that you may have a Readme file indicating what was changed (and even what xml files).  I didn't see one so I am wondering if there was one and I just missed it, or if this mod doesn't have that info readily available.  I did find a ReadMe.md file but when opened it just states

# Romero Mod - A19 Client

Romero Mod for 7DTD A19

If this information doesn't exist, that is okay as I can take the description on the front page and start making edits myself in the various xml files.  My goal right now is just to figure out what to do in the future and if I will need to make manual edits not to mess up this mod.

Thanks!

 
KhaineGB said:
No.

You can just delete the KHA19-60BBMFW folder in Mods to remove the backpack/food/water stuff. KHA19-12CraftQueue for the 12 slot queue (though imo it should be 5 in vanilla so it lines up properly with the recipes list).

And I 1000% disagree with you on scrap replacing stone age.

WHY would you find stone crap in loot? You wouldn't. It's that simple.
i average 15 FPS if im lucky XD

 
First time using this mod and so far impressed.  Simple changes, but it has made a big difference in how I play and approach.  Though I am only on Day 2 and my opinion can change in the future  😉

I do have a question though.  One thing I like about this mod is that you made it simple to reduce conflicts with other modlets.  In future playthroughs, I was thinking of adding some additional changes to ramp up the survivability difficulty.  I was looking through the install folder hoping that you may have a Readme file indicating what was changed (and even what xml files).  I didn't see one so I am wondering if there was one and I just missed it, or if this mod doesn't have that info readily available.  I did find a ReadMe.md file but when opened it just states

# Romero Mod - A19 Client

Romero Mod for 7DTD A19

If this information doesn't exist, that is okay as I can take the description on the front page and start making edits myself in the various xml files.  My goal right now is just to figure out what to do in the future and if I will need to make manual edits not to mess up this mod.

Thanks!
I actually never did one. Generally the only potential issue would be progression modifications.

But I don't think I drastically changed the perks. Just added to them.

 
I actually never did one. Generally the only potential issue would be progression modifications.

But I don't think I drastically changed the perks. Just added to them.
Thanks, I couldn’t find one so I thought I would ask first.

I believe the mod I am looking at does change progression so I will have to be careful merging the two

 
Just recently started using this mod and am enjoying it. 

But I do have 1 question, I'm getting lots of zombies spawning around the world as I move which is normal. But I do notice that animals seem to be rather hard to come by. I see chickens and rabbits sometimes but I've only seen wolves and bears like twice and have yet to see any deer at all. Is there any way to increase the spawn rate for animals? 

 
Spawn rate, no. (unless someone made a modlet for that, which would work)

But there should be a "Max Animals" option on the main menu. Turning that up can help.

 
Just recently started using this mod and am enjoying it. 

But I do have 1 question, I'm getting lots of zombies spawning around the world as I move which is normal. But I do notice that animals seem to be rather hard to come by. I see chickens and rabbits sometimes but I've only seen wolves and bears like twice and have yet to see any deer at all. Is there any way to increase the spawn rate for animals? 
I recently started using this mod myself, and I have seen animals a lot.  I currently got the settings for both the zombies and animals maxed out, and in my recent playthrough (at Day 5 I believe), I have seen at least 2 deer,1 pig, and several coyotes (the town I am in  is half inside a desert biome and forest biome).

There may have been more, but sometimes when out and about, I end up having to take care of a large wandering horde and looking for deer is my least concern at this point  😉

 
Where do I find the head on the cops? The hit box doesn't seem to correspond to the visual. I'm getting cops in the wandering horde now, and it takes 10-20 shots to the head before I get a couple on just the right pixel to do enough damage to kill them. Most shots just do the 1 hp damage so I am hitting it.

 
Aim for the chin. I find that works WAY better on cops.

Well... one of the chins. You know what I mean. ;)

Other people have said to aim for his hat.

 
Aim for the chin. I find that works WAY better on cops.

Well... one of the chins. You know what I mean. ;)

Other people have said to aim for his hat.
I don't know much about how the games hitboxes work. Does the head hitbox move with the head, or is it like a cube stuck on top of a torso cube?

I captured some video while shooting the cops (with AI paused) and then looked through it frame by frame. One shot to the cheek was not a head shot, and then another one was. Some shots were non-headshot hits, but visually were complete misses. Maybe that's "glancing blows" though? It does seem I get headshots more frequently if I aim for the top of his head.

 
Just out of curiosity, how likely is it that this is compatible with sorcery?  I like the idea of more wandering hordes instead of blood moon (it's just a little tired after 1000 hours), but I really like the stuff from sorcery as well. 

Thanks in advance for any info. :)

 
I kinda figured that, but you said something to a guy in the Darkness Falls thread asking about a vanilla version of the Anytime, Anywhere mod that he'd be best off playing Romero and disabling the headshots (which is what sent me here in the first place.)  I could do something similar, couldn't I?

 
Hey Khaine. I love the mod. My question is if there is a way to increase body damage? I ask because my son loves the mod but he has some difficulty with fine motor skills in his right hand. Getting headshots is very hard for him. Is there a way to up the body damage to a percentage? Would love if I could have headshots do 100% and body/limb shots do 25%. Also my coding skills are next to nothing so if you could screenshot what exactly I need to change and where I would appreciate it.

 
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