Much better performance - Let the server handle all the spawning, tracking and such so your computer can just focus on making it look better. I went from single digit frame rates on horde night to an occasionally dipping into the 30's on really bad horde nights. It doesn't require a computer with a heavy duty graphics card, just some decent RAM (16GB or better) and a processor. You can host your own for free (don't have to purchase another license). You just start the dedicated server from a command line. There is a bit of port fowarding that will need to be setup, but that's about it.Performance
Depends on your system. On my 8c/16t CPU with 32GB RAM i can easily host a game of course. But not everybody has such a strong system. Additionally a dedicated server usually is running 24/7 so the other players don't rely on you (to host) to continue playing. Of course this is not a must, you can also shutdown a dedicated and start it if your group wants to play.I see. My performance so far has been fine; during the Blood Moons the fps dipped into the 30-60 range.
Bedrolls do not to that, but a landclaim block will. And if another player placed that LCB, you need to be in a party with him, to place or pickup turrets there.Incidentally, is there something in the game which prevents me from operating power and turrets near other players' beds? Long story short, I have a super base and two friends who play with me have their beds in a small house nearby.
I host 16 people regularly on a 12K map with a 3.6Ghz I-7 proc and 16GB of RAM. My RAM usage rarely goes above 50% and my Proc sits at about 8-10% useage at any given time. We just passed day 300.Depends on your system. On my 8c/16t CPU with 32GB RAM i can easily host a game of course. But not everybody has such a strong system. Additionally a dedicated server usually is running 24/7 so the other players don't rely on you (to host) to continue playing. Of course this is not a must, you can also shutdown a dedicated and start it if your group wants to play.
Nevertheless a dedicated server should have some cpu-power. It will not run on a potato. As a rule of thumb 4c/4t 3.5Ghz is fine for few players but also may drop to low fps in later gamestage hordes. Of course a faster CPU is better, but oversizing it will also have no effort. From what i observed there are still some single-thread bottlenecks in 7d2d, so many cores will not necessarily make the game faster.
Bedrolls do not to that, but a landclaim block will. And if another player placed that LCB, you need to be in a party with him, to place or pickup turrets there.
"3,6Ghz i7" says not that much, that could be anything from an i7-2700 up to an i7-9700. Last one is at least 50% faster. Even if it is the last one, i don't believe you it just uses 8-10% "every" time. Maybe you haven't looked it up during a bloodmoon. It should be much higher then, especially on day 300 with high gamestage (on default zombie count settings).I host 16 people regularly on a 12K map with a 3.6Ghz I-7 proc and 16GB of RAM. My RAM usage rarely goes above 50% and my Proc sits at about 8-10% useage at any given time. We just passed day 300.
My point was that you don't need some major system to host a server. I am running an I-7 7700 for the record. I also host an Ark server on occasion simultaneously and still don't push the system to the max."3,6Ghz i7" says not that much, that could be anything from an i7-2700 up to an i7-9700. Last one is at least 50% faster. Even if it is the last one, i don't believe you it just uses 8-10% "every" time. Maybe you haven't looked it up during a bloodmoon. It should be much higher then, especially on day 300 with high gamestage (on default zombie count settings).
RAM usage mostly depends on the mapsize, so as far as you have "enough" it will affect perfomance not that much.
Depends on the game and the situation. During normal, daily gameplay the 7d2d server doesn't require that much, but it nearly explodes on bloodmoon, or as i already said when you let collapse a structure. That causes heavy SI recalculations and even brought my Ryzen 2700X to 100% ALL CORES!My point was that you don't need some major system to host a server. I am running an I-7 7700 for the record.
The Ark-server is basically nothing compared to the cpu requirements of the 7d2d server on bloodmoon. Stuff like SI is not even existent in Ark, as it has no voxel engine!I also host an Ark server on occasion simultaneously and still don't push the system to the max.
You originally stated you need a monster system to host a server. I clearly have shown that is not necessary with evidence. That was my whole point. I am often hosting 16 players on bloodmoon while hosting another game in the background with no major stress on my system (proc or RAM). I'm an IT Professional and owner of a PC Consulting firm. I know how to monitor system specs. I took a leftover computer I had laying around, slapped an SSD drive in it and have been hosting games on it for several years. Your CAPS aren't going to change the observed experience I have. I currently run 27 modlets, cranked up the amount of zombies that spawn to relatively insane numbers. Our server isn't magic and doesn't explode on Bloodmoon and rarely is pushed beyond 50% CPU useage on bloodmoon. You're welcome to dissect my words, but I'm just laying out my observations. Here's my server. You're welcome to check it out anytime. It's on 24/7 short of daily reboots and updates. Once again...You don't need anything special to host a 7 days to die server.Depends on the game and the situation. During normal, daily gameplay the 7d2d server doesn't require that much, but it nearly explodes on bloodmoon, or as i already said when you let collapse a structure. That causes heavy SI recalculations and even brought my Ryzen 2700X to 100% ALL CORES!
Bloodmoon is similar, usually you have 8 Zs per player maximium. On bloodmoon this is exceeded and you may have 30 Zs per player. And they are all in "rage mode" and require e.g. pathing calculation. And if they destroy a block of your base, that causes SI to be recalculated! So large base may also reduce perfomance additionally. (that afaik is also the reason for the "stutter" after a cop or demolitioner explodes. They nearly always destroy some blocks and that makes SI recalculate and that is a huge peak in performance).
The Ark-server is basically nothing compared to the cpu requirements of the 7d2d server on bloodmoon. Stuff like SI is not even existent in Ark, as it has no voxel engine!
I'm also hosting an Empyrion server and it is also far less then 7d2d, since there are no enemy hordes. It's still much more demanding then an Ark server, as Empyrion has a voxel engine and also implements structural integrity.
For what it is worth, I just tested this yesterday and it's only true if you set your server up like that. The BloodMoonEnemyCount setting constrains how many per-player zombies there will be for horde night (in conjunction with the game stage-based spawn limits). Of course if you set it to 30 then you could get 30 per player. But by default it's set to 8 per player.On bloodmoon this is exceeded and you may have 30 Zs per player.
Once again, i didn't say that you need anything special nor did a say that a monster system is needed!Once again...You don't need anything special to host a 7 days to die server.
In the other bm-thread even TFP staff is discussing how it actually works.The other blood moon thread has the details.
In the other bm-thread even TFP staff is discussing how it actually works.![]()
Only definite point i got from there is that there is an hardcoded limit of 64 Zs overall. I guess we hit this limit and that matches my observation that at some point performance seems not to get worse anymore. Anyway at this limit my 4c/4t 3,6Ghz server reaches its limits. During BM it is on 100% cpu usage and performance drops to like 35-40fps. Of course still playable, but there is still a drop in performance and with weaker cpus this drop will be heavier.
And 100% on my 4c/4t 3,6Ghz (3,2Ghz without turbo) systems also matches the observation of Ti2xGr that his 4c/8t 3,6Ghz (4,2Ghz turbo) only hits 50% cpu load.