<decoration type="block" blockname="mineCandyTin" prob="0.00015"/>
<decoration type="block" blockname="mineHubcap" prob="0.0001"/>
<decoration type="block" blockname="hubcapNoMine" prob="0.0011"/></decorations>
<config>
<remove xpath="/worldgeneration/biomes/biome[@name='wasteland']/subbiome/decorations/decoration[@blockname='mineCandyTin']"></remove>
<remove xpath="/worldgeneration/biomes/biome[@name='wasteland']/subbiome/decorations/decoration[@blockname='mineHubcap']"></remove>
<remove xpath="/worldgeneration/biomes/biome[@name='wasteland']/subbiome/decorations/decoration[@blockname='hubcapNoMine']"></remove>
</config>
<property name="Explosion.ParticleIndex" value="11"/>
<property name="Explosion.RadiusBlocks" value="2"/>
<property name="Explosion.RadiusEntities" value="4"/>
<property name="Explosion.BlockDamage" value="10"/>
<property name="Explosion.EntityDamage" value="276"/> <!-- damage for entities in the center of the explosion. -->
<property name="Explosion.DamageBonus.stone" value="0.1"/>
<property name="Explosion.DamageBonus.metal" value="0.1"/>
<property name="Explosion.DamageBonus.earth" value="0"/>
<property name="Explosion.DamageBonus.wood" value="0"/>
<property name="Explosion.DamageBonus.water" value="0"/>