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Robeloto's A20 modlets

Im glad you like the influx of new ideas however when i talk about the giant stick figures from the long obsolete SE the giants death noises were the coolest with how dramatic i remember them being but giants in movies that usually have extremely low pitched lion sounding roars were pretty cool so hopefully these give you some influence.


Sound effect - Giant roar

What do you think about this one?

 
Sound effect - Giant roar

What do you think about this one?
nice. now I never said remove the fe fy fo fum due to the reference it imposes but adding more noises to the giant zombies along with other zombies would make things more interesting

7 hours ago, Robeloto said:

Robeloto custom zombies updated to 2.80

Check here for the new zombies sound effects

GIANT


the new rad sounds made me laugh and as a reference to the original DOOM and DOOM2 the new giant roars would also make good noise scares to players by making these roars EXTREMELY LOUD to envoke fear in players which the loud battlecry from the greater demons in the original doom served the same purpose. Im telling you this cause im sure these giants could spot players from extremely far away.

 
nice. now I never said remove the fe fy fo fum due to the reference it imposes but adding more noises to the giant zombies along with other zombies would make things more interesting

the new rad sounds made me laugh and as a reference to the original DOOM and DOOM2 the new giant roars would also make good noise scares to players by making these roars EXTREMELY LOUD to envoke fear in players which the loud battlecry from the greater demons in the original doom served the same purpose. Im telling you this cause im sure these giants could spot players from extremely far away.
I did not remove any sound :) The new sound is for the mutated Giant! ^^

I could not make the sound any higher sadly. I always increase to max and any more than that and it will destroy the sound. And in the game somehow the sound is always automatically decreased. Nothing I can do about it, it seems. =/

 
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while I understand how video games often implement volume limits for all sounds due to hearing health reasons, an extremely loud roar for when the giants spot the player we can at least agree makes sense because giants even in the old legends often like to announce to their enemies that they've been spotted by making insanely loud noises.

these sound volume limits are also why a guns in games are nowhere near as loud as guns in real life for instance the 10 Gauge shotgun (bigger than 12 gauge) from harrys new calibers mod available on nexus mods is nowhere near as loud as a 10 gauge in real life... I know this because I own a big black browning 10 gauge pump action in real life and HOLY @%$# bro ITS LOUD.

 
while I understand how video games often implement volume limits for all sounds due to hearing health reasons, an extremely loud roar for when the giants spot the player we can at least agree makes sense because giants even in the old legends often like to announce to their enemies that they've been spotted by making insanely loud noises.

these sound volume limits are also why a guns in games are nowhere near as loud as guns in real life for instance the 10 Gauge shotgun (bigger than 12 gauge) from harrys new calibers mod available on nexus mods is nowhere near as loud as a 10 gauge in real life... I know this because I own a big black browning 10 gauge pump action in real life and HOLY @%$# bro ITS LOUD.


You gave me an idea though. I made a buff that if the Giant is spawned and about 20 meters from you. You will hear his scream inside your head. Yeah, I know they are very loud, it is insane lol! ^^

And I figured out how to make a zombie that will stop your vehicle. Many will prob not like this. But I call this zombie the running man. He is fast and if he is 20 meters or closer he will stop your vehicle from running and then he will kill you. ;)

Edit: Also thinking on adding a zombie that can stop time. But will only appear at gamestage 3000 and later. Maybe that is too much?

yea I watched too much Jojo xD

 
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Sup 

Installed it on my server.

And when i join i get the error message.:

ERR XML loader: Loading and parsing failed

EXR No Item/block/material with name foodCanChicken existing

how do i fix that ?

i also installed 

Better vanilla

bdubs vehicles

snufkin weapons

better hordes

and do you got a discord server ?

 
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You gave me an idea though. I made a buff that if the Giant is spawned and about 20 meters from you. You will hear his scream inside your head. Yeah, I know they are very loud, it is insane lol! ^^

And I figured out how to make a zombie that will stop your vehicle. Many will prob not like this. But I call this zombie the running man. He is fast and if he is 20 meters or closer he will stop your vehicle from running and then he will kill you. ;)

Edit: Also thinking on adding a zombie that can stop time. But will only appear at gamestage 3000 and later. Maybe that is too much?

yea I watched too much Jojo xD
well at least these ideas are cool but time manipulating zombies i dont see being possible even with nuclear radiation but yeah i think it might be too annoying to many players but the vehicle stopper is a cool idea

 
Sup 

Installed it on my server.

And when i join i get the error message.:

ERR XML loader: Loading and parsing failed

EXR No Item/block/material with name foodCanChicken existing

how do i fix that ?

i also installed 

Better vanilla

bdubs vehicles

snufkin weapons

better hordes

and do you got a discord server ?
I will check the compatibility with these mods asap.. Right now I'm about to sleep. I do not have a discord server, but maybe I will make one in the near future. In the meantime you can try removing mod for mod until you find out which mod are causing the error.

 
My mod has compatibility problems with the better vanilla mod, because it removes foodCanChicken and I have that as an ingredient for making the Amoxil pill. You can remove the ingredient in my mod, by going into recipes.xml and remove this line : <ingredient name="foodCanChicken" count="1"/>

in future versions I can remove the ingredient foodCanChicken for making things easier for people that wanna use both mods.

 
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Latest release of zombies is giving some XML errors

33.096 ERR XML loader: Loading and parsing 'entityclasses.xml' failed

33.098 EXC Did not find 'extends' entity 'Zombie_Template'

35.940 ERR XML loader: Loading and parsing 'entitygroups.xml' failed

35.941 EXC Entity with name 'animalFly' not found

42.785 ERR XML loader: Loading and parsing 'spawning.xml' failed

42.785 EXC Entity spawner 'Dog_Sm_Territorial' contains invalid group ZombieDogGroup

Don't know if the numbers symbolize anything but this wasn't happening with the previous release of the Custom_Zombies

Edit. It's also causing zombies not to spawn giving me a red error

EXC NullReferenceException: Object reference not set to an instance of an object

 
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Latest release of zombies is giving some XML errors

33.096 ERR XML loader: Loading and parsing 'entityclasses.xml' failed

33.098 EXC Did not find 'extends' entity 'Zombie_Template'

35.940 ERR XML loader: Loading and parsing 'entitygroups.xml' failed

35.941 EXC Entity with name 'animalFly' not found

42.785 ERR XML loader: Loading and parsing 'spawning.xml' failed

42.785 EXC Entity spawner 'Dog_Sm_Territorial' contains invalid group ZombieDogGroup

Don't know if the numbers symbolize anything but this wasn't happening with the previous release of the Custom_Zombies

Edit. It's also causing zombies not to spawn giving me a red error

EXC NullReferenceException: Object reference not set to an instance of an object


Thanks I will look into this now! I probably missed one entry in entityclasses.xml (Zombie_Template1)

EDIT: FIXED!

 
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Happens if you run Snufkins mod. You need to remove the duplicate.

Edit: Try downloading mod again. It should not be any duplicates errors as I renamed the zombie_template.

New version (2.81) out now. A new zombie has joined the show!
robeloto u better check this out. normally finds like this i keep top secret but this is the image i got (the only one i got mind u) which made my friend from high school whos mostly a movie nerd committed to getting the supplies he needs to join me in a coop 7days cinematic (movie style) series which your fun as hell mod will be featured along with harrys new calibers for bigger guns as well as snufkin's weapons for crossbows with magazines and railguns along with many others. when i first told my friend a movie style gameplay series for 7days (other games are also planned) would make his channel nuclear explode in popularity, this image of an obvious BLOCKBUSTER parody is what kickstarted his determination to make it happen. hopefully you approve of us using your mod but I swear our series will paint the best picture of your mod imaginable. on a side note the shotgun u see is a pure vanilla shotgun with the new model but following the capture of this image bobbylee finally updated his harrys new calibers mod thus my beloved 10 gauge shotgun is back and while it looks like the vanilla shotgun its gauge is easily noticed when it fires... sounding like a cannon.

A20.0_2021-12-09_23-53-09.jpg

also "4ever" obviously means the fun pimps clearly miss blockbuster as much as the rest of us

 
Thanks I will look into this now! I probably missed one entry in entityclasses.xml (Zombie_Template1)

EDIT: FIXED!
 CustomZombiesXMLonly
Hiho, your items.xml has a typpo in line 1 "<<configs>"

 
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Hey Robeloto! 

This is a great Mod (Custom Zombies) is there a way we can have it so it does not nerf the traders? and just adds the Zombies? 

Thank You!

 
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