I'm investigating multiple ways to shut down sleeper spawns inside a POI since I'm a big fan of converting POIs, at least to get started...
There is the bedroll, any intersecting sleeper spawner within the deadzone, default 15 x 15 x 15, (radius turns into a cube due to grid), is suspended, I dunno about disabled though, meaning if you pick it back up they may reactivate. Regarding reports of multiplayer games and offline players bedrolls not blocking spawns, I imagine picking it back up restarts the spawn timer.
Another I happened across is to fill the space the zombies spawn with a block temporarily and it will destroy/disable the spawner perminently... this one however is heresay for the moment, and I'm wondering if theres a debug command that will let me see the sleeper spawner locations as wireframe so I can test if they get removed or not.
I have also read that its 'possible' they stay disabled if you clear all spawners in the building before you move in... I have my doubts about that one though.
There is the bedroll, any intersecting sleeper spawner within the deadzone, default 15 x 15 x 15, (radius turns into a cube due to grid), is suspended, I dunno about disabled though, meaning if you pick it back up they may reactivate. Regarding reports of multiplayer games and offline players bedrolls not blocking spawns, I imagine picking it back up restarts the spawn timer.
Another I happened across is to fill the space the zombies spawn with a block temporarily and it will destroy/disable the spawner perminently... this one however is heresay for the moment, and I'm wondering if theres a debug command that will let me see the sleeper spawner locations as wireframe so I can test if they get removed or not.
I have also read that its 'possible' they stay disabled if you clear all spawners in the building before you move in... I have my doubts about that one though.
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