• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Return of the Wood Log and Iron Spikes modlet!

I tried it on the 17.1 version and it worked, but my problem is that it only made 3hp damage to my self on the lowest tier and it made just 4hp on the hiest (steel). I let zombie walking over it and it took ages to kill them. Is that the intetion behind this? because in my opinion they shut do more damage.
That's exactly how TFP left them in the XML.

Willing to listen to community suggestions on what would be an appropriate number. :)

 
If they scaled from 10 HP a second damage to 50 HP a second based on upgrade tier, it should work. Or at least be a starting point.

 
Can you do another modlet that replaces the new bloody spikes with the undamaged model, and use the bloody progressive damage like we had before? I hate the new spikes are bloody when you first make them.

 
If they scaled from 10 HP a second damage to 50 HP a second based on upgrade tier, it should work. Or at least be a starting point.
I think they should start with 10hp, than on iron tier they should make 20 hp and on steel 30 hp damgae and maybe with bleeding damage. That`s what i would racomment.

 
Can you do another modlet that replaces the new bloody spikes with the undamaged model, and use the bloody progressive damage like we had before? I hate the new spikes are bloody when you first make them.
Probably not. Depends if the model still exists in the assets file or not.

I think they should start with 10hp, than on iron tier they should make 20 hp and on steel 30 hp damgae and maybe with bleeding damage. That`s what i would racomment.
Sounds reasonable. The bleeding damage is gonna be a no... buffswhenwalkedon doesn't always work on zombies. I tried. :(

 
10 to 30 range from upgrade is the way, and also upp the cone spike health to abit as to complete with spike in game..

 
Sounds reasonable. The bleeding damage is gonna be a no... buffswhenwalkedon doesn't always work on zombies. I tried. :(

It`s a shame that bleeding dosen`t work. maybe you should go than a little bit higher with the damge, but in my opinion not over 60, but it`s not a musst have. like i sad 10hp on low and 50 on high sounds good to me and i would be very happie if you implemend it. Just tell me when you updated the mod and im directly dowloading the new version. :fat:

 
I'm of the personal opinion that spike material should dictate durability, not damage, but that's just me.

/in the minority since 1971

 
Steel can be made a bit sharper tho. But imho I think those spikes should be more for slowing down than doing damage. Thje spiketraps made of iron are wuite effective, so having others that's more for slowing is nice :) But I'll adjust that myself anyway, just wanted to add an opinion :p

 
Done.

There's 6 versions of the spikes. Wood starts at 15 damage, steel caps out at 40.

Pushed to github so available for folks to try out. :)

 
Done.
There's 6 versions of the spikes. Wood starts at 15 damage, steel caps out at 40.

Pushed to github so available for folks to try out. :)
Thanks :)

Is the link the same as the one in the first post...?

 
Ok, go to your 7 days to die folder (usually whatever drive you put steam on, steam/steamapps/common/7 Days to Die) and make a folder called mods.
Download the zip file in the first post and open it. You should have a folder called LogSpikeModlet. Open THAT folder and there will be another one called KHLogSpikes.

The KHLogSpikes folder (the actual folder, don't just open it and drag the contents) go into the Mods folder you made. That should do it. :)
Make sure you back up your 7 days to die as this is modded as well ;) you forgot to tell him that :p

 
Back
Top