Plaster Mind
Refugee
I somehow miss the old spiders that could climb and I would like this feature to return in some way or another.
So far my draft for the idea is:
A) If implemented, also make the zombies climbing ability possible to configure in server settings, similar to running speeds, so those who do not enjoy it can turn it off.
- Make it also possible to enable all zombies to climb always, for a different sort of game experience for those who would prefer it.
B) By standard ruleset, limit the climbing ability only to feral non-overweight zombies with no limb damage
- This would make climbing zombies an increasing, but not overpowering end-game challenge (when ferals start appearing reguraly)
- This would bring more challenge (and IMO fun) especially on later blood moon scenarios.
- Climbing zombies could possibly allow them to circumvent some cheese strategies based on abusing pathfinding logic.
- IMO Zombies shouldn't be able to attack walls while climbing. If they can find a platform to stand on (eg. boarded up window with an available ledge) they can then start chewing on the wall
C) Zombies are not excellent climbers
- The intention is NOT to make them run up the wall on steroids
- Crawling animation & speed could be used
- Zombies could have a random chance to fumble and fall on their own
- Any stagger / stun damage would make them fall
PS:
I really like the image of myself standing atop a tower, clobbering zombies crawling up with a baseball bat.
So far my draft for the idea is:
A) If implemented, also make the zombies climbing ability possible to configure in server settings, similar to running speeds, so those who do not enjoy it can turn it off.
- Make it also possible to enable all zombies to climb always, for a different sort of game experience for those who would prefer it.
B) By standard ruleset, limit the climbing ability only to feral non-overweight zombies with no limb damage
- This would make climbing zombies an increasing, but not overpowering end-game challenge (when ferals start appearing reguraly)
- This would bring more challenge (and IMO fun) especially on later blood moon scenarios.
- Climbing zombies could possibly allow them to circumvent some cheese strategies based on abusing pathfinding logic.
- IMO Zombies shouldn't be able to attack walls while climbing. If they can find a platform to stand on (eg. boarded up window with an available ledge) they can then start chewing on the wall
C) Zombies are not excellent climbers
- The intention is NOT to make them run up the wall on steroids
- Crawling animation & speed could be used
- Zombies could have a random chance to fumble and fall on their own
- Any stagger / stun damage would make them fall
PS:
I really like the image of myself standing atop a tower, clobbering zombies crawling up with a baseball bat.