I stayed stubborn to finish my save to day 50. Alpha 18 1b, not 2b. Kept note of the patch notes for 2b and kept riding that bicycle (free fuel!). 50 days played with goal to die less of 5 times. Died 4. 2-3 from constructing my own base and falling in spike of death. It was designed that way for zombie. But I fell in. Scavenger 1st play through of 18 including learn stuff. Single player.
Overall it's fantastic. How boring.
On to suggestions.
-The screamer has an amazing ability called "stutter increaser.": Deal damage to fps sharply every 3-5 seconds.
-Placing maybe 4-5 junk turrets down at once caused same effect. Feels like there's a relationship.
-Putting more emphasis on books being exclusive to questing. Do quest. Get reward as book. Not find books in normal scavenging (opinion/preference)
-option for limited lives. Die x times set by options= Your level 1 again. (Opinion/preference)
-The petrified screaming horse entity (on fire) in the burnt forest wouldn't spawn. "Reee'heeeeheee-heee." Hoof hoof clamp clamp hoof hoof.
-Catapult that launches furniture and fridges over walls or through them by accident is not working as intended. I tried to load a truck. It broke the catapult.
-Launching a cow into the water was led by strange moo sounds, splashing, fins, and paranahs. Asking for help or something.
-Releasing tigers from their cages didn't work either. They ignored the zombies and jumped up to my platform. Then attacked the cow.
-Landing a piano onto a coyote via catapult lucky aim didn't net me the reward Roadrunner perk.
-Launching anvils via catapult at roadrunner led to some weird auto aim follow. Anvil always landed on me.
-The trebucket glitched out. On horde night I couldn't reach the activation "e" on it. So I got closer and it let loose tossing me over the wall. Second glitch was half eaten cow was still alive mooing at me after my fall. Laughing vindictively.
I really had no problem with Alpha 18 in general. Real fun and traders just fine. I didn't feel I was rich. It felt balanced to me (opinion).
PS. Joel, serious if you could just get the pretrified horse to spawn correctly, and fix the cow mooing too loudly when I set it on fire, that could fix many of these problems we are having.
Overall it's fantastic. How boring.
On to suggestions.
-The screamer has an amazing ability called "stutter increaser.": Deal damage to fps sharply every 3-5 seconds.
-Placing maybe 4-5 junk turrets down at once caused same effect. Feels like there's a relationship.
-Putting more emphasis on books being exclusive to questing. Do quest. Get reward as book. Not find books in normal scavenging (opinion/preference)
-option for limited lives. Die x times set by options= Your level 1 again. (Opinion/preference)
-The petrified screaming horse entity (on fire) in the burnt forest wouldn't spawn. "Reee'heeeeheee-heee." Hoof hoof clamp clamp hoof hoof.
-Catapult that launches furniture and fridges over walls or through them by accident is not working as intended. I tried to load a truck. It broke the catapult.
-Launching a cow into the water was led by strange moo sounds, splashing, fins, and paranahs. Asking for help or something.
-Releasing tigers from their cages didn't work either. They ignored the zombies and jumped up to my platform. Then attacked the cow.
-Landing a piano onto a coyote via catapult lucky aim didn't net me the reward Roadrunner perk.
-Launching anvils via catapult at roadrunner led to some weird auto aim follow. Anvil always landed on me.
-The trebucket glitched out. On horde night I couldn't reach the activation "e" on it. So I got closer and it let loose tossing me over the wall. Second glitch was half eaten cow was still alive mooing at me after my fall. Laughing vindictively.
I really had no problem with Alpha 18 in general. Real fun and traders just fine. I didn't feel I was rich. It felt balanced to me (opinion).
PS. Joel, serious if you could just get the pretrified horse to spawn correctly, and fix the cow mooing too loudly when I set it on fire, that could fix many of these problems we are having.
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