PoppaSmirk
New member
Hmmm, what an interesting topic. I have to say that I have never had a Horde night when I didn't try to dismember, disembowel, decapitate or otherwise defenestrate every undead that came at me. Sitting in the base letting them amble freely just never crossed My mind. I find horde nights such a great time to pump up the adrenaline rush and gain several or more Player levels as well, and usually some semi-decent loot. So, I suppose that as a simple suggestion, I recommend, if simply looking to "hop into" a POI to use on Day 7 or 14, find one of the smallish construction trailers. The walls are metal and by placing a few wooden spike traps around the corners of the building, the zombies seem to weaken themselves, then place a double ring of spike traps around the single entrance to the construction trailer. Normally by Day 7 I have scouted to find a location with a good roof, and simply take on the zombies of Horde night with arrows (in the first Alpha 20 experience, I didn't think ahead enough and only had the "pipe shotgun" which didn't have enough kill power at range, so I went to the old classic, bow and arrow.)
But this topic is intriguing to me, as I have never used "infinite ramps?" or any method beyond a good "seige survival strategy" on a Horde night. Normally our strategy consists of, A; have lots of ammo B: have some wood, or cobblestone to reinforce doors as zombies try to break in on places, that you don't want them breaking into (by the 3rd or 4th horde night we carry a hammer, some cement mix, and forged iron to do the quick repairs) C' carry a few spike traps on your toolbelt to drop down if the zombies manage to start coming at you in a large cluster and you need some delaying tactic to slow them down D; Wipe out every groaning Mona, snarly Moe, decayed Delores, and in short, every zombie you see, and curse the "rot-weilers' and ankle-biters for being such a royal pain. E: highfive your friend after 4 am. or if playing alone, have a beer.
Of course things do change as We start to move into mid-game. Walls built to a minimum of 5 blocks are fairly standard, Overwatch Positions with turrets placed down, and auto turrets guarding the open spaces at the back of the base to handle any zombie that manages to get through, or over the wall. An auto turret positioned on the roof, with firing arc covering our backs, to POP POP POP any vulture that swoops toward the Living Defenders. Blade traps triggered to run for 6 seconds when anything walks over the trigger plate catch many of the zombies trying to assault the front entrance. We always "choose" the location that we provide for the zombies to come at us. barb wire placements narrow the wandering path of the zombies, for best cluster for a sweeping blast of machine gun fire. These are a few of my favorite things.
But this topic is intriguing to me, as I have never used "infinite ramps?" or any method beyond a good "seige survival strategy" on a Horde night. Normally our strategy consists of, A; have lots of ammo B: have some wood, or cobblestone to reinforce doors as zombies try to break in on places, that you don't want them breaking into (by the 3rd or 4th horde night we carry a hammer, some cement mix, and forged iron to do the quick repairs) C' carry a few spike traps on your toolbelt to drop down if the zombies manage to start coming at you in a large cluster and you need some delaying tactic to slow them down D; Wipe out every groaning Mona, snarly Moe, decayed Delores, and in short, every zombie you see, and curse the "rot-weilers' and ankle-biters for being such a royal pain. E: highfive your friend after 4 am. or if playing alone, have a beer.
Of course things do change as We start to move into mid-game. Walls built to a minimum of 5 blocks are fairly standard, Overwatch Positions with turrets placed down, and auto turrets guarding the open spaces at the back of the base to handle any zombie that manages to get through, or over the wall. An auto turret positioned on the roof, with firing arc covering our backs, to POP POP POP any vulture that swoops toward the Living Defenders. Blade traps triggered to run for 6 seconds when anything walks over the trigger plate catch many of the zombies trying to assault the front entrance. We always "choose" the location that we provide for the zombies to come at us. barb wire placements narrow the wandering path of the zombies, for best cluster for a sweeping blast of machine gun fire. These are a few of my favorite things.