Here is my early game feedback, after playing on Jax's server. Keep in mind, my experience with the mod is very limited yet, Im only level 35. I came here from Spider's "True survival" and I like what I see here and I think I'm staying. I'm sorry that most of my suggestions are going to be from the 'True Suvival' mod, well, you can't deny it is one of the best mods out there. And I don't have much experience with other mods anyway. When Spider stepped away form 7dtd, he said people are free to use his code.
Ravenhearst is very taxing, it uses most of my 16G RAM just to load the game menu, and it uses it all when I load the game. I know that even vanilla game eats all my RAM when I travel a lot, but this mod is just unplayable for me. Solution? I use half size textures in options and the game runs SWEET! I don't even need to shut down chrome. Half-sized textures are ugly, but I love your mod so I made this choice.
Server commands (teleporting, gimme etc) seems cheating to me, but I'm OK with it since you can't force me use them
Since the mod is very different from vanilla, many things are unclear and you see the same questions popping up on the forums. I heard there are plans for the wiki and that is great, I'm ready to contribute. But some ingame help would be good too. Spider used journal notes, he figured we don't need the vanilla notes because they are basic, so he replaced them with the mod's mechanics descriptions. Also the items descriptions need info what workstations they are crafted in, and other info if they are different from vanilla. Also Spider implemented tutorial quests to educate on the new game mechanics.
The terrain is too flat. I guess I'm hard to please, because I was bitching about Spider's 'unpassable ugly mountains', but you here made it flat to extreme. I don't understand your reasons for that.
Love the pictures and posters, though I suspect they are the main reason for the RAM usage. Still love them.
Airdrops are very rare. I was told they are set to 4 days schedule, but there are so many people on the server, I would suggets increasing the airdrop frequency. The treasure maps, on the contrary, are abundant. While I don't mind that, it gets a bit repeatative to dig them. Xyth (I think) redisigned the airdrop and treasure chests for the Spider's mod, made them 'thematic' and somehow very interesting to hunt for. You can look for the code in True Survival A15 or ask Xyth directly.
I also recommend implementing the ability to craft helmets with attached flashlight. Because mining helmet is so useful it eliminates the need for any other helmet. Isn't everyone bored to wear the same mining helmet since vanilla?
- Edit: I found out you can craft helmets with lights in this mod. Great!
My only death so far was from a mine I stumbled upon in the dark. I think this 'insta death' mechanic is not that good. Spider (again, sorry :smile-new: ) rebalanced mines so they could never kill a 100% healthy character. Different mines do different damage and the strongest hub-cap mine does 90 damage, so it hurts you bad but doesn't outright kill you.
While I was struggling starting out, very soon the game became much too easy. I one-shot normal zeds with my 200 quality wooden bow and stone arrows (archery skill 50). I didn't even buy the Robin Hood perks. So I don't see much reason for more advanced bows, crossbows and arrows. But I know zeds gonna have their health increased after day 126, also there are night terrors soon. Also I tried to spawn the night terrors in creative, they seem much too tough. I just don't understand the logic, normal zeds are too easy, while night terrors are unkillable. But don't forget my experience is very limited in this mod so I'm not ready to give balancing advice. Btw, I'm using a crosshair overlay because we don't have crosshair when aiming down the sights.
I would suggest increasing usefulness for the basic vanilla campfire, add some more recipes while increasing cost for the advanced campfire. I think the starting campfire is very limited and gets outdated almost instantly. Also the cooking skill seems redundant, maybe get rid of it because we have 'advanced cooking'.
Haven't unlocked the wind mill powerstation, only seen it on screen shots, but I dream to build one some day.
Since there is going to be a wipe for the incoming 3.0 patch (after the New Year?), I'm not gonna start my big building project until then, and I have a request to add 3 blocks to the game (3M cobblestone arch). Blocks ID are 1118, 1119, 1120.
And if you are not mad at me yet, some more Spider's mechanics I liked: cooking and farming quests for "True Survival" A16, his medicine system (different kinds of wounds and treatment for them), his poisoning system (but please not so punishing lol). And for some reason I loved the way we assemble engines in True Survival. I know engines are craftable here too, but maybe you can have a look the way he did it?
Best wishes for this mod! Love the server and community, I hope to stay here for a long time and have great plans.