Repairing Rework v2

jadMurray

Refugee
(For those who have read it before please skip the first 3 paragraphs).

With LBD making a return, and talks in previous streams about weapons slowly losing their max durability with each repair (vehicles should apply, but their durability should be reworked along wiith this system.) Lets be real. With some duct tape and forged iron, and your repairing skill at level 0, you wouldnt be able to repair quickly, effectively, or proficiently. How does this correlate with max durability? When you repair a weapon, tool or vehicle, repairing with 0 levels in repair and with a repair kit, you should lose a large chunk of max durability. As much as 40% on metal items. As you level up your repair skill, your repairing gets faster and go quickly. So it starts off at 15 seconds and gets faster as you level up the skill. Max level with repair kits makes it 9 seconds, but your max durability only goes down by 25%.

Now, why does it still decrease everything by that much and take that long? Because along with this rework, we're should add a new tool. The blowtorch. What this item does is quickly speed up and cheapen repairs and cuts out duct tape entirely. Now, with a blowtorch, at level 0 you can repair items at 9 seconds and only lose 25% durability. For regular items at quality 1, it'd be one piece of metal, while at quality 6 it's be 2 pieces of metal. And at level 0 you only lose 20% max durability on weapons and items. You're not proficient, but you can weld the item together again far better then duct tape and a few pieces of metal. At level 0 itd take 7 seconds to repair an item with the blowtorch.

At max level, the Blowtorch can repair something in 4 seconds, and reduce max durability drop to maybe 1%. (5% if you still want a decent drop in max durability). Now, this new change will have 1 major addition: You can no longer repair items in your inventory free of charge mid combat. When an item breaks, you will have either a pause and a circle like when youre picklocking, or if theyre feeling nice, we get 2 new repair animations.

On top of that, when repairing with a blowtorch, if you unlocked higher tier versions of the weapon, you can repair the weapon 1 tier higher then the version you had previously. Along with that, Advanced Engineering max level will allow you to unlock quality 7 tools weapons and such at max level.

For vehicle repair, we should mix durability with modular vehicle system. At 75%, 50% 25% and 5% durability, parts will break in vehicles. Lets use the motorcycle as the example. If a motorcycle reaches 50% durability, the handlebars break. The vehicle can be duct taped to work, but a single major impact will break the handlebars again. Broken handlebars will impact the steering of the bike, slowing it, causing random slow turning and such. 25%, the body breaks. Now the motorcycle consumes 50% more fuel, as its leaking. 75%, the tires pop. Tires can be repaired with a sewing kit, but their durability goes down. 20% at level 0 repair, 5% at max level. Speed is the same as before. If other items are repaired with a blowtorch and iron/steel, their item retains full durability. It only loses durability after 3 welds with the blowtorch. At level 0, it loses 20%, at max level, 5%. Now when a vehicle hits 5% durability, the engine breaks. When the engine breaks, it must be replaced, unless a certain level of greasemonkey is attained.

Along with these changes, the armor for vehicles now add an extra 25% durability. The mod itself breaks when the vehicle reaches 100% durability and can be repaired quickly with metal and a blowtorch.

In the future I plan to type up a rework for repairing electronic traps, turrets and such to work along with this rework. This will make turrets module like vehicles.
 
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