AaronG85
Active member
I truly believe that Traders, as they are currently implemented, are very OP and can cause you to level super fast, which kind of ruins the early game. What I was talking about with the wife would be replacing the existing traders with settlements. The way we see the system working would be instead of a trader compound; you would have a very basic settlement with one Trader Boss like Joel, who will give you a set of jobs to reduce settlers. This can be the same system as our quests now, but you have to rescue certain settlers to unlock goods sold.
Rescue Trader Jen from a Hospital Infestation to unlock the Medical Room.
Rescue Rekt from an Infested Farm to unlock the Farm
Rescue Bob from an Infested Tools Workshop to unlock the Mechanics
Rescue Hugh from Red Messa to unlock the Weapons Range
As each trader is rescued, the settlement grows. This can use the existing system that resets POIs as quests are accepted, as the settlement grows, you can physically see the changes. You could extend to rescuing NPCs that act like security in the settlement to stop Zombies and rescue others like Builders that slowly upgrade the defence system of the Settlement.
This would combat how easy traders make early game by making you work your way up to complete each rescue but to make things more challenging, the first Trader you decide to save could be a Tier 1, and after each rescue, the next trader Becomes Tier 2 and so on, this way you have to decide on which order you want to save and which you can do without.
With the different factions coming, I think this would fit in perfectly, as even in multiplayer, you could spawn a few settlements, and if you want to join an existing settlement, the original player who started the settlement has to invite you into their team.
EDIT 1: Another thought would be that settlers and traders require certain materials and consumables to continue their work. This would make late-game scavaging still required and give the game an RPG feel.
This is a spitball idea, but I think it would work better than random traders that you can seek out and buy everything you need.
Rescue Trader Jen from a Hospital Infestation to unlock the Medical Room.
Rescue Rekt from an Infested Farm to unlock the Farm
Rescue Bob from an Infested Tools Workshop to unlock the Mechanics
Rescue Hugh from Red Messa to unlock the Weapons Range
As each trader is rescued, the settlement grows. This can use the existing system that resets POIs as quests are accepted, as the settlement grows, you can physically see the changes. You could extend to rescuing NPCs that act like security in the settlement to stop Zombies and rescue others like Builders that slowly upgrade the defence system of the Settlement.
This would combat how easy traders make early game by making you work your way up to complete each rescue but to make things more challenging, the first Trader you decide to save could be a Tier 1, and after each rescue, the next trader Becomes Tier 2 and so on, this way you have to decide on which order you want to save and which you can do without.
With the different factions coming, I think this would fit in perfectly, as even in multiplayer, you could spawn a few settlements, and if you want to join an existing settlement, the original player who started the settlement has to invite you into their team.
EDIT 1: Another thought would be that settlers and traders require certain materials and consumables to continue their work. This would make late-game scavaging still required and give the game an RPG feel.
This is a spitball idea, but I think it would work better than random traders that you can seek out and buy everything you need.
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