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Romero Mod - A game mode/suite of zombie tweaks

Yep. it goes by the server.

Server sends XML to the clients. So you can't just turn it off for one person.

 
I have an issue where I get an endless string of NRE's half the time when a certain entity tries to spawn in.  It seems to happen with a wandering horde, or when sleepers try to spawn in.  Unfortunately I don't know what entity is causing it.  The NRE's only stop when I use the killall command.  The game doesn't seem to generate an output log with EAC disabled, so I don't know what to do.  It stinks, because the wandering hordes are half the fun of this mod.

 
EAC disabled doesn't disable logging, but this may help:

OUTPUT LOG LOCATIONS Windows: From Steam or Launcher

<gamefolder>\7DaysToDie_Data\output_log__<DATETIME>.txt


From .exe

%AppData%\LocalLow\The Fun Pimps\7 Days To Die\player.log


From dedicated through startdedicated.bat

<gamefolder>/7DaysToDie_Data/output_log_<DATETIME>.txt


Linux From Executable

<homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die <- Dedicated>/Player.log


From start scripts or Steam

<gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt


From server with management scripts

/home/sdtd/instances/<instancename>/logs/output_log_<DATETIME>.txt


MacOS

<homefolder>/Library/Logs/Unity/Player.log
Really just depends on how you launch it.

 
Yeah, I have the Romero mod installed in a separate directory than the Steam game (because it's DMT and I don't want to screw up the main directory).  The latest output log in that directory was created on 9/11/2020.  It's now the 18th.  So why isn't it generating the log (and I just exited the Romero game a few minutes ago).

 
It does not at the moment.

I just updated it on my machine today so need to test.

Yeah, I have the Romero mod installed in a separate directory than the Steam game (because it's DMT and I don't want to screw up the main directory).  The latest output log in that directory was created on 9/11/2020.  It's now the 18th.  So why isn't it generating the log (and I just exited the Romero game a few minutes ago).
My guess is you installed it on experimental, which has changed some zombies.

 
I'll have to check it later then, but I didn't change any zombies so no idea why they'd throw an NRE when trying to spawn.

I just changed the wandering horde spawn groups to the whatever the bloodmoon uses.

 
I love the concept of the mod but after playing a few days all I do is fight zombies. I hardly ever get any rest to do anything else and was wondering if you can give an option how often we get wondering hordes? After day 3 I already had over 200 zombies killed. 0_0

 
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Okay, I went into the spawn menu and spawned in each zombie to see which one was causing the NRE's.  It's the zombie cops that are doing it, all three variations (normal, feral, and radiated).  I don't know why, though... :(

 
I love the concept of the mod but after playing a few days all I do is fight zombies. I hardly ever get any rest to do anything else and was wondering if you can give an option how often we get wondering hordes? After day 3 I already had over 200 zombies killed. 0_0
There is an option.

Mods\1-RomeroModCore\Config\Blocks.xml
 

<property class="WHConfigLoad">
<property name="Logging" value="false"/>
<property name="WHHours" value="6" /> <!-- How many hours between wandering horde spawn -->
<property name="WHZombies" value="30" /> <!-- Amount of zombies per horde. I do not recommend going above 50 for fps reasons -->
</property>

Okay, I went into the spawn menu and spawned in each zombie to see which one was causing the NRE's.  It's the zombie cops that are doing it, all three variations (normal, feral, and radiated).  I don't know why, though... :(
That helps. I'll have a look. It might be related to the puke.

 
Okay, thanks.  I don't plan on updating the game until 19.1 goes stable, so in the meantime, I'll just replace the cops in the current files...

 
Yeah, I wasn't planning on pushing a romero-mod update until stable too. :)

But that file SHOULD work on A19.0. I just didnt want to risk pushing the rest and breaking something.

 
Hey KGB I have always been a fan of  Darkness Falls it's my favorite mod.  I haven't tried it yet but I hope your Romero Mod is more of what I have wished for in 7DTD.  I don't want a horde night just routine zombies walking around/in POIs and a really big horde randomly.  I want to be looting a house look out the window and see a massive horde coming my way and have to run for my life! I hope you can add survivors and bandits  into this mod.  I know it is a dumb question by via the launcher can I add modlets to your mod?  I'm clueless about adding modlets to the game.  Also do you plan to keep adding to this mod?  Are your hordes single file or can they be broader? Single file hordes are too easy they don't really surround you. Will you adjust explosives not doing much damage?  Thanks as always for all the efforts you put into this game.  

 
So I was playing this mod because I like the idea of it. I noticed though that early on, maybe level 2 or 3 I went into a POI and started to clear it out and noticed zombies kept coming in from outside they just would not stop. I literally gained 3 levels in one POI from zombie kills. Is this the intended gameplay or was that a fluke? I didn't adjust the zombie count or anything and they were weren't "ninja spawning" in front of me, they just kept appearing inside from outside.

 
Hey KGB I have always been a fan of  Darkness Falls it's my favorite mod.  I haven't tried it yet but I hope your Romero Mod is more of what I have wished for in 7DTD.  I don't want a horde night just routine zombies walking around/in POIs and a really big horde randomly.  I want to be looting a house look out the window and see a massive horde coming my way and have to run for my life! I hope you can add survivors and bandits  into this mod.  I know it is a dumb question by via the launcher can I add modlets to your mod?  I'm clueless about adding modlets to the game.  Also do you plan to keep adding to this mod?  Are your hordes single file or can they be broader? Single file hordes are too easy they don't really surround you. Will you adjust explosives not doing much damage?  Thanks as always for all the efforts you put into this game.  
Not planning to add survivors/bandits. I want to keep this as "light" possible so it's easy for the end user to download then customize.

You should be able to use the mod launcher to add modlets.

So I was playing this mod because I like the idea of it. I noticed though that early on, maybe level 2 or 3 I went into a POI and started to clear it out and noticed zombies kept coming in from outside they just would not stop. I literally gained 3 levels in one POI from zombie kills. Is this the intended gameplay or was that a fluke? I didn't adjust the zombie count or anything and they were weren't "ninja spawning" in front of me, they just kept appearing inside from outside.
That's just due to the large amount of roaming zombies. I'm looking at slightly lowering the amount.

 
Hey Khaine, gonna install your mod and give it a whirl. I believe Spherii core mod has been updated slightly to your version. Can I replace yours with his newer version or would that break anything in your mod?

In settings for number of zombies in world I am bit confused as to how this works and best settings? Is it the total number on screen at any time or something else?

 
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