WarMongerian
Refugee
Like with so many other things v2.x, I haven't explored this option/path.I think it’s worthwhile to note that the chance of the bag being 50% incentivizes players to finish the lucky looter series of books, as doing so pushes the chance to get a red bag from bears/dire wolves to a 60% chance (alongside the yellow bags becoming a 4.8% drop compared to 4%).
Since v2.0 went live, I have only played in one (Multi-player) game, and I play that game once or twice a day, every single day, usually for about 2 hours or more, per play session. Even with that level of play, I have not explored every aspect of this great game.
Some food for thought:
On one end of the spectrum is..."Any chance for a low level, undergeared players character to manage to kill a DireWolf/Zombie Bear, and come away from that battle with not only no red loot bag, but no loot bag at all, is a disgrace".
And on the other end of the spectrum is..."We have folks complaining that the red loot bags were all to common, to easy to get, and came to be worthless"
Both of these are true. It isn't like, being armed to the teeth, with all the best gear/ammo the game has, and going on a hunting trip vs the "Big Badd" wasn't ending up with totally, and game breakingly, huge numbers of red loot bags being generated, by players whose characters already had as close to everything they needed in the game already. This does indeed need to be addressed/corrected.
At the same time, if a players character is attempting to use a level 2 iron crossbow w/stone arrows, to pull off this feat of daring do, no loot bag at all, is an insult, not to mention there is no option for a lesser loot bag to drop (at all). This also needs addressed/corrected.
My idea, when I started my own "red loot bag thread" (before it got merged into this thread), was to look into this specific situation, and ask for others thoughts on the matter.
First, how many folks cannot see a difference between these two extremes?
Second, how many folks realise that a 'one size fits all' solution, while easy, is not a solution to the opposite ends of this issue, as at the scarcity/low end of the issue, cutting the rewards in half (To this point in my game, I have yet to score red loot bags), and suffering this fate, all because somebody else, is complaining that, their decked out little digital guy/gal, doesn't need this loot, as they already have everything, anyway, is just an added insult to injury.
We need a solution that takes into account these two very different situations, and drops loot accordingly. The have-nots deserve their loot, and the have-it-all folks, don't need it.
Ideas?