Need to turn it off in 0-SCore tooOzzFreak said:i removed the KHA20-HPBars but they still apear ,, any idea what to remove>?>
The Romero Mod is not a full overhaul, it's just a collection of mods....there is no data folder. If you already have a mods folder, copy the contents of the downloaded mods folder into it, otherwise copy the mods folder to the top level directory (parallel with DATA, etc). Copy the downloaded .xml file there as well (top level directory).I am trying to add the Romero Mod to a hosted server. When I download the files, I am just getting the MOD folder and no 7DaystoDie_Data folder in the downloaded zip file. Any idea why this is missing and how I can get it? Love the mod but it's not working on the server with just adding the MOD folder.
Thanks in advance for any help.
Gary
Have you turned off EAC?How can I get this to work on 20.6? I've tried manual and launcher installs but the game crashes before getting to the main menu.
Yes. I tried some other overhauls and they worked fine.Have you turned off EAC?
Is it possible to somehow remove headshot only damage from files? I am playing with Snufkin’s zombies and I think it makes some of them invincible.
ThanksIt's an option in S Core, so look in those files to see what you would need to change that option. Should be in the blocks.xml file. Look for something like AdvanceZombies or close to that. There should be a line state headshots only. If it is set to true, change that value to false
So I think these errors are related to sphereii core. Can that be updated independent of the rest of the mod?I checked the log and noticed these errors but I'm not sure what they mean:
WRN Unknown element found: DMT (file D:/7D2D/Alpha20/7DaysToDie_Data/../Mods\1-RomeroModCore/ModInfo.xml, line 10)
WRN Unknown element found: DMT (file D:/7D2D/Alpha20/7DaysToDie_Data/../Mods\DisableTraderProtection/ModInfo.xml, line 10)
WRN Unknown element found: DMT (file D:/7D2D/Alpha20/7DaysToDie_Data/../Mods\Force Bloodmoon and Zombie Move Speed/ModInfo.xml, line 10)
I think Khaine uses a custom version of it.So I think these errors are related to sphereii core. Can that be updated independent of the rest of the mod?
Ok thanks. Hopefully we get an update at some point.I think Khaine uses a custom version of it.