Rework to repairing items and vehicles.

jadMurray

Refugee
With LBD making a return, and talks in previous streams about weapons slowly losing their max durability with each repair (vehicles should apply, but their durability should be reworked along wiith this system.) Lets be real. With some duct tape and forged iron, and your repairing skill at level 0, you wouldnt be able to repair quickly, effectively, or proficiently. How does this correlate with max durability? When you repair a weapon, tool or vehicle, repairing with 0 levels in repair and with a repair kit, you should lose a large chunk of max durability. As much as 40% on metal items. As you level up your repair skill, your repairing gets faster and go quickly. So it starts off at 15 seconds and gets faster as you level up the skill. Max level with repair kits makes it 9 seconds, but your max durability only goes down by 25%.

Now, why does it still decrease everything by that much and take that long? Because along with this rework, we're should add a new tool. The blowtorch. What this item does is quickly speed up and cheapen repairs and cuts out duct tape entirely. Now, with a blowtorch, at level 0 you can repair items at 9 seconds and only lose 25% durability. For regular items at quality 1, it'd be one piece of metal, while at quality 6 it's be 2 pieces of metal. And at level 0 you only lose 20% max durability on weapons and items. You're not proficient, but you can weld the item together again far better then duct tape and a few pieces of metal. At level 0 itd take 7 seconds to repair an item with the blowtorch.

At max level, the Blowtorch can repair something in 4 seconds, and reduce max durability drop to maybe 1%. (5% if you still want a decent drop in max durability). Now, this new change will have 1 major addition: You can no longer repair items in your inventory free of charge mid combat. When an item breaks, you will have either a pause and a circle like when youre picklocking, or if theyre feeling nice, we get 2 new repair animations.

For vehicles, durability will go down 2% per day.. Small bumps, hits with rocks and such will bring it down 1-3% durability each hit. Now, when you run into a wall or something huge, a vehicle now has a chance to break one of the 3 crafting parts used to make it. When it breaks, the broken part can only be repaired with a blowtorch fully. You can repair it with a repair kit, but it will break either after losing 10% durabiliy, or another major crash. The game detects this by putting the broken item into a state called "duct tape" and major crashes will be triggered after taking a major damage of 10%. Which will be set as the max durability loss a vehicle can take. When a part is duct taped, it gains 10% durability. When a vehicle is blowtorched, it gains from 25% durability at level 0 repair, to 50% durability at max level.
 
I would like to see blowtorch
I also think that it would be nice to see more repair tools in general
Wooden mallet, tool bag/box, trowel, screwdriver with repair function
 
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Do we really want to spend time recrafting vehicles as the max durability goes down?
So the issue with this would be vehicle repair. Would it be easier to just set it to random chance to have one of 4 parts break when durability hits 75%, 50% and 25%? At 75%, the vehicle becomes much harder to steer, at 50% the cars body becomes damages and loses fuel accessively? And at 25% durability the vehicle is 20% slower. If a vehicle should reach 5% durability, the engine needs to be replaced. Entirely.
 
I don’t think they should make the system overly complicated, but bringing back the old mechanic where the engine level actually mattered and increased vehicle speed would be great.
It was a very unique system, because not everyone technically had the same vehicle. Engine quality and upgrades created real differences in performance, which made vehicles feel more personal and meaningful rather than identical copies.
 
I don’t think they should make the system overly complicated, but bringing back the old mechanic where the engine level actually mattered and increased vehicle speed would be great.
It was a very unique system, because not everyone technically had the same vehicle. Engine quality and upgrades created real differences in performance, which made vehicles feel more personal and meaningful rather than identical copies.
This is something I was going to add that I completely forgot to type out between work and other things catching my attention. Engines should have quality and more qualities then just tools and weapons that affect durability on the vehicle.


Also I was going to add quality too vehicle parts thats affected by crafting and gamestage which would affect turnrate, and durability loss, with tier 6 vehicle parts making it so you can go 3 days without the vehicle building up wear and tear.


About the complication, I don't feel like thwse changes are a HUGE change. I do want to feel the reward of LBD for skills like repair, and honestly we're due for a change in repairing items. Maybe crafting in general but specifically item repair.
 
I don’t think they should make the system overly complicated, but bringing back the old mechanic where the engine level actually mattered and increased vehicle speed would be great.
It was a very unique system, because not everyone technically had the same vehicle. Engine quality and upgrades created real differences in performance, which made vehicles feel more personal and meaningful rather than identical copies.
I agree. I don't think the idea is bad necessarily but I don't think it adds a lot to the game for the development time invested.

Parts Quality across the board would be nice though with it effecting weapons, vehicles, etc.
 
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