FailFailWin
New member
anyone know of a modlet to remove the xp popup in the bottom right of the screen? Kinda ruins the suprise of guppycur's random zombie get up speed modlet

Fine by me.The only way to do it would be to also remove the popups for gathered items if I recall correctly.
I could live with that. Which entries did you remove? Was it inside the xui.xml somewhere?I had removed all the popups at one time to get rid of the xp popup but it also ended up messing up the repair popups which was a real pain. So had to put it back in.
I had removed all the popups at one time to get rid of the xp popup but it also ended up messing up the repair popups which was a real pain. So had to put it back in.
No solution to this one yet? Would really love this!
I could live with that. Which entries did you remove? Was it inside the xui.xml somewhere?
<window name="HUDRightStatBars">
<rect name="hud" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft">
<panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
<sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" [color="#FF0000"]color="[transparent]"[/color] height="43" width="162" pivot="center" />
<sprite depth="4" name="Icon" atlas="ItemIconAtlas" [color="#FF0000"]size="0,0"[/color] pos="50,0" pivot="center" foregroundlayer="true"/>
<label depth="6" name="TextContent" font_size="28" [color="#FF0000"]color="[transparent]"[/color] justify="center" height="30" pivot="center"/>
<sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" [color="#FF0000"]color="[transparent]"[/color] />
</panel>
I took another quick look at this.
This solution might be acceptable for some. It removes all popup notifications at the bottom right, including the repair/upgrade rejection popups. When the repair/upgrade is missing the resource, it still plays the rejected ding sound.
Vehicles and other notifications are unaffected.
Changes in red
Windows.xml
If someone wants to make a modlet for it, please feel free...Code:<window name="HUDRightStatBars"> <rect name="hud" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft"> <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" > <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" [color="#FF0000"]color="[transparent]"[/color] height="43" width="162" pivot="center" /> <sprite depth="4" name="Icon" atlas="ItemIconAtlas" [color="#FF0000"]size="0,0"[/color] pos="50,0" pivot="center" foregroundlayer="true"/> <label depth="6" name="TextContent" font_size="28" [color="#FF0000"]color="[transparent]"[/color] justify="center" height="30" pivot="center"/> <sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" [color="#FF0000"]color="[transparent]"[/color] /> </panel>
<append xpath="/windows/window[@name='HUDRightStatBars']">
<rect name="hud" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft">
<panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
<sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" color="[transparent]" height="43" width="162" pivot="center" />
<sprite depth="4" name="Icon" atlas="ItemIconAtlas" size="0,0" pos="50,0" pivot="center" foregroundlayer="true"/>
<label depth="6" name="TextContent" font_size="28" color="[transparent]" justify="center" height="30" pivot="center"/>
<sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" color="[transparent]" />
</panel>
</append>
Thank you! It works, and I love it!I took another quick look at this.
This solution might be acceptable for some. It removes all popup notifications at the bottom right, including the repair/upgrade rejection popups. When the repair/upgrade is missing the resource, it still plays the rejected ding sound.
Vehicles and other notifications are unaffected.
Changes in red
Windows.xml
If someone wants to make a modlet for it, please feel free...Code:<window name="HUDRightStatBars"> <rect name="hud" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft"> <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" > <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" [color="#FF0000"]color="[transparent]"[/color] height="43" width="162" pivot="center" /> <sprite depth="4" name="Icon" atlas="ItemIconAtlas" [color="#FF0000"]size="0,0"[/color] pos="50,0" pivot="center" foregroundlayer="true"/> <label depth="6" name="TextContent" font_size="28" [color="#FF0000"]color="[transparent]"[/color] justify="center" height="30" pivot="center"/> <sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" [color="#FF0000"]color="[transparent]"[/color] /> </panel>
Thanks for the modlet. I have noticed that if a zombie you have damaged gets killed by a friend/teammate the xp announcement pops up for you and if I make the finishing strike, it pops up for the friend/teammate.Here is a quick modlet to do this, sure it can be streamlined a bit more when have time or if someone wants to do it themselves.
Remove_RH_Stats_Bar
Code:<append xpath="/windows/window[@name='HUDRightStatBars']"> <rect name="hud" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft"> <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" > <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" color="[transparent]" height="43" width="162" pivot="center" /> <sprite depth="4" name="Icon" atlas="ItemIconAtlas" size="0,0" pos="50,0" pivot="center" foregroundlayer="true"/> <label depth="6" name="TextContent" font_size="28" color="[transparent]" justify="center" height="30" pivot="center"/> <sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" color="[transparent]" /> </panel> </append>
Updated for 18.3 b3 and 18.2 b5.can i have a 18a one plz?