Riamus
Hunter
Please rethink the use of triggers for zombie spawns. I get the idea behind it... you want to have a way to make the spawns happen in a way to jump scare players. I'm sure there is a way to do that without doing it this way if you really feel the need. The problem with triggers is that anything at all that breaks that trigger - not using the trigger, not going past the trigger point, breaking the trigger, etc. - will prevent the zombies from spawning and cause the quest to be impossible to complete. There should never be a way to accidentally cause a quest to not be possible to complete and breaking a trigger point or bypassing a trigger point is extremely easy. Players often will not follow the intended path and they should not have to in order to get the zombies to spawn.
If you absolutely feel that it is necessary to use triggers this way, then please at least make a backup way to trigger the zombies. Ideally where you just enter the spawn location. You can update the game to have a sleeper volume area that has an internal area that will trigger them no matter what and then have that area inside where you'd normally use a trigger to spawn them. For example, let's say you have a 10x10 room. You want to use a trigger to spawn the zombies when a player presses a button that is 2m inside the room. Have a backup area that is 5m into the room and covers the remainder of the room that will spawn the sleepers even if the player doesn't press the button. This backup option will prevent situations where zombies don't spawn because the player didn't do what you thought they would do or go where you thought they would go and prevent wasted quests that aren't possible to complete or that require someone to find a walkthrough for the POI that tells them exactly what to do to get all the zombies to spawn, which should absolutely never be necessary in this game. That's just one idea off the top of my head but with a little thought, I'm sure you can come up with something that will accomplish what you want without using triggers in the current way you're using them and leaving people unable to complete their quests.
If you absolutely feel that it is necessary to use triggers this way, then please at least make a backup way to trigger the zombies. Ideally where you just enter the spawn location. You can update the game to have a sleeper volume area that has an internal area that will trigger them no matter what and then have that area inside where you'd normally use a trigger to spawn them. For example, let's say you have a 10x10 room. You want to use a trigger to spawn the zombies when a player presses a button that is 2m inside the room. Have a backup area that is 5m into the room and covers the remainder of the room that will spawn the sleepers even if the player doesn't press the button. This backup option will prevent situations where zombies don't spawn because the player didn't do what you thought they would do or go where you thought they would go and prevent wasted quests that aren't possible to complete or that require someone to find a walkthrough for the POI that tells them exactly what to do to get all the zombies to spawn, which should absolutely never be necessary in this game. That's just one idea off the top of my head but with a little thought, I'm sure you can come up with something that will accomplish what you want without using triggers in the current way you're using them and leaving people unable to complete their quests.