Road striping issue

jdifran

Refugee
I think it's really clever that the striping on roads is an actual block layer.

However, that means you can't place blocks flush on the road without destroying the striping.

Worse, the striping has like 150 hp and produces stone when harvested, which is a pain in the ■■■ and also unrealistic.

Suggestion:  Road striping should have only a few hit points so you can one-shot it, and it should not produce any harvest materials.  

 
Suggestion:  Road striping should have only a few hit points so you can one-shot it, and it should not produce any harvest materials.  
Not exactly a perfect solution.

I think it would be better to implement this as decals. (I'm not sure, but it seems earlier in the old alphas that's exactly how it was).

 
Changing the properties of the paint stripe blocks is a simple xml change (and one I'll probably do myself at some point if TFP doesn't do it), whereas converting the striping to decals would probably be a major programming effort.

 
Changing the properties of the paint stripe blocks is a simple xml change (and one I'll probably do myself at some point if TFP doesn't do it), whereas converting the striping to decals would probably be a major programming effort.
In the end, you can just delete them.  It is unlikely that you will lose something. 

Just like we didn't lose anything - when TFP removed biomes....

Joke :)

 
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