• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

RELXIX A20 XML Modlets - (UI, Menu Settings, Blocks, Loot, EntityClasses, Night Vision) - A20

I got some memory for Xmas.  Of course that meant I had to try generating a 15k map.

This first shot shows generation was successful.  Here you can see I am already over 45GB in use before the preview even displays.
https://steamcommunity.com/sharedfiles/filedetails/?id=2698463011

I was able to zoom out a bit further than this screenshot shows but I started to get out of memory errors and a crash before I could capture another image.
I did see a city in the North East of the Wasteland biome before the crash.
https://steamcommunity.com/sharedfiles/filedetails/?id=2698463119

To answer the question: 48GB is not enough to preview. 

 
NEWLY ADDED:
RELXIX_Items_NVTweak
With an already restricted FOV the added restriction on the NV Goggles just felt too much.  By combining 2 filter sets I was able to get a faded feel for nightvision without the goggle blockage but retain a bit of color.  I felt Bright effect as an alternative to the NightVision effect alone made it too much like daytime so added the VibrantDeSat to dull the colors some.

Some Screenshots:
F15ADC6B46425DA723B686BC7560166874B6224E

959572424F17039CEAA4DC6736D5CC7B20D99493


6A8D59EA4541A9598305264D6DC851403AAD5D8B


F4D6395B30B1438AA56B2F127F3A21AF3C378CEA


RELXIX_EagleEyeShadesAndNightVision
Adds a new set of shades combining the function of Shades (perception), Tough Guy Glasses (fortitude), Lucky Googles (loot level + treasure radius), Ski Googles (agility), and Nerd Glasses (Int, Crafting time, XP) Requires 1 of each to craft.  Also adds a new NightVision goggle set that can be has all of those functions.  Requires Nightvision Googles and Eagle Eye Shades to craft. - Recipes require advanced engineering level 4-5 respectively, crafted at workbench.
These use the Night Vision as displayed by my NVTweaks mod.  Just like Lucky Goggles these have a range of 3-5 for Loot Bonus.
Note: Perception does not show in the list of Stats due to display limitations.  Perception can be confirmed on the Skills screen where it will be green/boosted.

Some Screenshots:

5322E753D3C54E198BDBD486585EBF7EF17CD501


1E5A6CBAC3A58EFEB86D85DE5497DF4F6AB3080C


Eagle Eye Shades - Effects (showing low end of Loot bonus Range).  Note: Perception is added but not shown due to number of display lines.
14CBCD5447823B3A183D863C7C5FBC4FF22EFA2C


Eagle Eye Shades - Effects (showing high end of Loot bonus Range).  Note: Perception is added but not shown due to number of display lines.

10AE0A1D0E740198309C272C761FC196C45A5E48


Eagle Eye NV Goggles - Effects (showing middle of Loot bonus Range).  Note: Perception is added but not shown due to number of display lines.

90CC872C92710A41BA8E6978F54798443B4B0F34


 
Last edited by a moderator:
I Just noticed this particular error when booting up 7Days when checking the log while still in the main menu.

WRN XML patch for "XUi_Menu/windows.xml" from mod "RELXIX_UIMENU_AddLandClaimCountOption" did not apply: <insertBefore xpath="/windows/window[@name='serverBrowser']/rect[@name='serverinfo']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='xuiGameSettingsMultiplayer']/grid/browsergameoptioninfo[@name='LandClaimSize']" (line 14 at pos 3)




This seems to correspond to the lines

14 <insertBefore xpath="/windows/window[@name='serverBrowser']/rect[@name='serverinfo']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='xuiGameSettingsMultiplayer']/grid/browsergameoptioninfo[@name='LandClaimSize']">
15 <browsergameoptioninfo name="LandClaimCount" title="LandClaimCount" value_wrap="false" values="1, 2, 3, 4, 5, 10, 20, 25, 50, 100, 150, 200" display_names="" value_localization_prefix="goLandClaimSizeValue" />
16 </insertBefore>


In the addLandClaimCountOptions Modlet.

Seems to be affecting the serverbrowser mostly. Which means I could play single player without issues. (I think)

This is most definitely due to the very latest patch (which has affected the main game file according to file modified date), seeing there were no Modlet related WRN's prior to this patch.

Hope this helps bugfixing (where needed).

 
I Just noticed this particular error when booting up 7Days when checking the log while still in the main menu.

WRN XML patch for "XUi_Menu/windows.xml" from mod "RELXIX_UIMENU_AddLandClaimCountOption" did not apply: <insertBefore xpath="/windows/window[@name='serverBrowser']/rect[@name='serverinfo']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='xuiGameSettingsMultiplayer']/grid/browsergameoptioninfo[@name='LandClaimSize']" (line 14 at pos 3)




This seems to correspond to the lines

14 <insertBefore xpath="/windows/window[@name='serverBrowser']/rect[@name='serverinfo']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='xuiGameSettingsMultiplayer']/grid/browsergameoptioninfo[@name='LandClaimSize']">
15 <browsergameoptioninfo name="LandClaimCount" title="LandClaimCount" value_wrap="false" values="1, 2, 3, 4, 5, 10, 20, 25, 50, 100, 150, 200" display_names="" value_localization_prefix="goLandClaimSizeValue" />
16 </insertBefore>


In the addLandClaimCountOptions Modlet.

Seems to be affecting the serverbrowser mostly. Which means I could play single player without issues. (I think)

This is most definitely due to the very latest patch (which has affected the main game file according to file modified date), seeing there were no Modlet related WRN's prior to this patch.

Hope this helps bugfixing (where needed).
This issue caused the server browser to be unable to display the Count of Allowed Land Claim blocks after the search was completed (you could still filter to a specific amount).

This issue has been fixed and a new version has been uploaded to the same link.

 
Last edited by a moderator:
Don't know if you've seen my post on steam but I asked:

Would your method of modifying menu options work for LootRespawnDays? I like to play with loot respawn disabled. The last I read, POI sleeper respawn is tied to Loot Respawn but if that is disabled, the sleeper respawn is set to the default of 7 days. There is a mod (StayClear) that resolves this but it uses a dll. Is there any reason longer interval menu options than the current max of 50 wouldn't work? I could just create my own mod but maybe you know of limitations in the code.

And I'll add, if this worked for like 300 days it would be a cleaner way of effectively having no loot or sleeper respawn.

 
Thanks for coding this and releasing it for our use.

I really like the idea of adding the slot numbers to the toolbelt slots, however, if the item in that slot is modded, there is a little sprocket-icon in the upper-left corner, right where the slot numbers are, making the numbers impossible to read. Perhaps place the numbers in the upper-right corner?

 
I tinkered around with it and came up with (for me) a happy medium of adding 21 to each of the positions and placed the digits a little left of center to avoid overlapping most, not all, of the icons.

Thanks again for making this great mod available for us. 😀

 
Hello. Does anyone know why Enable Target HP Bar MOD is not working? Im playing the Aplha 20.6(b9). Can anyone help me?

 
Hello. Does anyone know why Enable Target HP Bar MOD is not working? Im playing the Aplha 20.6(b9). Can anyone help me?


I just downloaded a fresh copy to confirm it works and it does, so it's either not installed correctly or it's conflicting with other mods. Do you have any other mods installed? You can check to see if it's loading by starting the game, and when you get to the main menu hit F1 to bring up the console (you don't need to load a game). Scroll to the top and you should see some messages like

2022-11-25T15:10:22 8.842 INF [MODS] Loaded Mod: RELXIX_UI_EnableTargetHPBar (1.1.0)
2022-11-25T15:10:22 8.842 INF [MODS] Initializing mod code
2022-11-25T15:10:22 8.843 INF [MODS] Loading done

If you don't see that, the mod is not installed correctly. If the mod is loaded, scroll through the rest of the log and look for any error messages.

 
I just downloaded a fresh copy to confirm it works and it does, so it's either not installed correctly or it's conflicting with other mods. Do you have any other mods installed? You can check to see if it's loading by starting the game, and when you get to the main menu hit F1 to bring up the console (you don't need to load a game). Scroll to the top and you should see some messages like

2022-11-25T15:10:22 8.842 INF [MODS] Loaded Mod: RELXIX_UI_EnableTargetHPBar (1.1.0)
2022-11-25T15:10:22 8.842 INF [MODS] Initializing mod code
2022-11-25T15:10:22 8.843 INF [MODS] Loading done

If you don't see that, the mod is not installed correctly. If the mod is loaded, scroll through the rest of the log and look for any error messages.
Hi @seven.  First I realt apreciate your help and sorry if I write something wrong, im not a good english speaker/writer.

I have check the log and the MOD was successfully loaded its exactly like you post here.

I dont know how to copy the Console text.(Sorry about it).

I have all those MODs: (Downloaded from https://7daystodiemods.com/)

Sam’s Working Stuff
30K Item Stacks
Sam’s Long Loot Bags
Sam’s Steel Electric Fence
Add Land Claim Count Option
Enable Target HP Bar
.45 ACP Weapons Pack
.30-06 Weapons
Improved RWG
Pick Me Up
Spikes
Bdubyah’s Vehicles All in One
SMXmenu – The MENU Replacement Mod
SMXui – The UI Replacement Mod
SMXhud – The HUD Replacement Mod
SMXcore – The Core Mod
 

 
Ademir said:
Hi @seven.  First I realt apreciate your help and sorry if I write something wrong, im not a good english speaker/writer.

I have check the log and the MOD was successfully loaded its exactly like you post here.

I dont know how to copy the Console text.(Sorry about it).

I have all those MODs: (Downloaded from https://7daystodiemods.com/)

Sam’s Working Stuff
30K Item Stacks
Sam’s Long Loot Bags
Sam’s Steel Electric Fence
Add Land Claim Count Option
Enable Target HP Bar
.45 ACP Weapons Pack
.30-06 Weapons
Improved RWG
Pick Me Up
Spikes
Bdubyah’s Vehicles All in One
SMXmenu – The MENU Replacement Mod
SMXui – The UI Replacement Mod
SMXhud – The HUD Replacement Mod
SMXcore – The Core Mod
 
@sevenI have solve the problem.

Was missing this MOD:

 ZMXhudCPTHB – The Target Health Bar Extension Mod

The SMX doesn't work with other HP bar MODs.

 
@Red Eagle LXIX I tried to update your modlet Eagle Eye Shades to A21 including german translation. During this process, i removed the red tint from both the goggles, though. So you may want to add it again. I have uploaded the whole package here to my personal cloud. If you like, grab it, adapt it and upload it on your own page.

 
I downloaded this mod and I have a fixed screen with the sound of the game, that's all, what's the problem? I'm a noob in modding and installing files, sorry.🤔

 
Back
Top