change the maxvelocity values in vehicles.xml.Is there a way to remove the speed limit back/side?
I agree that it is realistic, but the gameplay does not become dynamic, but somehow viscous ... I think this is a bad feature.
I meant for player, not transport.change the maxvelocity values in vehicles.xml.
entityclasses.xml line 96I meant for player, not transport.
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MotorAcceleration 0.12
MotorDamping 0.346
MotorBackwardsSpeed 0.8
MotorSidewaysSpeed 0.8
MotorAirSpeed 0.35
MotorSlopeSpeedUp 0.8
MotorSlopeSpeedDown 1.2
MotorFreeFly False
MotorJumpForce 0.13
MotorJumpForceDamping 0.08
MotorJumpForceHold 0.003
MotorJumpForceHoldDamping 0.5
PhysicsForceDamping 0.05
PhysicsPushForce 5
PhysicsGravityModifier 0.2
PhysicsSlopeSlideLimit 60
PhysicsSlopeSlidiness 0.15
PhysicsWallBounce 0
PhysicsWallFriction 0
PhysicsCrouchHeightModifier 0.63
PhysicsHasCollisionTrigger True
That's interesting.I would have guessed those test files relate to the player movement when walking/running while "wearing" a vehicle.
As far as I can tell, the game seems to move vehicles like the player is wearing the vehicle an moves them both using the player controller.That's interesting. 7dtd also uses similar mechanics of "wearing" vehicle or something else?