Since this is a Crafting and Survival game, seems like this would be a nice mid/late game feature.
Have a larger Trader outpost with 2 traders in it, next too a city or 2 where the main goal of their quest are to make permanent changes too the city in an effort to retake it from the zombies, a piece at a time. Not only would you have the normal quest of Fetch, Clear, Power, Buried, but now you would actually be trying to rebuild a building and adding walls and other defenses too them, sometimes adding housing and bedding for NPCs to take up residence, as well as, sometimes restoring a buildings original function, like a manufacturing plants ability to produce its goods.
Each building restored could start giving world map bonuses too all players on it.
- Loot buffs
- Food production
- Access to new special weapons and armor you wouldn't even be able to craft normally
- New mods such as a vehicle weapons controlled by the passenger
- NPC housing that gives you the option to have an NPC follower, after a certain range of requirements where met, that provides support roles, such as storage, medical response, harvesting of animals and cooking and operator of a vehicle weapon, when player Characters are unavailable.
Restoring a city would also attract new and harder zombies towards that city with different stages of difficulty at different stages of redevelopment of the city.
Have a larger Trader outpost with 2 traders in it, next too a city or 2 where the main goal of their quest are to make permanent changes too the city in an effort to retake it from the zombies, a piece at a time. Not only would you have the normal quest of Fetch, Clear, Power, Buried, but now you would actually be trying to rebuild a building and adding walls and other defenses too them, sometimes adding housing and bedding for NPCs to take up residence, as well as, sometimes restoring a buildings original function, like a manufacturing plants ability to produce its goods.
Each building restored could start giving world map bonuses too all players on it.
- Loot buffs
- Food production
- Access to new special weapons and armor you wouldn't even be able to craft normally
- New mods such as a vehicle weapons controlled by the passenger
- NPC housing that gives you the option to have an NPC follower, after a certain range of requirements where met, that provides support roles, such as storage, medical response, harvesting of animals and cooking and operator of a vehicle weapon, when player Characters are unavailable.
Restoring a city would also attract new and harder zombies towards that city with different stages of difficulty at different stages of redevelopment of the city.