With LBD making a return, and talks in previous streams about weapons slowly losing their max durability with each repair (vehicles should apply, but their durability should be reworked along wiith this system.) Lets be real. With some duct tape and forged iron, and your repairing skill at level 0, you wouldnt be able to repair quickly, effectively, or proficiently. How does this correlate with max durability? When you repair a weapon, tool or vehicle, repairing with 0 levels in repair and with a repair kit, you should lose a large chunk of max durability. As much as 40% on metal items. As you level up your repair skill, your repairing gets faster and go quickly. So it starts off at 15 seconds and gets faster as you level up the skill. Max level with repair kits makes it 9 seconds, but your max durability only goes down by 25%.
Now, why does it still decrease everything by that much and take that long? Because along with this rework, we're should add a new tool. The blowtorch. What this item does is quickly speed up and cheapen repairs and cuts out duct tape entirely. Now, with a blowtorch, at level 0 you can repair items at 9 seconds and only lose 25% durability. For regular items at quality 1, it'd be one piece of metal, while at quality 6 it's be 2 pieces of metal. And at level 0 you only lose 20% max durability on weapons and items. You're not proficient, but you can weld the item together again far better then duct tape and a few pieces of metal. At level 0 itd take 7 seconds to repair an item with the blowtorch.
At max level, the Blowtorch can repair something in 4 seconds, and reduce max durability drop to maybe 1%. (5% if you still want a decent drop in max durability). Now, this new change will have 1 major addition: You can no longer repair items in your inventory free of charge mid combat. When an item breaks, you will have either a pause and a circle like when youre picklocking, or if theyre feeling nice, we get 2 new repair animations.
For vehicles, durability will go down 2% per day.. Small bumps, hits with rocks and such will bring it down 1-3% durability each hit. Now, when you run into a wall or something huge, a vehicle now has a chance to break one of the 3 crafting parts used to make it. When it breaks, the broken part can only be repaired with a blowtorch fully. You can repair it with a repair kit, but it will break either after losing 10% durabiliy, or another major crash. The game detects this by putting the broken item into a state called "duct tape" and major crashes will be triggered after taking a major damage of 10%. Which will be set as the max durability loss a vehicle can take. When a part is duct taped, it gains 10% durability. When a vehicle is blowtorched, it gains from 25% durability at level 0 repair, to 50% durability at max level.
Now, why does it still decrease everything by that much and take that long? Because along with this rework, we're should add a new tool. The blowtorch. What this item does is quickly speed up and cheapen repairs and cuts out duct tape entirely. Now, with a blowtorch, at level 0 you can repair items at 9 seconds and only lose 25% durability. For regular items at quality 1, it'd be one piece of metal, while at quality 6 it's be 2 pieces of metal. And at level 0 you only lose 20% max durability on weapons and items. You're not proficient, but you can weld the item together again far better then duct tape and a few pieces of metal. At level 0 itd take 7 seconds to repair an item with the blowtorch.
At max level, the Blowtorch can repair something in 4 seconds, and reduce max durability drop to maybe 1%. (5% if you still want a decent drop in max durability). Now, this new change will have 1 major addition: You can no longer repair items in your inventory free of charge mid combat. When an item breaks, you will have either a pause and a circle like when youre picklocking, or if theyre feeling nice, we get 2 new repair animations.
For vehicles, durability will go down 2% per day.. Small bumps, hits with rocks and such will bring it down 1-3% durability each hit. Now, when you run into a wall or something huge, a vehicle now has a chance to break one of the 3 crafting parts used to make it. When it breaks, the broken part can only be repaired with a blowtorch fully. You can repair it with a repair kit, but it will break either after losing 10% durabiliy, or another major crash. The game detects this by putting the broken item into a state called "duct tape" and major crashes will be triggered after taking a major damage of 10%. Which will be set as the max durability loss a vehicle can take. When a part is duct taped, it gains 10% durability. When a vehicle is blowtorched, it gains from 25% durability at level 0 repair, to 50% durability at max level.