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Red Eagle LXIX's A17 Modlet Collection (UI, Blocks, Quests)

hi all,

I had these mods running fine on my server.

this morning, I saved the world and restarted the server, but now I see this in the console.

any idea what I could check ?

TIA

Code:
2019-02-07T09:10:39 21.825 WRN XML patch for "XUi/styles.xml" from mod "RELXIX_UI_Tweaks" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_Tweaks'][@version='1.0.3'][@filename='\Config\XUi\styles.xml']" 
2019-02-07T09:10:39 22.049 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_CompassCenterHighlight" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_CompassCenterHighlight'][@version='1.0.3'][@filename='\Config\XUi\windows.xml']" 
2019-02-07T09:10:39 22.054 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_MenuStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuStats'][@version='1.0.4'][@filename='\Config\XUi\windows.xml']" 
2019-02-07T09:10:39 22.057 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_MenuTime" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuTime'][@version='1.0.3'][@filename='\Config\XUi\windows.xml']" 
2019-02-07T09:10:39 22.060 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_PlayerStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_PlayerStats'][@version='1.0.7'][@filename='\Config\XUi\windows.xml']" 
2019-02-07T09:10:39 22.068 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_ToolbeltSlotNumbers" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_ToolbeltSlotNumbers'][@version='1.0.3'][@filename='\Config\XUi\windows.xml']" 
2019-02-07T09:10:39 22.153 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_MenuStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuStats'][@version='1.0.4'][@filename='\Config\XUi\xui.xml']" 
2019-02-07T09:10:39 22.157 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_MenuTime" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuTime'][@version='1.0.3'][@filename='\Config\XUi\xui.xml']" 
2019-02-07T09:10:39 22.160 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_PlayerStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_PlayerStats'][@version='1.0.7'][@filename='\Config\XUi\xui.xml']" 
2019-02-07T09:10:39 22.166 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_ToolbeltSlotNumbers" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_ToolbeltSlotNumbers'][@version='1.0.3'][@filename='\Config\XUi\xui.xml']"
 
hi all,I had these mods running fine on my server.

this morning, I saved the world and restarted the server, but now I see this in the console.

any idea what I could check ?

TIA

Code:
2019-02-07T09:10:39 21.825 WRN XML patch for "XUi/styles.xml" from mod "RELXIX_UI_Tweaks" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_Tweaks'][@version='1.0.3'][@filename='\Config\XUi\styles.xml']" 
2019-02-07T09:10:39 22.049 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_CompassCenterHighlight" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_CompassCenterHighlight'][@version='1.0.3'][@filename='\Config\XUi\windows.xml']" 
2019-02-07T09:10:39 22.054 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_MenuStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuStats'][@version='1.0.4'][@filename='\Config\XUi\windows.xml']" 
2019-02-07T09:10:39 22.057 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_MenuTime" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuTime'][@version='1.0.3'][@filename='\Config\XUi\windows.xml']" 
2019-02-07T09:10:39 22.060 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_PlayerStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_PlayerStats'][@version='1.0.7'][@filename='\Config\XUi\windows.xml']" 
2019-02-07T09:10:39 22.068 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_ToolbeltSlotNumbers" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_ToolbeltSlotNumbers'][@version='1.0.3'][@filename='\Config\XUi\windows.xml']" 
2019-02-07T09:10:39 22.153 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_MenuStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuStats'][@version='1.0.4'][@filename='\Config\XUi\xui.xml']" 
2019-02-07T09:10:39 22.157 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_MenuTime" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuTime'][@version='1.0.3'][@filename='\Config\XUi\xui.xml']" 
2019-02-07T09:10:39 22.160 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_PlayerStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_PlayerStats'][@version='1.0.7'][@filename='\Config\XUi\xui.xml']" 
2019-02-07T09:10:39 22.166 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_ToolbeltSlotNumbers" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_ToolbeltSlotNumbers'][@version='1.0.3'][@filename='\Config\XUi\xui.xml']"
yellow is fine and red has mentioned this in his O.P if you read it it will explain why :-)

 
Basically he added compatibility with his other modlets that the modlets /have/ installed, needs to account for it. Those are failing silently since you did not install those other modlets.

 
The new RWG seems to have a fixed number of traders, 5 no more no less.

How does your trader modlet get around that?

Also, I did not have an existing mod folder, just to confirm it goes in the same area next to the 7daystodie.exe?

 
The new RWG seems to have a fixed number of traders, 5 no more no less.How does your trader modlet get around that?

Also, I did not have an existing mod folder, just to confirm it goes in the same area next to the 7daystodie.exe?
if you dont have a mods folder you make one yourself in the place you mentioned

 
Does anyone know what could possibly be keeping my food and water values from showing on the character stats page?20190208062307_1.jpg

I'm just curious. No big deal. But I wondered if it was related to the playerstats modlet or something.

I noticed a mod I had installed (Cooked Cans) got broken after the update.

The Cvars were changed from something like foodAmount to $foodamount.

I wondered if this could be the culprit.

 
hi all,I had these mods running fine on my server.

this morning, I saved the world and restarted the server, but now I see this in the console.

any idea what I could check ?

TIA

Code:
2019-02-07T09:10:39 21.825 WRN XML patch for "XUi/styles.xml" from mod "RELXIX_UI_Tweaks" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_Tweaks'][@version='1.0.3'][@filename='\Config\XUi\styles.xml']" 
2019-02-07T09:10:39 22.049 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_CompassCenterHighlight" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_CompassCenterHighlight'][@version='1.0.3'][@filename='\Config\XUi\windows.xml']" 
2019-02-07T09:10:39 22.054 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_MenuStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuStats'][@version='1.0.4'][@filename='\Config\XUi\windows.xml']" 
2019-02-07T09:10:39 22.057 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_MenuTime" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuTime'][@version='1.0.3'][@filename='\Config\XUi\windows.xml']" 
2019-02-07T09:10:39 22.060 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_PlayerStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_PlayerStats'][@version='1.0.7'][@filename='\Config\XUi\windows.xml']" 
2019-02-07T09:10:39 22.068 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_ToolbeltSlotNumbers" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_ToolbeltSlotNumbers'][@version='1.0.3'][@filename='\Config\XUi\windows.xml']" 
2019-02-07T09:10:39 22.153 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_MenuStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuStats'][@version='1.0.4'][@filename='\Config\XUi\xui.xml']" 
2019-02-07T09:10:39 22.157 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_MenuTime" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuTime'][@version='1.0.3'][@filename='\Config\XUi\xui.xml']" 
2019-02-07T09:10:39 22.160 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_PlayerStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_PlayerStats'][@version='1.0.7'][@filename='\Config\XUi\xui.xml']" 
2019-02-07T09:10:39 22.166 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_ToolbeltSlotNumbers" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_ToolbeltSlotNumbers'][@version='1.0.3'][@filename='\Config\XUi\xui.xml']"
Yes, those particular messages are expected as described:

  • These modlets all contain additional debugging in the form of a purposefully generated WRN event that will show Yellow in the console similar to the below entry. This allows me to know the file was successfully read and process by 7D2D, what mod the file was from, and which particular file in that mod:
    WRN XML patch for "XUi_Menu/windows.xml" from mod "RELXIX_UIMENU_DropOnDeathNothing" did not apply: <remove xpath="/Successfully_Loaded[@modname=RELXIX_UIMENU_DropOnDeathNothing][@version=1.0.3][@filename=\Config\XUi_Menu\windows.xml]"
 
Does anyone know what could possibly be keeping my food and water values from showing on the character stats page?View attachment 27557
I'm just curious. No big deal. But I wondered if it was related to the playerstats modlet or something.

I noticed a mod I had installed (Cooked Cans) got broken after the update.

The Cvars were changed from something like foodAmount to $foodamount.

I wondered if this could be the culprit.
The older version of that PlayerStats modlet is still available. However, I do not think this is the cause.

Could you list what other mods you have installed?

It appears one of the other mods may be the issue. Possibly the one that changes the layout of that menu screen.

Especially with the changes between 17 and 17.1 running newer modlets on the older version may not be fully compatible in the areas of food and water (as you already noted in one case).

Here is a screenshot of what I get on Alpha 17b240 with the version 1.0.6 of PlayerStats installed:

0AF55611844B2500586591EC8DF61E40B1460310


 
Last edited by a moderator:
The new RWG seems to have a fixed number of traders, 5 no more no less.How does your trader modlet get around that?

Also, I did not have an existing mod folder, just to confirm it goes in the same area next to the 7daystodie.exe?
Correct you create a Mods folder at the same directory structure level as the executable.

I get around it by adding more to the wilderness mix as a possibility in the rwgmixer.xml. (really I re-add the entry for the still existing trader group).

 
Correct you create a Mods folder at the same directory structure level as the executable.
I get around it by adding more to the wilderness mix as a possibility in the rwgmixer.xml. (really I re-add the entry for the still existing trader group).
Ok, so it should generate the normal 5 traders + a random number from the rwgmixer?

 
@Red Eagle LXIX

Will you update modlet "RELXIX_UIMENU_MoreBlockDurabilityOptions" to properly work with 17.2? Minimal durability is 25 instead of 5..

Thank you

 
@Red Eagle LXIX
Will you update modlet "RELXIX_UIMENU_MoreBlockDurabilityOptions" to properly work with 17.2? Minimal durability is 25 instead of 5..

Thank you
That modlet will not be updated for Alpha 17.2 since that particular option is not valid anymore.

There will be a new modlet for Alpha 17.2 to handle MoreBlockDamageOptions that will expand the choices for BlockDamagePlayer, BlockDamageAI, & BlockDamageAIBM.

 
I will check the trader related modlets soon.

In the interim here's a new modlet of interest -- Tested on a new game only.:

RELXIX_UIMENU_LandClaimCountSettings

  • Alpha 17.2b20 Experimental - This adds an option to the menu for Land Claim Count with options '1, 5, 10, 20, 25, 50, 100, 150, 200' as Land Claim Block Count choices on the Multiplayer Tab with the rest of the Land Claim options. These options are also added as available filter choices in the server browser.

Here it is in the menu:

7576F3CF9F8CA999CFE21EB4FF24614ED93BC4C9


Here we see I have 5 LCBs placed, I was able to check and confirm all as active.

079A06BF6FB4C4399CA76539FF4BFF4AB4999A17


Here we see that after I place LCB 6, the first one I placed deactivated leaving me with 5 active.

BB2A556BFC7F01140AFA8DFD7A932645F6F4208C


 
Last edited by a moderator:
I adapted your broader gameoptions again to my Modlet collection. (I guess you are fine with that like last time ?)

Based on your Modlets as template i wrote the Blockdamageoptions, so maybe i can spare you some time.

(No need to list me as contributing modder using your work as template made it a easy job)

Player

Code:
<set xpath="/windows/window[@name='newContinueGame']/rect[@name='tabs']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/gameoption[@name='BlockDamagePlayer']/@values">1, 25, 50, 75, 100, 125, 150, 175, 200, 300, 500</set>
<set xpath="/windows/window[@name='serverBrowser']/panel[@name='serverfilters']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/browsergameoptioncombined[@name='BlockDamagePlayer']/@values">1, 25, 50, 75, 100, 125, 150, 175, 200, 300, 500</set>
AI

Code:
Works at least in the menue, ingame test i start now
<set xpath="/windows/window[@name='newContinueGame']/rect[@name='tabs']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/gameoption[@name='BlockDamageAI']/@values">1, 25, 50, 75, 100, 125, 150, 175, 200, 300, 500</set>
<set xpath="/windows/window[@name='serverBrowser']/panel[@name='serverfilters']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/browsergameoptioncombined[@name='BlockDamageAI']/@values">1, 25, 50, 75, 100, 125, 150, 175, 200, 300, 500</set>
AIBM

Code:
<set xpath="/windows/window[@name='newContinueGame']/rect[@name='tabs']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/gameoption[@name='BlockDamageAIBM']/@values">1, 25, 50, 75, 100, 125, 150, 175, 200, 300, 500</set>
<set xpath="/windows/window[@name='serverBrowser']/panel[@name='serverfilters']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/browsergameoptioncombined[@name='BlockDamageAIBM']/@values">1, 25, 50, 75, 100, 125, 150, 175, 200, 300, 500</set>
Looks like 500% for player and 1% for zombies work fine

7A7563048F15A6BFC8FBA7CFD1344F10D949A9FF


ahh and i made a loot respawn modlet, again based on your modlets, so its more yours than mine work^^

Code:
<set xpath="/windows/window[@name='newContinueGame']/rect[@name='tabs']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/gameoption[@name='LootRespawnDays']/@values">-1, 1, 2, 3, 5, 10, 15, 20, 30, 40, 50, 90</set>
<set xpath="/windows/window[@name='serverBrowser']/panel[@name='serverfilters']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/browsergameoptioncombined[@name='LootRespawnDays']/@values">-1, 1, 2, 3, 5, 10, 15, 20, 30, 40, 50, 90</set>
 
Last edited by a moderator:
Thanks for the reply Red Eagle and thanks for your work!!!
Red Eagle I just tested the more traders modlet and it does in fact work.

I generated a seed on my home pc that gave me 4 traders then I generated the same seed in my dedicated server and got a total of 7 traders.

I hope this helps some of you!

 
Red Eagle -- Thank you so much for your hard work on this! I really appreciate it. I'm looking to utilize your Modlet collection in a Dockerfile to quickly and easily build a 7DTD server that contains your Modlet collection.

I noticed that it seems that your download link changes as you publish new releases of your Modlet collection. This makes it very difficult to write a script to automatically download and install your Modlet collection, as the download link within the script would have to be updated each time you release a new version.

This problem would be resolved for me if you released your modlet collection via github. You could still provide a static URL link via your first post here, but everyone could download it from github instead of Dropbox. From the perspective of anyone downloading your modlet collection via browser, it would actually be more streamlined than Dropbox as Github allows direct link & download of a file without a popup link like Dropbox's. Github is totally free and there is even free GitHub Desktop software that can be run from Windows to make it easy to upload new versions of your modlets, if that is your OS. You could publish different releases of your Modlet collection through github, which is how you could differentiate different branches of your collection for the different game server versions. Github was designed for the managing software releases, which when you think about it, is more or less what your Modlet collection is.

I know I may be in the far minority here using Docker to create a 7DTD server. But my goal is to make it easier for people to create 7DTD modded servers, and try to take some of the technical complexity out of the process. Even if you don't switch to Github, I implore you to please consider at least changing to a service that would allow you to create a file something like "latest.zip" where the download URL would not change with each release but would always refer to the latest version. Github would do this for you automatically via its master branch raw URL to your download .zip file. As time moves on, I am confident more people will be using Docker and others will encounter the same challenge I have.

 
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