PC reinforced concrete

I hate that they got rid of rebar frames, they were perfect for building a base, because you could place them and then move them as needed before committing to upgrade them to concrete. Anyway I have not played for a couple of years, and was wondering the process of making reinforced concrete on V1.2.

Thank you.
 
was wondering the process of making reinforced concrete on V1.2.
Weird version to pick, but all right. Making concrete blocks is roughly the same as before: smelt stone in forge, cook it into cement => mix cement, stone and sand in a cement mixer into concrete mix => craft blocks from concrete mix.

If you want to draft a base, you can use the old wood frames, currently called "building blocks" iirc. Those you can pick up and swap out. Once you have a design, you either upgrade them spending wood and cobble in between, or take a conc block, point it at the next block you want to swap and "Copy shape and Rotation" from the reload-wheel-UI.
 
Thanks guys. The reason I am going with V1.2, is due to my map being made entirely with teragon (older version of teragon at that). I was under the impression that tergon was only usable in V1.0, but found out differently and was told it could do any pre 2.0.

I want to keep my version as compatible as I can with a full on teragon map, with teragon POIs and all.

BTW, Is 1.2 a bad version to play?

Also, Reinforced Concrete doesn't exist any more. It's just wood->cobble->concrete->steel.
I am glad of this. Going from wood to cobble and then cobble to concrete and then concrete to reinforced concrete, would suck. I will still always miss the rebar frames though.

I guess I could go with wood frames to map out my base before I commit to what I placed and then start upgrading to concrete. It is a bummer that it requires 2 upgrades, wood to cobble then cobble to concrete.

The main reason I liked rebar frames is that I am a perfectionist. I have augured boatloads of blocks just because they look out of place. And so placing concrete blocks everywhere and then making a mistake means spending a boatload of time auguring it out.

Thanks again guys.
 
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I am glad of this. Going from wood to cobble and then cobble to concrete and then concrete to reinforced concrete, would suck. I will still always miss the rebar frames though.

I guess I could go with wood frames to map out my base before I commit to what I placed and then start upgrading to concrete. It is a bummer that it requires 2 upgrades, wood to cobble then cobble to concrete.

The main reason I liked rebar frames is that I am a perfectionist. I have augured boatloads of blocks just because they look out of place. And so placing concrete blocks everywhere and then making a mistake means spending a boatload of time auguring it out.

Thanks again guys.
I'd rather have rebar frames and reinforced concrete back. It looked a lot nicer. I'm also that weirdo that misses drying time. It was always a thrill doing some late upgrades and hoping they dried before horde night started.
 
Thanks guys. The reason I am going with V1.2, is due to my map being made entirely with teragon (older version of teragon at that). I was under the impression that tergon was only usable in V1.0, but found out differently and was told it could do any pre 2.0.

I want to keep my version as compatible as I can with a full on teragon map, with teragon POIs and all.

BTW, Is 1.2 a bad version to play?
Well, Teragon makes 2.x maps just fine, so there wasn't any reason to stay on 1.2 for Teragon.

As far as games go, you know you can just play the 1.4 version on your 1.2 map, right?
 
I'm also that weirdo that misses drying time.
On the contrary, I am glad that this was removed. The drying time was too uneven, some things dried in an hour, and some were still damp after a day. When you build something with several layers of blocks, waiting for each layer to dry took too much time. And the construction dragged on for weeks.
 
On the contrary, I am glad that this was removed. The drying time was too uneven, some things dried in an hour, and some were still damp after a day. When you build something with several layers of blocks, waiting for each layer to dry took too much time. And the construction dragged on for weeks.
I"m familiar. Generally, I wouldn't wait for blocks that would be inaccessible to dry the second time (and the first time they'd usually be dry by the time I got back around to them after upgrading other things.) Corners I'd tend to leave staggered blocks missing so I could upgrade the ones behind, only filling them in after the interior blocks were upgraded.

But like I said, I'm the weirdo that misses it. Most people don't. Heck, I never got to play it, but the versions where you needed forms for concrete and special basket-like things to fill with cobblestone looked pretty fun as well.
 
Well, Teragon makes 2.x maps just fine, so there wasn't any reason to stay on 1.2 for Teragon.

As far as games go, you know you can just play the 1.4 version on your 1.2 map, right?
Honestly I do not know any better as far as versions go, but I do know that it seems the FPs remove cool things the further they go. Like I said I could not believe they removed rebar forms for some unknown reason.

The last time I played 7 Days to Die before my PC died was like 2 years ago. So I will practically be learning the game all over as I play.

BTW, I finally got the map I wanted from teragon after weeks of crashes and other odd nonsense. I had to stick with V 0.50.11.3, as It seemed like with the latest version, everything would work and then I try the exact same .ini again and something would make it CTD. Honestly things that did not make any sense would happen, and I almost gave up a couple of days ago. The biggest problem I had was bridges, It took me forever to get them right.

I know that the program was a great gift from pile for 7 Days to Die players, But my god the amount of things that go wrong over and over just seemed like he put way to much into it. But again I have my 13K map done

It probably seems boring to some, with the lack of biomes everywhere. I just prefer to not have biomes right next to each other. Instead I loved teragon because it had the ability to make height a way to add biomes. And after all I play 7 Days to Die for only one reason, and that is to make massive impenetrable bases that survive every blood moon easily. I also like to decorate my bases with things like indirect light and the like. Sound kind of lame to most players I guess but its what I like about the game.


13K map.jpg
 
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