Red Eagle LXIX
Community Moderator
Some A20 updates for my modlets. Screenshots in the reply.
GitHub Repository Link: https://github.com/RELXIX-7DTD/A20_XML_Modlets
RELXIX_Blocks_AllShortGrass
Makes all the grasses in the game short. Leaves Snowberry normal due to it blocking building. Now you can more easily see what to clear for building.
RELXIX_Blocks_PickThisUp
Enable CanPIckUp on several items throughout the game world. (curtains, miniblinds)
RELXIX_Blocks_TreeDrops
In addition to any default or perk drops this mod adds a small chance for the following items to drop from Trees when chopped down: Eggs, Feathers, Honey. The number of drops over 1000 trees is insignificant. I did this more for atmosphere.
RELXIX_EntityClasses_TimeStayAfterDeath
Adjusts the TimeStayAfterDeath for entities (extending DroppedLoot container times, etc).
RELXIX_Loot_MorePots
Adds more pots to the world by adding them as a specific item to cupboards. It is unrealistic with multi-burner stoves to think everyone cleared out most/all their pots and pans as the world ended.
RELXIX_Shapes_RestoreShapesHP - This sets all shapes back to the way they used to be with full HP based on b218. This is because their cost and upgrade costs did not change, only their value/Hit Points which is unfair, IMHO. Who wants to pay for a full steel block and only get something weaker than concrete? Not me. -- Deprecated as of b237. b237 adds scaling cost feature (and also reverted a number of blocks to prior full strength).
RELXIX_UI_CompassCenterHighlight
Adds a highlight to the middle of the Compass
RELXIX_UI_CompassStats
Adjusts the position of the Day and Time, adds Air Temp, Wind Speed, Current Elevation
RELXIX_UI_EnableTargetHPBar
Turns the Target HP Bar on without godmode being enabled.
RELXIX_UI_MenuTime
This adds the display of Day, Time on the menu screens (inventory, vehicle, quests, etc)
RELXIX_UI_ToolbeltSlotNumbers
Adds Numbers for each slot on the toolbelt.
RELXIX_UIMENU_AddLandClaimCountOption
This adds an option to the menu for Land Claim Count with options '1, 2, 3, 4, 5, 10, 20, 25, 50, 100, 150, 200' as Land Claim Block Count choices on the Multiplayer Tab with the rest of the Land Claim options.
These options are also added as available filter choices in the server browser.
RELXIX_UIMENU_AddMaxZedAndAnimalOptions
This adds options to the menu for Max Zombies and Max Animal Counts normally only configurable via serverconfig.xml.
RELXIX_UIMENU_More24HourLengthOptions
This adds the options '5, 150, 180, 210, 240, 270, 300' minutes as 24 Hour Length options in addition to the default '10, 20, 30, 40, 50, 60, 90, 120' for those who want really fast or really slow days.
These options are also added as available filter choices in the server browser.
RELXIX_UIMENU_MoreDayLightLengthOptions
This adds the option '2, 4, 6, 8, 10, 20, 22' hours as Day Light Length options in addition to the default '12, 14, 16, 18' for those who want really short or really long days.
These options are also added as available filter choices in the server browser.
RELXIX_UIMENU_MoreLandClaimSizeOptions
This adds the options '91, 101, 125, 151, 175, 201' as Land Claim Size options in addition to the default '21, 31, 41, 51, 71' options.
These options are also added as available filter choices in the server browser.
RELXIX_UIMENU_MoreLootAbundanceOptions
This adds the options '5, 10, 250, 300, 400, 500' as Loot Abundance options in addition to the default '25, 33, 50, 67, 75, 100, 150, 200' options.
These options are also added as available filter choices in the server browser.
RELXIX_UIMENU_MoreRWGSizeOptions
This adds '5120,7168,9216,11264,12288,13312,14366,15360' size options in addition to the default '6144,8192,10240' on the New Game Menu and Editing Tools RWG Preview World Generator Menu.
RELXIX_Items_NVTweak
With an already restricted FOV the added restriction on the NV Goggles just felt too much. By combining 2 filter sets I was able to get a faded feel for nightvision without the goggle blockage but retain a bit of color. I felt Bright effect as an alternative to the NightVision effect alone made it too much like daytime so added the VibrantDeSat to dull the colors some.
RELXIX_EagleEyeShadesAndNightVision
Adds a new set of shades combining the function of Shades (perception), Tough Guy Glasses (fortitude), Lucky Googles (loot level + treasure radius), Ski Googles (agility), and Nerd Glasses (Int, Crafting time, XP) Requires 1 of each to craft. Also adds a new NightVision goggle set that can be has all of those functions. Requires Nightvision Googles and Eagle Eye Shades to craft. - Recipes require advanced engineering level 4-5 respectively, crafted at workbench.
These use the Night Vision as displayed by my NVTweaks mod. Just like Lucky Goggles these have a range of 3-5 for Loot Bonus.
Note: Perception does not show in the list of Stats due to display limitations. Perception can be confirmed on the Skills screen where it will be green/boosted.
NEWLY ADDED:
RELXIX_HighlightBookState
I originally tried coloring the icons but that didn't work. I resorted to the technique I found in this thread of replacing the icons: https://community.7daystodie.com/topic/24306-mod-that-lets-you-know-youve-already-read-a-book/
Books that have been read have a red icon. Books that have not been read have a green icon. A second set of icons were included in case the user would like those reversed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2813840879
GitHub Repository Link: https://github.com/RELXIX-7DTD/A20_XML_Modlets
RELXIX_Blocks_AllShortGrass
Makes all the grasses in the game short. Leaves Snowberry normal due to it blocking building. Now you can more easily see what to clear for building.
RELXIX_Blocks_PickThisUp
Enable CanPIckUp on several items throughout the game world. (curtains, miniblinds)
RELXIX_Blocks_TreeDrops
In addition to any default or perk drops this mod adds a small chance for the following items to drop from Trees when chopped down: Eggs, Feathers, Honey. The number of drops over 1000 trees is insignificant. I did this more for atmosphere.
RELXIX_EntityClasses_TimeStayAfterDeath
Adjusts the TimeStayAfterDeath for entities (extending DroppedLoot container times, etc).
RELXIX_Loot_MorePots
Adds more pots to the world by adding them as a specific item to cupboards. It is unrealistic with multi-burner stoves to think everyone cleared out most/all their pots and pans as the world ended.
RELXIX_UI_CompassCenterHighlight
Adds a highlight to the middle of the Compass
RELXIX_UI_CompassStats
Adjusts the position of the Day and Time, adds Air Temp, Wind Speed, Current Elevation
RELXIX_UI_EnableTargetHPBar
Turns the Target HP Bar on without godmode being enabled.
RELXIX_UI_MenuTime
This adds the display of Day, Time on the menu screens (inventory, vehicle, quests, etc)
RELXIX_UI_ToolbeltSlotNumbers
Adds Numbers for each slot on the toolbelt.
RELXIX_UIMENU_AddLandClaimCountOption
This adds an option to the menu for Land Claim Count with options '1, 2, 3, 4, 5, 10, 20, 25, 50, 100, 150, 200' as Land Claim Block Count choices on the Multiplayer Tab with the rest of the Land Claim options.
These options are also added as available filter choices in the server browser.
RELXIX_UIMENU_AddMaxZedAndAnimalOptions
This adds options to the menu for Max Zombies and Max Animal Counts normally only configurable via serverconfig.xml.
RELXIX_UIMENU_More24HourLengthOptions
This adds the options '5, 150, 180, 210, 240, 270, 300' minutes as 24 Hour Length options in addition to the default '10, 20, 30, 40, 50, 60, 90, 120' for those who want really fast or really slow days.
These options are also added as available filter choices in the server browser.
RELXIX_UIMENU_MoreDayLightLengthOptions
This adds the option '2, 4, 6, 8, 10, 20, 22' hours as Day Light Length options in addition to the default '12, 14, 16, 18' for those who want really short or really long days.
These options are also added as available filter choices in the server browser.
RELXIX_UIMENU_MoreLandClaimSizeOptions
This adds the options '91, 101, 125, 151, 175, 201' as Land Claim Size options in addition to the default '21, 31, 41, 51, 71' options.
These options are also added as available filter choices in the server browser.
RELXIX_UIMENU_MoreLootAbundanceOptions
This adds the options '5, 10, 250, 300, 400, 500' as Loot Abundance options in addition to the default '25, 33, 50, 67, 75, 100, 150, 200' options.
These options are also added as available filter choices in the server browser.
RELXIX_UIMENU_MoreRWGSizeOptions
This adds '5120,7168,9216,11264,12288,13312,14366,15360' size options in addition to the default '6144,8192,10240' on the New Game Menu and Editing Tools RWG Preview World Generator Menu.
RELXIX_Items_NVTweak
With an already restricted FOV the added restriction on the NV Goggles just felt too much. By combining 2 filter sets I was able to get a faded feel for nightvision without the goggle blockage but retain a bit of color. I felt Bright effect as an alternative to the NightVision effect alone made it too much like daytime so added the VibrantDeSat to dull the colors some.
RELXIX_EagleEyeShadesAndNightVision
Adds a new set of shades combining the function of Shades (perception), Tough Guy Glasses (fortitude), Lucky Googles (loot level + treasure radius), Ski Googles (agility), and Nerd Glasses (Int, Crafting time, XP) Requires 1 of each to craft. Also adds a new NightVision goggle set that can be has all of those functions. Requires Nightvision Googles and Eagle Eye Shades to craft. - Recipes require advanced engineering level 4-5 respectively, crafted at workbench.
These use the Night Vision as displayed by my NVTweaks mod. Just like Lucky Goggles these have a range of 3-5 for Loot Bonus.
Note: Perception does not show in the list of Stats due to display limitations. Perception can be confirmed on the Skills screen where it will be green/boosted.
NEWLY ADDED:
RELXIX_HighlightBookState
I originally tried coloring the icons but that didn't work. I resorted to the technique I found in this thread of replacing the icons: https://community.7daystodie.com/topic/24306-mod-that-lets-you-know-youve-already-read-a-book/
Books that have been read have a red icon. Books that have not been read have a green icon. A second set of icons were included in case the user would like those reversed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2813840879
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