Hey, i like the idea of old school zombies, ran into something though, backpack buttons seems to be overlapping in mi game, vanilla buttons are there altogether with the modded ones, theres a way i can fix this so i can have only one of both? im not using the mod manager btw.
View attachment 17969
I'm not sure how to tag people, but also omegarte mentioned this issue.
Khaine offered a quick attempt at a fix
Try deleting the backpack buttons folder from Mods.
I'll double check later and see if I accidentally modded the XML with it and also added the modlet (which is possible cos i'm dumb sometimes) but that should sort it.
I finally started trying this mod yesterday in 19.5, and ran into the same problem. I am using the mod launcher, and here is how I fixed it:
1) I added Khaine's Lockable Slots mod (because I love it and I'm used to it from my normal 7D2D game.
2) I removed the inventory buttons that are added in the core RomeroMod. Here's how:
Go in to \Mods\1-RomeroModCore\Config\XUi\windows.xml
You will see
<configs>
<!-- Backpack Buttons mod -->
<append xpath="/windows/window[@name='windowBackpack']/panel[@name='header']">
<button depth="3" name="btnStashAll" style="icon30px, press, hover" pivot="center" pos="281,-21" sprite="manux_ui_game_symbol_basket" tooltip_key="lblStashAll" sound="[paging_click]" visible="{lootingorvehiclestorage}" />
<button depth="3" name="btnStashFillStacks" style="icon30px, press, hover" pivot="center" pos="317,-21" sprite="manux_ui_game_symbol_stash_all_but_first" tooltip_key="lblStashFillStacks" sound="[paging_click]" visible="{lootingorvehiclestorage}" />
<button depth="3" name="btnStashSmart" style="icon30px, press, hover" pivot="center" pos="353,-21" sprite="manux_ui_game_symbol_stash_all" tooltip_key="lblStashSmart" sound="[paging_click]" visible="{lootingorvehiclestorage}" />
<combobox name="cbxLockedSlots" type="ComboBoxInt" pos="374, -6" width="140" height="30" value_min="0" value_max="45" value_wrap="true" value_increment="1" tooltip_key="xuiStashLockedSlots" visible="{lootingorvehiclestorage}" />
</append>
... then the custom logo mod
That is the code that is putting in the overlapping buttons, and since I have the newer Lockable Slots mod, I don't need these...so here's how I fixed it by commenting out the backpack buttons part. You should be able to just delete that part between the <configs> line and the comment about the custom logo though.
<configs>
<!-- Backpack Buttons mod -->
<!--append xpath="/windows/window[@name='windowBackpack']/panel[@name='header']">
<button depth="3" name="btnStashAll" style="icon30px, press, hover" pivot="center" pos="281,-21" sprite="manux_ui_game_symbol_basket" tooltip_key="lblStashAll" sound="[paging_click]" visible="{lootingorvehiclestorage}" />
<button depth="3" name="btnStashFillStacks" style="icon30px, press, hover" pivot="center" pos="317,-21" sprite="manux_ui_game_symbol_stash_all_but_first" tooltip_key="lblStashFillStacks" sound="[paging_click]" visible="{lootingorvehiclestorage}" />
<button depth="3" name="btnStashSmart" style="icon30px, press, hover" pivot="center" pos="353,-21" sprite="manux_ui_game_symbol_stash_all" tooltip_key="lblStashSmart" sound="[paging_click]" visible="{lootingorvehiclestorage}" />
<combobox name="cbxLockedSlots" type="ComboBoxInt" pos="374, -6" width="140" height="30" value_min="0" value_max="45" value_wrap="true" value_increment="1" tooltip_key="xuiStashLockedSlots" visible="{lootingorvehiclestorage}" />
</append-->
<!-- Custom Logo Mod -->
For those not familiar with XML, notice the difference of the <append changed to <!--append at the start, and then the </append> changed to </append--> at the end. That converts those two bits to comment start and end. Like I said, probably easiest to just delete the part between <configs> and <!-- Custom Logo Mod -->, but I didn't try that yet and figured I'd get this posted because there's a couple of YouTube streams that would probably like this fixed.
Khaine - Thanks for your great mod work! You've really given extra life to this game.