bigstep70
New member
I'm not sure if this has been addressed (modded) yet, but I can not stand the hand-holding overlay icons that hover above rocks, shrubs and nests for the coinciding early quests.
I made this quick and dirty mod (aka:hack) to get rid of them.
The icon-overlay is yellow in color, so I just made it black and transparent. I also took away the pulsing effect just to be on the safe side.
I'm not great (or even proficient) at xpath modding so here are the code changes in the nav_objects.xml file... if anyone wants to xpath/modlet this go right ahead. I'm sure it will be appreciated by people not wanting/willing to dig thru the xml files.
I only changed the color and pulse effect so as to not mess with the code too much.
I know it's there to help new players, those of us that don't see to well, overly shady area under trees... etc, etc... but for those of us that have 100's or even 1000's of hours in-game I found it just a tad bit ridiculous... like, "I want my buh-buh, I want my blankie... I want my Mommy!"
I made this quick and dirty mod (aka:hack) to get rid of them.
The icon-overlay is yellow in color, so I just made it black and transparent. I also took away the pulsing effect just to be on the safe side.
I'm not great (or even proficient) at xpath modding so here are the code changes in the nav_objects.xml file... if anyone wants to xpath/modlet this go right ahead. I'm sure it will be appreciated by people not wanting/willing to dig thru the xml files.
White = the section/header that needs changes, look for/find this in your Drive:\7days Folder\Data\Config\nav_objects.xml
Orange = property name/label (ie: color,has_pulse)
Red = value that has to be changed
Green = my own comments
<nav_object_class name="quest_resource">
<onscreen_settings>
<property name="sprite_name" value="ui_game_symbol_resource"/>
<property name="min_distance" value="0"/>
<property name="max_distance" value="-1"/>
<property name="color" value="0,0,0,0"/><!--removes the "cheaty/dunce-cap/look right here" icons for beginning quests -->
<property name="has_pulse" value="false"/><!--removes the pulse effect, just in case-->
<property name="offset" value="0,0.5,0" />
</onscreen_settings>
</nav_object_class>
Orange = property name/label (ie: color,has_pulse)
Red = value that has to be changed
Green = my own comments
<nav_object_class name="quest_resource">
<onscreen_settings>
<property name="sprite_name" value="ui_game_symbol_resource"/>
<property name="min_distance" value="0"/>
<property name="max_distance" value="-1"/>
<property name="color" value="0,0,0,0"/><!--removes the "cheaty/dunce-cap/look right here" icons for beginning quests -->
<property name="has_pulse" value="false"/><!--removes the pulse effect, just in case-->
<property name="offset" value="0,0.5,0" />
</onscreen_settings>
</nav_object_class>
I know it's there to help new players, those of us that don't see to well, overly shady area under trees... etc, etc... but for those of us that have 100's or even 1000's of hours in-game I found it just a tad bit ridiculous... like, "I want my buh-buh, I want my blankie... I want my Mommy!"

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