PC Reached a point (again) where I'm fed up with the game.

Shouldn't placing a land claim block remove zombie spawns from a given radius? I thought they did that, plus make your structure harder to destroy. Maybe I'm wrong. Hmm...
You're half right and that ain't bad.

 
Well - sleeper thing is addressed... Almost everyone thinks they need to have their forges running all day and at their base... That's whats causing all the hordes! "We" too also got tired of that... I've been telling them this for quite sometime now. I say we in that we - 9 of us play on a dedi. So - I've moved the forge away from our base and out in the open. Sure - Screamers still pop up there all the time - but they just kind of look around totally confused since there is no one there, nor anything there to kill them. Just have to be careful when you do go to the forge, chemical station, etc... I've put up sniping towers so 'they' have no issues in taking anything out at the forge stations. A while back in an extreme case - when I first started I used sod placed on wood frames to cover up the tunnel to the forges I had underground from my base. It was placed many chunks away from my base. Did I/we get any hordes? Only the wandering ones when we were at the base, other wise nope!

 
I tried the sleeper spawn blocking in the ranger station.

First, I put down wood plates on every available floor tile on bottom and first floor.

When I came back, I found 3 zombie sleepers in it. So this clearly did not work.

I then tried placing full blocks on all the sleeper spawn points of the ranger station. Including the ones on the roof.

No sleepers spawned after this and I did go back multiple times...

This was my experience.

I never tried removing the POI completely to see it sleepers still spawn. Because I read somewhere here on the forum, that they still spawn in this case.

 
I don't worry about keeping my spikes in pristine condition. In SP random gen, I rarely take over POIs but instead build small bunkers of cobblestone with subterranean forge, workstations, and campfires. I usually have a couple rows of spikes around the bunker for when I am there. Then I am out and exploring or gathering. The wandering hordes will find me and not my base. Part of the reason they are GPSing to your position is you are repairing your spikes for too long. Stay in a location long enough, they will find you. Steel spikes should last quite a while without needing replacement, so I agree with the others who have said you don't need to keep them pristine. Try an experiment; if you are the 56 day horde, repair your base as needed. If this takes a full game day, fine. Next day when the Z's stop running (or if you want, at night sneak around) and leave the base. I don't leave multiple forges or campfires running while away. One forge smelting metals and maybe making iron or steel arrow tips while I am away. Find a temporary base to set-up near a town or just explore and use a POI to ride out the night. Do not place a sleeping roll when you are out. Risky, true, but it could save some things at your base. Then time it so that you return to your base the day of the next 7 day horde and see the status of your spikes. Are they destroyed? Did they only take a little damage? Do you need to fully replace them? Part of the beauty of this open world is to try things and push yourself to avoid old habits and try new things or ways of living. My guess would be that your spikes will be fine overall, maybe in need of some small repairs. Restart your forges and campfires, since your getting a horde anyway.

In MP, my partners and I usually use a POI in a town or city to start, but we are out exploring, looting, and gathering resources once we have some defenses in place (not even wood log spikes) and only have an occasional problem with a wandering horde mucking things up.

Sleepers outside a certain radius in larger POIs are an issue, but if you are aware of it, you can prepare for it.

Good luck. Don't give up, just try a different playstyle and experiment a lot. You may find a different way to play the game that you like better than your current way.

 
I used to base in POIs too. I still do if I'm exploring a city or something and need a loot house. Placing a sleeping roll/sleep bag or bed will generally stop sleepers from spawning, but it's not bulletproof. The bag has some invisible radius and if a sleeper spawn is outside that radius, the protection won't apply. Obviously this is an issue in bigger POIs. Also keep in mind that placing a second bag ANYWHERE will automatically render null the protection the first bag applied. You would need multiple people to bag different buildings.

 
Thank you very much for all of the generous responses. I have some reading (and thinking) to do. :)

Cheers.

 
More advice, in case you need it:

I usually take over a POI as a temporary base when I first start out. I use it for as long as I'm building my base from scratch. When done, I move.

This has several advantages.

1. You have a semi safe place until your base is done.

2. Building from scratch is more fun in the long run.

3. Good practice, for late game. Because then you'll often drive very far from your base to loot a town. And then you know how to build a little home away from home :)

 
their slightest touch on steel spikes is enough to degrade them
There were no steel spikes at all before A15 patch. But we managed to survive the horde nights somehow...

Use fall damage, blade traps, turrets and pipe grenades to your advantage.

 
I think everything was pretty much covered by everyone else, but since I have nothing to do right now that I want to do I'll take a crack.

So, my questions are: will the integrity of higher tier materials ever be addressed?

This might be something wrong with your game files. Some mods strengthen or weaken blocks. Wood is akin to paper for zeds, but I regularly use steel spikes and they can normally survive a 7 day horde, the little wandering hordes don't bother them. Are you sure you meant steel spikes and not scrap iron spikes? Those things are weak. Also, by your eighth week you should have concrete going.

Will we be given a point to aim for where we can finally relax a little?

Dig underground my friend. I know not everyone likes to, but if you keep your forges, concrete mixers, etc. at bedrock, away from your base (as you don't want to build right under your aboveground building and drag zeds there) and that will keep the buggers from going your direction.

Is this a bug with the sleepers? It seems to happen if I close the two main doors (I don't always).

Yes, plenty of problems with sleepers. I was teaching my nephew to play a few days ago, we took over a gas station, I drop a bedroll, and they are still spawning inside. Just an annoyance we have to get used to.

Is endless hordes after a certain day a known mechanic? I only have two forges, one in the attic and one in my mine area at bedrock so surely that isn't enough to draw them.

Two forges is okay I suppose. I think it's Cap00 on youtube that has a video showing how much "heat" different actions put on the heat map.

 
Some responses. :)

I can survive the Hordes, that isn't the issue. It is the tedium of repairs. I thought that was clear. :)

I do now also have an underground base in the making. The main shaft IS directly beneath my farmhouse, though (accessible from within the house and including a drop for over eager zombies), all the way down to the bedrock and I've started an emergency bunker down there too. I usually mine at night whilst the zeds are busy upstairs. The main mining is away from the house, however.

I've not used any mods as yet. I did, however, make some XML changes, as suggested. Whilst researching zombie damage I came across the changes to stack sizes and implemented some of those. I mention that because I know, with certainty, that those changes took (and are wonderful!) but the zombies damage to blocks seems the same as before. I don't understand how as I took all of the various hand damages down to between 1 and 10. Some of them were as high as 250 so I should think there would be a noticeable difference. Do I need to edit more than the items.xml with this latest build?

Cheers.

 
Michlo, your question may find answer more quickly posted in the mods section, though many of the modders do help out throughout the forums...

 
First off, if you leave your base to go do something like you want to the zombies won't keep attacking your base for no reason. The only thing that is making them constantly attack your base is that you are there constantly doing stuff to increase the heat level of the area. Go off and do stuff. Your base will be perfectly fine.

I find the only time I have problems with Screamers spawning in my base is when my walls are too big. The Screamers spawn within a certain distance from a heat source and start walking that direction. If your base area is big enough or the heat source is far enough from your base there is a chance that they can spawn inside. I completely agree that this is annoying and wish there would be some way to stop it from happening. It's more than just forges that can draw them. Depending on your torches, fires, and many objects, as well as stuff you are doing in the area, that will cause Screamers to spawn. I find the worst culprit to be torches.

With regards to the steel spikes, don't worry about repairing them so often. There isn't any reason to keep them at full durability. Just let them degrade and make sure they are fully repaired before the blood moon.

 
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