Roland
Community Moderator
My desire for a particular playstyle has grown to the point of wanting to create an actual mod for it but I am not exactly sure how to go about it. I am happy to do the grunt work if someone can point me in the right direction. Here is my objective:
I want a zero experience game where no action in the game grants xp. Instead, I would like the game to grant the player one perk point every morning when the music plays if the player did not experience a death during the preceding 24 hrs. On the third day of no deaths the player would gain 2 perk points and that would continue daily as long as there were no deaths. After a death the player would get no perk point the following morning but then after a day of no deaths they would again gain 1 point and that would grow to 2 points again once 3 days of no deaths had been achieved. Player level would increase by one each day regardless of death in order to keep gamestages going.
Tasks:
Remove xp from all player actions.
COMPLETED! Thanks to DukeW74 for pointing to the place where the developers added the new option that adds a multiplier to experience gains. I replaced the 25% option with a 0% option and nothing I did gained me any experience at all. Best of all it was one simple edit that took care of everything all at once. Awesome.
Change all quests to give skillpoints instead of experience.
COMPLETED! I changed all quests in the game that give xp to instead give a perk point. I see this as the trader giving training as a reward for doing his bidding. It has been an extremely fun change for me. When I want to improve in an area I go and complete a task for the trader instead of doing one repetitive activity in order to gain xp. Tier 1 and 2 quests give 1 perk point, Tier 3 and 4 quests give 2 perk points, and Tier 5 quests give 3 perk points. Challenge quests each give 1 perk point.
Increase zombie loot drops slightly
I changed the percentages to 8% 12% and 16% for normal, feral, and radiated zombies. I didn't want them to be pinatas but at the same time since I am now getting zero xp for them I thought it would be nice for a slightly greater chance for loot. So far this setting has seemed fine. It is still rare so I'm not feeling tempted to farm them them but I usually see an average of a bag or two each full day. Will probably adjust this as time goes on.
Add an automatic skillpoint gain each day without a death.
COMPLETED: Thanks to Royal for the placeholder quest that allowed me to testrun it. Thanks now to Guppycur who provided me with an SDX mod that uses the bleed buff timer to give me a skillpoint every 60 minutes of real time. This works out to one skill point a day if I'm playing 60 minute days. If I die the timer resets so it isn't really a skillpoint each morning but every 24 hrs of game time from the last time I died. At some point there may be an easier way to implement this feature but for now it happens automatically and is disrupted to some extent by death.
Gain a level each day.
After further testing, I realize that I need to increase my level past one because my gamestage just equals my day count which is pretty lame-o. I'm tempted to go for the easy out which would be to change the multiplier so that it ramps up the gamestage faster but that could get to a point where it starts to skyrocket exponentially. I think if there is a way to just up my level each day that would be helpful for gamestage. UPDATE: The devs just fixed giveselfxp so that it isn't affected by the modifiers. This might be a good placeholder to manually get my experience up and increase my gamestage.
Remove level gates.
I've done this already but I don't know how to change the tooltips to match. Right now the tooltips all tell me the wrong information.
Any help would be appreciated. If what I want to do with the daily perk point awarding is not possible I guess I should know that at this point.
I want a zero experience game where no action in the game grants xp. Instead, I would like the game to grant the player one perk point every morning when the music plays if the player did not experience a death during the preceding 24 hrs. On the third day of no deaths the player would gain 2 perk points and that would continue daily as long as there were no deaths. After a death the player would get no perk point the following morning but then after a day of no deaths they would again gain 1 point and that would grow to 2 points again once 3 days of no deaths had been achieved. Player level would increase by one each day regardless of death in order to keep gamestages going.
Tasks:
Remove xp from all player actions.
COMPLETED! Thanks to DukeW74 for pointing to the place where the developers added the new option that adds a multiplier to experience gains. I replaced the 25% option with a 0% option and nothing I did gained me any experience at all. Best of all it was one simple edit that took care of everything all at once. Awesome.
Change all quests to give skillpoints instead of experience.
COMPLETED! I changed all quests in the game that give xp to instead give a perk point. I see this as the trader giving training as a reward for doing his bidding. It has been an extremely fun change for me. When I want to improve in an area I go and complete a task for the trader instead of doing one repetitive activity in order to gain xp. Tier 1 and 2 quests give 1 perk point, Tier 3 and 4 quests give 2 perk points, and Tier 5 quests give 3 perk points. Challenge quests each give 1 perk point.
Increase zombie loot drops slightly
I changed the percentages to 8% 12% and 16% for normal, feral, and radiated zombies. I didn't want them to be pinatas but at the same time since I am now getting zero xp for them I thought it would be nice for a slightly greater chance for loot. So far this setting has seemed fine. It is still rare so I'm not feeling tempted to farm them them but I usually see an average of a bag or two each full day. Will probably adjust this as time goes on.
Add an automatic skillpoint gain each day without a death.
COMPLETED: Thanks to Royal for the placeholder quest that allowed me to testrun it. Thanks now to Guppycur who provided me with an SDX mod that uses the bleed buff timer to give me a skillpoint every 60 minutes of real time. This works out to one skill point a day if I'm playing 60 minute days. If I die the timer resets so it isn't really a skillpoint each morning but every 24 hrs of game time from the last time I died. At some point there may be an easier way to implement this feature but for now it happens automatically and is disrupted to some extent by death.
Gain a level each day.
After further testing, I realize that I need to increase my level past one because my gamestage just equals my day count which is pretty lame-o. I'm tempted to go for the easy out which would be to change the multiplier so that it ramps up the gamestage faster but that could get to a point where it starts to skyrocket exponentially. I think if there is a way to just up my level each day that would be helpful for gamestage. UPDATE: The devs just fixed giveselfxp so that it isn't affected by the modifiers. This might be a good placeholder to manually get my experience up and increase my gamestage.
Remove level gates.
I've done this already but I don't know how to change the tooltips to match. Right now the tooltips all tell me the wrong information.
Any help would be appreciated. If what I want to do with the daily perk point awarding is not possible I guess I should know that at this point.

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