Telric
Active member
This is not a post to berate either view or anyone's opinion. This is just to get a conversation going about realism.
This is also not a post against 7 days to die, in any way. Best game ever. I love this game and the devs and communities are great within it.
Lately I have seen a ton of posts that include the word realism or realistic in some sense. Most of them saying or implying realism isn't being fufilled in the scenario of their posts.
My question is why is realism a thing for people to like? I'm not into realism. I don't understand what the appeal is. Why play a game if it's going to be like real life? Too much realism actually ruins games for me personally. Why? I'm playing a game that will make my life epic (don't lie, you're all doing the same
). I don't want a game to make me feel the exact same as I would if i wasn't playing a game. Realism makes that feeling very similar.
Some of the best (subjective and objective) games have minimal realism involved and do extremely well. Examples? Terraria. The only realistic thing in that game is the backdrop. One of the best and most played games in it's genre. Mario games. Mario is realistic in the sense that he's human looking, but when you can gather a red flower and shoot balls of fire, or grab a feather and fly, well.. realism isn't the driving force. World of Warcraft. I mean this one's self explanatory. Legend of Zelda. Again, human characters with a very unrealistic world around them.
These games have a similar theme. They make you (the player) feel like you're on an epic adventure doing epic things. This is what games are meant for. The epic adventure slaying epic foes saving epic princesses. Sure you might pick up a few swords and those are realistic.. For a time. Then you get an upgrade to make it into a flaming sword or a laser gun or a bubble wand that shoots rainbow colored sharks to chew on your enemies.
So my question is... Why? Why is there so much emphasis on realism in video games lately? Everyone seems to want things to be exactly like they are in real life. In 7 days to die, people want non digging zombies, zombies that dont break things.. They just want a punching bag that walks. And slowly... What's the fun in that? Don't you want an epic adventure? Just because it is a survival game, doesnt mean it can't be epic.
Something that is missing (in my opinion) from this game is a scale factor. Everything except terrain and buildings is eye level. Nothing pokes out like "WOW look at that giant _____!". Look at Ark. How epic was it for you guys to have to move your mouse straight up to take in the entirety of a trex or one of those colored towers. This is something that I think would make 7 days to die an epic adventure.. But that will constantly be hindered with the "realism" excuse.
Special zombies is a great step in the right direction for 7dtd to achieve non realistic epicness. Giant green radiated self regenerating zombies is definitely not realistic (but neither is a basic zombie, but wont get into that...) but does that make the game worse? No. It's a hurdle for you to jump over once you practice. Zombies breaking into your place is not realistic, but it's a game mechanic of the game. If once you get to stone based fortifications and zombies arent able to get to you, what's the point of it all? You survived.. good job? You survived for what exactly? It's day 3 and you're untouchable with 224 weapons with 10000 ammo for every one of them, but the zombies are no longer a threat. What then? This is why special zombies, or non realistic events happen. It makes the game a game.
There once was this game called Firefall (rest in piece, you amazing bastard)... They had these things called Thumpers. You call one in near a mining area and have to defend it while it does it's job. I was working on my own take on that through moding...
Go ahead and make fun of the model, idc. I'm not a professional in the least. But it demonstrates something. How awesome would it be to instead of digging down and mining, you find an item that lets you call in a heavy duty miner? It makes a ton of noise, so it triggers an event in which zombies swarm you worse than horde night. You have to defend it until it's done. After that, you get to reap the rewards and benefits of it.
Is this realistic? Not even close! But is it epic? YESSSSS! And that's what games need! Not realistic going into a mine to mine a bit of iron on the side of a rock with nothing there to interrupt you or harass you while you do it.
Again, this is not a post to ♥♥♥♥ all over the realism side of games. A small amount of realism is perfectly fine with me. But you lose me once it gets to the game being over in just an hour because after that, you're untouchable.
This is a view from someone who is not in to realism. You have seen what I think personally. I am curious to see what you guys say about this. It's something that I have wanted to really talk about for a while, but just haven't gotten around to it.
So, leave your comments. Realism.. What do you think and why? I'm wanting an actual conversation about it all. If you're going to post "realistic or gtfo" then... just dont. You're the cause of cancer. Give me a rebuttal that is thought out and exempt of 10 year old name calling syndrome.
Thanks all!
Sorry for the long ass post...
This is also not a post against 7 days to die, in any way. Best game ever. I love this game and the devs and communities are great within it.
Lately I have seen a ton of posts that include the word realism or realistic in some sense. Most of them saying or implying realism isn't being fufilled in the scenario of their posts.
My question is why is realism a thing for people to like? I'm not into realism. I don't understand what the appeal is. Why play a game if it's going to be like real life? Too much realism actually ruins games for me personally. Why? I'm playing a game that will make my life epic (don't lie, you're all doing the same

Some of the best (subjective and objective) games have minimal realism involved and do extremely well. Examples? Terraria. The only realistic thing in that game is the backdrop. One of the best and most played games in it's genre. Mario games. Mario is realistic in the sense that he's human looking, but when you can gather a red flower and shoot balls of fire, or grab a feather and fly, well.. realism isn't the driving force. World of Warcraft. I mean this one's self explanatory. Legend of Zelda. Again, human characters with a very unrealistic world around them.
These games have a similar theme. They make you (the player) feel like you're on an epic adventure doing epic things. This is what games are meant for. The epic adventure slaying epic foes saving epic princesses. Sure you might pick up a few swords and those are realistic.. For a time. Then you get an upgrade to make it into a flaming sword or a laser gun or a bubble wand that shoots rainbow colored sharks to chew on your enemies.
So my question is... Why? Why is there so much emphasis on realism in video games lately? Everyone seems to want things to be exactly like they are in real life. In 7 days to die, people want non digging zombies, zombies that dont break things.. They just want a punching bag that walks. And slowly... What's the fun in that? Don't you want an epic adventure? Just because it is a survival game, doesnt mean it can't be epic.
Something that is missing (in my opinion) from this game is a scale factor. Everything except terrain and buildings is eye level. Nothing pokes out like "WOW look at that giant _____!". Look at Ark. How epic was it for you guys to have to move your mouse straight up to take in the entirety of a trex or one of those colored towers. This is something that I think would make 7 days to die an epic adventure.. But that will constantly be hindered with the "realism" excuse.
Special zombies is a great step in the right direction for 7dtd to achieve non realistic epicness. Giant green radiated self regenerating zombies is definitely not realistic (but neither is a basic zombie, but wont get into that...) but does that make the game worse? No. It's a hurdle for you to jump over once you practice. Zombies breaking into your place is not realistic, but it's a game mechanic of the game. If once you get to stone based fortifications and zombies arent able to get to you, what's the point of it all? You survived.. good job? You survived for what exactly? It's day 3 and you're untouchable with 224 weapons with 10000 ammo for every one of them, but the zombies are no longer a threat. What then? This is why special zombies, or non realistic events happen. It makes the game a game.
There once was this game called Firefall (rest in piece, you amazing bastard)... They had these things called Thumpers. You call one in near a mining area and have to defend it while it does it's job. I was working on my own take on that through moding...
Is this realistic? Not even close! But is it epic? YESSSSS! And that's what games need! Not realistic going into a mine to mine a bit of iron on the side of a rock with nothing there to interrupt you or harass you while you do it.
Again, this is not a post to ♥♥♥♥ all over the realism side of games. A small amount of realism is perfectly fine with me. But you lose me once it gets to the game being over in just an hour because after that, you're untouchable.
This is a view from someone who is not in to realism. You have seen what I think personally. I am curious to see what you guys say about this. It's something that I have wanted to really talk about for a while, but just haven't gotten around to it.
So, leave your comments. Realism.. What do you think and why? I'm wanting an actual conversation about it all. If you're going to post "realistic or gtfo" then... just dont. You're the cause of cancer. Give me a rebuttal that is thought out and exempt of 10 year old name calling syndrome.
Thanks all!
Sorry for the long ass post...
