Am I doing this right? I'm not looking to remove all vultures from the game (at the moment) just the ones that spawn constantly in desert & wasteland biome and make driving through them a constant hassle.
<Krougal>
<set xpath="/entitygroups/EnemyAnimalsDesert[@name='animalZombieVulture']/*/@prob">0</set>
<set xpath="/entitygroups/EnemyAnimalsWasteland[@name='animalZombieVulture']/*/@prob">0</set>
<set xpath="/entitygroups/ZombiesWastelandNightNoBears[@name='animalZombieVulture']/*/@prob">0</set>
<set xpath="/entitygroups/ZombiesWastelandNightNoBears[@name='animalZombieVultureRadiated']/*/@prob">0</set>
<set xpath="/entitygroups/ZombiesWastelandNight2[@name='animalZombieVulture']/*/@prob">0</set>
<set xpath="/entitygroups/ZombiesWastelandNight2[@name='animalZombieVultureRadiated']/*/@prob">0</set>
</Krougal>
The groups being modded.
Although this doesn't seem right since it would just replace the vultures with something else, and it seems like they are dedicated vulture spawns. Am I looking at the wrong files for what I am trying to accomplish?
<Krougal>
<set xpath="/entitygroups/EnemyAnimalsDesert[@name='animalZombieVulture']/*/@prob">0</set>
<set xpath="/entitygroups/EnemyAnimalsWasteland[@name='animalZombieVulture']/*/@prob">0</set>
<set xpath="/entitygroups/ZombiesWastelandNightNoBears[@name='animalZombieVulture']/*/@prob">0</set>
<set xpath="/entitygroups/ZombiesWastelandNightNoBears[@name='animalZombieVultureRadiated']/*/@prob">0</set>
<set xpath="/entitygroups/ZombiesWastelandNight2[@name='animalZombieVulture']/*/@prob">0</set>
<set xpath="/entitygroups/ZombiesWastelandNight2[@name='animalZombieVultureRadiated']/*/@prob">0</set>
</Krougal>
The groups being modded.
<entitygroup name="EnemyAnimalsDesert">
<entity name="animalCoyote" prob="30"/>
<entity name="animalZombieVulture" prob="20"/>
<entity name="animalSnake" prob="10"/>
<entity name="none" prob="40"/><!-- must not be first since first name determines if enemy group -->
</entitygroup>
<entitygroup name="EnemyAnimalsWasteland" >
<entity name="animalSnake" prob="20"/>
<entity name="animalZombieVulture" prob="30"/>
<entity name="animalZombieDog" prob="30"/>
<entity name="animalZombieBear" prob="20"/>
</entitygroup>
<entitygroup name="ZombiesWastelandNightNoBears">
<!-- Bears/Animals aren't controllable by the BloodMoon horde system until the animal code is re-factored. -->
<entity name="zombieSpider"/>
<entity name="zombieBoe"/>
<entity name="zombieJoe"/>
<entity name="zombieSteve"/>
<entity name="zombieTomClark"/>
<entity name="zombieMoe"/>
<entity name="zombieYo"/>
<entity name="zombieArlene"/>
<entity name="zombieDarlene"/>
<entity name="zombieMarlene"/>
<entity name="zombieNurse"/>
<entity name="animalZombieDog"/>
<entity name="zombieSteveCrawler"/>
<entity name="zombieFatCop"/>
<entity name="zombieBurnt"/>
<entity name="zombieWightFeral"/>
<entity name="animalZombieVulture" prob="0.6"/>
<entity name="animalZombieVultureRadiated" prob="0.4"/>
<entity name="zombieMaleHazmat" prob="0.2"/>
<entity name="zombieFatHawaiian"/>
</entitygroup>
<entitygroup name="ZombiesWastelandNight2">
<entity name="zombieSpider"/>
<entity name="zombieBoe" prob="0.05"/>
<entity name="zombieJoe" prob="0.05"/>
<entity name="zombieSteve" prob="0.05"/>
<entity name="zombieTomClark" prob="0.05"/>
<entity name="zombieMoe" prob="0.05"/>
<entity name="zombieYo" prob="0.05"/>
<entity name="zombieArlene"/>
<entity name="zombieDarlene"/>
<entity name="zombieMarlene"/>
<entity name="zombieNurse"/>
<entity name="animalZombieDog" prob="0.15"/>
<entity name="zombieSteveCrawler" prob="0.05"/>
<entity name="zombieFatCop" prob="0.15"/>
<entity name="zombieBurnt" prob="0.07"/>
<entity name="animalZombieBear" prob="0.1"/>
<entity name="zombieWightFeral" prob="0.1"/>
<entity name="animalZombieVulture" prob="0.6"/>
<entity name="animalZombieVultureRadiated" prob="0.4"/>
<entity name="zombieFatHawaiian"/>
</entitygroup>
<entity name="animalCoyote" prob="30"/>
<entity name="animalZombieVulture" prob="20"/>
<entity name="animalSnake" prob="10"/>
<entity name="none" prob="40"/><!-- must not be first since first name determines if enemy group -->
</entitygroup>
<entitygroup name="EnemyAnimalsWasteland" >
<entity name="animalSnake" prob="20"/>
<entity name="animalZombieVulture" prob="30"/>
<entity name="animalZombieDog" prob="30"/>
<entity name="animalZombieBear" prob="20"/>
</entitygroup>
<entitygroup name="ZombiesWastelandNightNoBears">
<!-- Bears/Animals aren't controllable by the BloodMoon horde system until the animal code is re-factored. -->
<entity name="zombieSpider"/>
<entity name="zombieBoe"/>
<entity name="zombieJoe"/>
<entity name="zombieSteve"/>
<entity name="zombieTomClark"/>
<entity name="zombieMoe"/>
<entity name="zombieYo"/>
<entity name="zombieArlene"/>
<entity name="zombieDarlene"/>
<entity name="zombieMarlene"/>
<entity name="zombieNurse"/>
<entity name="animalZombieDog"/>
<entity name="zombieSteveCrawler"/>
<entity name="zombieFatCop"/>
<entity name="zombieBurnt"/>
<entity name="zombieWightFeral"/>
<entity name="animalZombieVulture" prob="0.6"/>
<entity name="animalZombieVultureRadiated" prob="0.4"/>
<entity name="zombieMaleHazmat" prob="0.2"/>
<entity name="zombieFatHawaiian"/>
</entitygroup>
<entitygroup name="ZombiesWastelandNight2">
<entity name="zombieSpider"/>
<entity name="zombieBoe" prob="0.05"/>
<entity name="zombieJoe" prob="0.05"/>
<entity name="zombieSteve" prob="0.05"/>
<entity name="zombieTomClark" prob="0.05"/>
<entity name="zombieMoe" prob="0.05"/>
<entity name="zombieYo" prob="0.05"/>
<entity name="zombieArlene"/>
<entity name="zombieDarlene"/>
<entity name="zombieMarlene"/>
<entity name="zombieNurse"/>
<entity name="animalZombieDog" prob="0.15"/>
<entity name="zombieSteveCrawler" prob="0.05"/>
<entity name="zombieFatCop" prob="0.15"/>
<entity name="zombieBurnt" prob="0.07"/>
<entity name="animalZombieBear" prob="0.1"/>
<entity name="zombieWightFeral" prob="0.1"/>
<entity name="animalZombieVulture" prob="0.6"/>
<entity name="animalZombieVultureRadiated" prob="0.4"/>
<entity name="zombieFatHawaiian"/>
</entitygroup>
Although this doesn't seem right since it would just replace the vultures with something else, and it seems like they are dedicated vulture spawns. Am I looking at the wrong files for what I am trying to accomplish?
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