1. Variable range on wandering horde size, increase with game stage.
2. Variable wilderness spawn range, perhaps affected by player level.
3. STORMS - random, mini "horde nights" during the day: 20-90 min; brief environmental warning. This would start after the 5th (?) HN, then increase frequency.
4. Variable rare zombie buffs, increase with game stage. SUBTLE appearance change - make players really pay attention: armor / heal rate / dmg / lunge affects / knock down.
5. Vulnerable traders / no building, no loot. Invest to trade, protect to maintain. (perhaps the wandering trader version changed to remain within an empty "POI.")
6. Nerf power tool xp - fast resources is enough. fast xp as well is op. E.G. - pick axe takes longer but more xp for a stack of iron vs auger for the same.
7. Zero item chance for every container except those at the end of a cleared POI. Decrease zero item chance some with lucky looter.
thanks for considering ( I don't know how to mod ) - I believe any of these changes would help keep the game interesting in its latter stages.
2. Variable wilderness spawn range, perhaps affected by player level.
3. STORMS - random, mini "horde nights" during the day: 20-90 min; brief environmental warning. This would start after the 5th (?) HN, then increase frequency.
4. Variable rare zombie buffs, increase with game stage. SUBTLE appearance change - make players really pay attention: armor / heal rate / dmg / lunge affects / knock down.
5. Vulnerable traders / no building, no loot. Invest to trade, protect to maintain. (perhaps the wandering trader version changed to remain within an empty "POI.")
6. Nerf power tool xp - fast resources is enough. fast xp as well is op. E.G. - pick axe takes longer but more xp for a stack of iron vs auger for the same.
7. Zero item chance for every container except those at the end of a cleared POI. Decrease zero item chance some with lucky looter.
thanks for considering ( I don't know how to mod ) - I believe any of these changes would help keep the game interesting in its latter stages.