Reworking the multiplayer and boosting the game's popularity

I think if they implement this idea, it will compensate for the costs and give a big profit. Of course, it is possible if the developers are interested in developing the game.

If you know anything about the developers' plans for the game, let me know. My presence on the forum will depend on it.
The plans for the game are on the roadmap.

 
There was some talk about TFP servers.


The only talk there has ever been was when they opened a dev test server up to the public for unstable experimental bug testing. There have not been any other discussions by TFP for TFP servers aside from them stating that it was not something that they would do because of the scope of the game.

What is it with people just outright lying lately?  You can try to support your ideas without twisting facts.

 
What is it with people just outright lying lately?  You can try to support your ideas without twisting facts.
Who exactly is lying, please clarify. I had never heard of these servers before Riamus came. If you mean me, then your judgments are unfair and I'm waiting for an apology :3

 
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Who exactly is lying, please clarify. I had never heard of these servers before Remus came. If you mean me, then your judgments are unfair and I'm waiting for an apology :3
I think he misunderstood your statement.  You said there was talk about TFP servers and he thought you were saying that the devs were talking about adding servers.  It sounded that way to me as well.  Notice I also asked you at the time where you had heard that.  But based on what you just said, I wonder if maybe you weren't clear and instead meant that I had mentioned TFP servers when I said they didn't run any.  If that was what you meant, it was just not clear to him or me.

In any case, I wouldn't expect them to add any servers for this game.  They have said they wouldn't and there isn't any reason to when it works fine with P2P and dedicated servers, with a lot more freedom in the use of mods.

 
They have said they wouldn't and there isn't any reason to when it works fine with P2P and dedicated servers, with a lot more freedom in the use of mods.
In general, if you have no comments on the technical part of the implementation of this idea and the impact on the game world, then we can end here. In the next post, I will glue all the thoughts from the thread together and give the developers a choice.

 
In general, if you have no comments on the technical part of the implementation of this idea and the impact on the game world, then we can end here. In the next post, I will glue all the thoughts from the thread together and give the developers a choice.
Pretty sure they already made their choice.

 
You said there was talk about TFP servers and he thought you were saying that the devs were talking about adding servers. 
This is understandable, but accusing of lying based on an ambiguous statement seems to me to be going too far.

 
It would be easier to talk directly to the right people right away, so that i can clearly understand what the goals of the game's development are.
Other than faatal giving updates in the dev threads and Laz Man giving updates about the POI he's working on, you won't get too much from the devs here.  They have email if you want to try communicating with them, but the game is in the final stages of development as per the roadmap and there aren't likely to be any other significant changes that aren't on that roadmap before the game is complete.  After gold, there may be some patches to fix bugs or even perhaps add some features, as well as some DLC.  But the game will basically be done after what is on the roadmap is finished.  Considering they are already running behind on that roadmap, the chances they'll add more to what they already have planned is very low.  It's just too late to suggest any major changes.  You can always suggest things, but just don't put much hope in it.  If you want to actually have some suggestions listened to and perhaps added, you should focus on what they are already working on and give feedback or suggestions on that rather than thinking up new stuff that it's likely too late to suggest.  But that's just the way I look at things.  You can do whatever you want with your time.

 
But the game will basically be done after what is on the roadmap is finished.  Considering they are already running behind on that roadmap, the chances they'll add more to what they already have planned is very low.  It's just too late to suggest any major changes.  You can always suggest things, but just don't put much hope in it.  If you want to actually have some suggestions listened to and perhaps added, you should focus on what they are already working on and give feedback or suggestions on that rather than thinking up new stuff that it's likely too late to suggest.
This was important information, thank you.

 
2) Let the game, when the player selects a multiplayer mode within the preset, offer the player to first connect to existing servers with the largest number of people from the list of available ones and will have the opportunity to create a new server (in case there are no suitable ones for any reason), suitable for a specific game character, which is described below.
Are you delirious?
If I play on a specific server where I like the community of players, then why would they offer me an incomprehensible server with incomprehensible players and an incomprehensible administration?

4) The player will be able to transfer blocks inside the “claim block” field from one server to another, as well as the experience of his relationships with traders, because this data will be saved in the character menu, and not on the game server. Once a player has moved his “base” with items to a new server, he will no longer be able to move it around the server map.
And how do you imagine this?

Let's say on the first server there are mods for additional block shapes. These shapes were used to build the base. And on the other server there are none. And what and how should move?

 
Are you delirious?
If I play on a specific server where I like the community of players, then why would they offer me an incomprehensible server with incomprehensible players and an incomprehensible administration?


He said "offer" as in you have a choice. Is offering a choice really such a preposterous suggestion?

And how do you imagine this?

Let's say on the first server there are mods for additional block shapes. These shapes were used to build the base. And on the other server there are none. And what and how should move?


That actually is a good objection.

 
That actually is a good objection.
I would understand if people didn't read the whole topic, but when the topic header says in plain text "There I described the need to create “game presets” that are the same for all players", how can this be missed, I don't understand.

 
He said "offer" as in you have a choice. Is offering a choice really such a preposterous suggestion?
There is still a choice. The game even offers to set up a server search filter (although I don't even need to search for them). Only now the first ones on the list are the servers marked "Favorites" or the ones I played on before.

I don't really understand the point of the recommendations. No matter how much you recommend me to drink green tea, I won't drink it, I like black tea. The servers are all different, many of them have either mods or some scripts. Some people like it, some don't. For example, I like the server I play on, because it doesn't have mods, but there is a periodic reset of some zones to their initial state. And you get used to a certain behavior of the players over time. The rules on different servers are different, as is the behavior of the players.

 
I would understand if people didn't read the whole topic, but when the topic header says in plain text "There I described the need to create “game presets” that are the same for all players", how can this be missed, I don't understand.


Sure. But you pile up so many necessary changes now just to make your idea work, and that for just a part of the playership that is competitive enough to want to bragg with their progress.

This for example: Since presets can't know all the mods available you would have to exclude modded servers, but that would diminish the number of servers AND players playing your scheme even more.

Or the game needs to send a complete list of mods to servers so they can compare, which is another thing that needs to be added to the game.

Maybe TFP thinks your idea is so good that they might consider it for 7D2D 2. For the current game I can't imagine them even thinking a minute about it, it would be another 1 or 2 years on their plate, including building up a totally new server structure, for a SINGLE feature that is basically adding some bragging possibility !

But don't worry, whatever we say here, TFP reads this website and they won't listen to our speculations when considering ideas. 

 
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But you pile up so many necessary changes now just to make your idea work, and that for just a part of the playership that is competitive enough to want to bragg with their progress.
More or less good proposals, if I'm not too lazy, come out in two copies. First, I get criticism from forum participants, in the absence of developer comments, and then I leave the most complete and thoughtful version.

Next. The very idea of the game (survive the maximum number of days) is ideal for rating. The desire to add a rating to the game, and not just any rating, but an interesting one, will in itself push the developer to the best solutions for the game itself. Because right now I would consider the concept of increasing the game's difficulty to be ill-conceived and vague. The desire to make a rating will solve this problem

 
The thing is that relatively few people want to brag about any kind of rating system.  Especially when something like days survived means so little.  You could do that while AFK.  More people are interested in achievements for their own benefit and not for bragging, which means they don't need anything more than what Steam achievements already offer.

What people do want to brag is having done something particularly difficult or rare.  But this game doesn't have anything like that.

 
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