reading books together

reflexia

New member
Dear developers, add the option "joint reading of books" to the game. I'm tired of someone always having to take on the role of the one who will craft all the items for the team. What's the problem with making it so that they are studied by everyone in the team when reading? Please add it. We really miss this feature.

 
The usual method is dumping the magazines either in chests on the road or in the crafting base and everyone taking out the magazines they are interested in. Or simply dropping them in front of the one who wants the mag.

A part of what could be called "cooperative gameplay".  It may seem like more work but actually it is less than giving all recipes to one person because everyone finds magazines he would want more often than other magazines and those he can read immediately

 
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Обычный метод — сбрасывать журналы либо в сундуки на дороге, либо на крафтовой базе, и каждый берет те журналы, которые ему интересны. Или просто бросает их перед тем, кому нужен журнал.

Часть того, что можно назвать «совместным геймплеем». Это может показаться более трудоемким, но на самом деле это меньше, чем если бы вы давали все рецепты одному человеку, потому что каждый находит журналы, которые он хотел бы, чаще, чем другие журналы, и те, которые он может прочитать немедленно
still, I think that this function would not be superfluous for players like me
personally, my friends and I really need it and I am sure that not only we

 
The first player cleared out city 1, the second player cleared out city 2, the third player cleared out city 3. Then everyone together dragged the books to the base and read them together? Does that mean everyone has read 3 times more books than they found?

 
The easy answer to your trick questions is, no, everyone has read the same amount of book as a single player, but they would read a higher percentage of books they want

The more interesting question is how many books everyone has read that they are really interested in.

This can't be calculated without knowing how many points you already put into magazine-pushing perks, which largely depends on your level. In other words, the higher your level the more magazines you will find that you want to read yourself.

Assuming you put 75% of your perk points into those perks instead of attributes or non-magazine perks, and you have say 6 of those perks, then you would need to be level 4 to have more than a 50% chance to draw a magazine you yourself want to read. Since in your example you are only 3 players, so there are a few magazines nobody wants to read, i.e. the weapon magazines of two unused attributes.

This means when you are all level 4 anyone of you has a 50% chance for a book he wants himself and 12/16 * 50% = .75 * 50% = 38% chance to find a book for his friends.  

The more levels you make the percentage of magazines you find for yourself goes higher, if you are level 16, you will find 66% books you want for yourself and only 25% books will be for your friends. If you all are level 16 then compared to a single player who would only want 66% of the books he finds each player in a 3 man group would get 66% + 2 * 12.5 = 91% useful books, which is nearly 50% more than a single player

Clearing a whole town would be a tough task for a level 4 character, so an average of  level 16 (or more) is likely when you do that. 

So in summary: Your 3 level 16 characters will have read almost 50% more magazines relevant to them than a single player who cleared 1 town in the same time.

(Just an estimate, there are a few more details that will change the percentage)

 
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Clearing a whole town would be a tough task for a level 4 character, so an average of  level 16 (or more) is likely when you do that. 
It depends on what you call cleaning. For example, I can clean out all the mailboxes in the city without going into buildings, even a level 1 player can do this. And in recent games I often do this.

 
The usual method is dumping the magazines either in chests on the road or in the crafting base and everyone taking out the magazines they are interested in. Or simply dropping them in front of the one who wants the mag.

A part of what could be called "cooperative gameplay".  It may seem like more work but actually it is less than giving all recipes to one person because everyone finds magazines he would want more often than other magazines and those he can read immediately
There is a shared XP mechanic, a similair system might be a valid way for sharing knowledge since books and mags dissapear when you read them.

 
If someone’s willing to mod, it should be easy enough to change the loot tables such that if your server has, say, four regular players, the game always spawns four copies of any magazine when it would otherwise spawn one.

 
It depends on what you call cleaning. For example, I can clean out all the mailboxes in the city without going into buildings, even a level 1 player can do this. And in recent games I often do this.


First of all you asked about "clearing out" a town, now you are talking about "cleaning" . So I am very sure that your initial question does not depend on what I would call cleaning 😇

"Clearing out" a town is also quite clear. You don't clear out a safe by only taking a few rings out of it and leaving the money, the gold bars and the bracelets in it. Clearly it means everything, maybe except the dust, because you are not cleaning the safe. 😉

There is a shared XP mechanic, a similair system might be a valid way for sharing knowledge since books and mags dissapear when you read them.


Sure. There are lots of "valid" ways, but some ways are better or worse for specific goals. For example XP sharing was probably enabled to induce people to cooperate with quests. It also needs to be automatic because getting XP for killing is automatic. This incentive makes people group up for POI clearing, no need to add another incentive really.

Having to share magazines increases co-op game play in a different way. The fun of co-op gaming is about talking to each other, doing things in a group and getting the satisfaction of having helped your co-op players. All of these aspect, especially the last one, are improved by having some items that you share with your co-op players. Some may not like it, some players are even incapable of really playing co-op, but I would assume that TFP shares my conviction that for the majority of players it is a good way to nudge them into a cooperative playstyle.

 
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First of all you asked about "clearing out" a town, now you are talking about "cleaning"
Of course, I can write in russian, and not run the answer through Google Translate. But I'm afraid in that case we definitely won't understand each other.

The original question was to the author of the post. After all, according to his idea, the more people play in a co-op, the less you will have to search for and collect books and magazines.

 
Of course, I can write in russian, and not run the answer through Google Translate. But I'm afraid in that case we definitely won't understand each other.

The original question was to the author of the post. After all, according to his idea, the more people play in a co-op, the less you will have to search for and collect books and magazines.
я являюсь русскоязычным игроком 
ты можешь сказать что именно тебе не нравится в моем предложении 
в любом случае я лишь предлагаю создать такую настройку а не добавить это перманентно 
кому надо тот включит

Of course, I can write in russian, and not run the answer through Google Translate. But I'm afraid in that case we definitely won't understand each other.

The original question was to the author of the post. After all, according to his idea, the more people play in a co-op, the less you will have to search for and collect books and magazines.
это просто удобно ты пишешь что придется меньше искать книг так с чего бы? 
прогрессия останется ровно точно такой же если все игроки смогут крафтить любые вещи это не сломает баланс ведь вся фишка в перках 
какой смысл мне от пулемета 6 тира если у меня не прокачен навык автоматчика 
а все эти поиски книжек на человека выглядит как искусственное растягивание геймплея
да и еще не удобно до кучи что моему приятелю приходится ждать пока я прибегу с другого конца карты чтоб скрафтить ему кирку :)

 
это просто удобно ты пишешь что придется меньше искать книг так с чего бы? 
прогрессия останется ровно точно такой же если все игроки смогут крафтить любые вещи это не сломает баланс ведь вся фишка в перках 
какой смысл мне от пулемета 6 тира если у меня не прокачен навык автоматчика 
а все эти поиски книжек на человека выглядит как искусственное растягивание геймплея
да и еще не удобно до кучи что моему приятелю приходится ждать пока я прибегу с другого конца карты чтоб скрафтить ему кирку :)


A lot of work that you have to do in the game is stretching the gameplay. Otherwise you wouldn't have much to do or not enough variety in what you do

Mining? -> stretching the gameplay

Farming? -> stretching the gameplay

Walking or driving to other places? -> stretching the gameplay

Sorting stuff into boxes that could instead be infinite storage? -> stretching gameplay

Trading with your co-op players? -> stretching gameplay

You may not like it, but the mundane tasks in the game are there in the game for a reason. Most games need variance to provide fun for a long time, they need to provide a balance between actions you do and rewards you get so you don't tire of the rewards. Otherwise you would not feel the reward is earned.

Additionally player trading of magazines is there to boost co-op play.

But the typical player does not know this. If he had the choice he would turn off all slightly inconvenient tasks and then after playing some time find out the game is too repetitious, probably without realizing why this is.

To prevent the common player from doing this mistake magazine-sharing will (in my estimation) never be a setting in the game options, you can only do this with a mod.

 
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A lot of work that you have to do in the game is stretching the gameplay. Otherwise you wouldn't have much to do or not enough variety in what you do

Mining? -> stretching the gameplay

Farming? -> stretching the gameplay

Walking or driving to other places? -> stretching the gameplay

Sorting stuff into boxes that could instead be infinite storage? -> stretching gameplay

Trading with your co-op players? -> stretching gameplay

You may not like it, but the mundane tasks in the game are there in the game for a reason. Most games need variance to provide fun for a long time, they need to provide a balance between actions you do and rewards you get so you don't tire of the rewards. Otherwise you would not feel the reward is earned.

Additionally player trading of magazines is there to boost co-op play.

But the typical player does not know this. If he had the choice he would turn off all slightly inconvenient tasks and then after playing some time find out the game is too repetitious, probably without realizing why this is.

To prevent the common player from doing this mistake magazine-sharing will (in my estimation) never be a setting in the game options, you can only do this with a mod.
I understand what you mean but I didn't mean exactly that
in my understanding it's just convenient as I said earlier my friend will be able to craft for himself what he needs and not wait for me I will have to be distracted from my business especially if I am somewhere very far away

 
ты можешь сказать что именно тебе не нравится в моем предложении 
То что оно попахивает откровенным читерством. По сути ваше предложение мало чем отличается от дюпа.

Как я писал выше, допустим вас 3 игрока. Первый обчищает ящики в одном городе, второй во втором и т.д. А потом вы дружно читаете весь этот массив книг и журналов. Фактически получится что вы прочитали в 3 раза больше чем нашли. По своей сути это старый добрый дюп.

Что касается крафта оружия или инструментов для коллег, то мне кажется вы неправильно организовали взаимодействие внутри команды. Кирка наиболее сильно нужна тому кто качает навыки шахтёра, но именно ему и будут падать журналы на инструменты наиболее часто. По хорошему именно он и должен их делать. А остальные вполне могут использовать предыдущие инструменты, которые шахтёру уже больше будут не нужны. По большому счёту кирка нужна только для ломания дверей и замков и без навыка использовать самую лучшую большого смысла нет. А когда ты можешь изготовить лучшее что есть в линейке, то есть смысл создать на всю команду и положить в ящик, сами придут и заберут.

 
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